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Posted: Tue Sep 18, 2007 11:32 am
by Gnome
ya sorry I forgot to quote your ideas in my previous post
the text midkemia is nearly impossible to read, i shouldn't put it in italic if i where you
fixed, maybe I'd change the colour..I think it's the colour that makes it difficult to read
the text "attack routes, no ....." is pixely and not easy to read, maybe it would be all fixed if the background isn't transparant?
changed background, changed font and changed colour.
the letter N (from north) and created by Gnome is a bit to much blurry i think
the N can be changed but when I change the created by Gnome it will become invisible on the white background from the mountain, I'll see what I can do
the colours in the legend are a bit to flashy, maybe tone down them but not to much so you can see which bonus area they present?
I toned them down...
Actually I did see your post...But you didn't see the changes?
Posted: Tue Sep 18, 2007 4:21 pm
by Wisse
all nice, sorry i only did take a quick look (to the n and the title, but its good now

)
Posted: Tue Sep 18, 2007 5:11 pm
by Keredrex
Think you should change the font .. Version 6 reads better.... The Font is nice but it needs to read well while you play a game for any number of hours
Posted: Tue Sep 18, 2007 5:19 pm
by Gypsys Kiss
sorry if its been pointed out already, but the eastern and western kingdoms are the wrong way round. apart from that one minor detail i quite like it
Posted: Tue Sep 18, 2007 5:44 pm
by Gnome
Gypsys Kiss wrote:sorry if its been pointed out already, but the eastern and western kingdoms are the wrong way round. apart from that one minor detail i quite like it
lol I've never noticed it before...you are right, I made a mistake there
THX

Posted: Tue Sep 18, 2007 5:48 pm
by Gnome
Keredrex wrote:Think you should change the font .. Version 6 reads better.... The Font is nice but it needs to read well while you play a game for any number of hours
ya that's true but it fits better in the map...I think it's not that difficult to read it....you still have the attack names in a normal font when you take a turn. The names are all diffrent so I think you wont miss...
Maybe I'll make a vote on the fonts later when map is ok.
Posted: Wed Sep 19, 2007 8:19 am
by cairnswk
Version 7.
gnome....i am liking this progress, especially with the new font and the fix on those blurry legend names and colours that i mentioned before.
Keep up the good work, and yes do experiment with the fonts if you find some thing that appeals to everyone.

Posted: Wed Sep 19, 2007 9:24 am
by gimil
Hi Gnome, im likeing where this ma is going. Its a new style which i feel wil be succesful.
A few concerns of mine:
1. The stroke around your terr names is to strong i feel. could you possible make it a little more transparent. This will stop terr names being so eye catching and let people enjoy the beautiful graphics you have.
2. The colors for middle kingdom and north kesh, could one of them be changed or swapped with another color at the moment theres rather similar and being next o rach other could casue ingame confusion.
3. The outer boarder of the whole map is to thick to me. Could you move the compass and the knife in a litle and maybe reduce the size a little?
4. i think the title needs to be a little clearer and bigger. I can read it easily but i think there could be other that couldnt read it so easly.
5. Do you thik you could possible increase the size of the legends a little? jsut so there a little more dominaned and readable.
thats all for now. keep up the ood work gnome

Posted: Wed Sep 19, 2007 6:23 pm
by Gnome
Version 8.0
details are below
gimil wrote:1. The stroke around your terr names is to strong i feel. could you possible make it a little more transparent. This will stop terr names being so eye catching and let people enjoy the beautiful graphics you have.
I reduced the glow...don't know if this looks better...I think names are less readable now...I'll try some other method...but I've no time now...
2. The colors for middle kingdom and north kesh, could one of them be changed or swapped with another color at the moment theres rather similar and being next o rach other could casue ingame confusion.
I changed teal into orange, but I'll change it back into teal, I think teal is a beautiful colour and you have to be stupid to think that teal and dark blue are the same...it's in the legend...
3. The outer boarder of the whole map is to thick to me. Could you move the compass and the knife in a little and maybe reduce the size a little?
4. i think the title needs to be a little clearer and bigger. I can read it easily but i think there could be other that couldn't read it so easily.
5. Do you think you could possible increase the size of the legends a little? just so there a little more dominated and readable.
I reduced the upper border and made the title and the legend bigger
the title is also made easier to read
I'll see what I can do about the right border...but now it's 800px that's a nice round number:wink:
but you are right...the right border is too thick (I'll fix it tomorrow)
that's all for now. keep up the good work gnome

Thx man

Posted: Wed Sep 19, 2007 7:53 pm
by insomniacdude
I might try to not make the backdrop around Harlech so bright. The army shadow is almost indistinguishable. I know in play the numbers actually on there are going to help set it out, but army colors themselves might blend in pretty easily. Neutral and yellow might be hard to distinguish for some people.
I'd also have to agree with you on teal vs orange. The teal looks better and if you confuse the dark blue and the bright teal, part of me might die inside. Besides, now in the legend the orange and the yellow of North Kesh are easier to confuse then the blue and teal that the map used to have.
Otherwise a pretty solid map.
Posted: Thu Sep 20, 2007 5:03 pm
by Gnome
Version 9.0
I might try to not make the backdrop around Harlech so bright. The army shadow is almost indistinguishable. I know in play the numbers actually on there are going to help set it out, but army colors themselves might blend in pretty easily. Neutral and yellow might be hard to distinguish for some people.
well hope you like it now...and rest of the people:wink:
I think now it looks not transparent...but it is...I can't reduce it anymore, that's why I left it so bright, I don't think the army colours will be a problem, I tried it...
I'd also have to agree with you on teal vs orange. The teal looks better and if you confuse the dark blue and the bright teal, part of me might die inside. Besides, now in the legend the orange and the yellow of North Kesh are easier to confuse then the blue and teal that the map used to have.
I changed teal back...and I swapped green and blue, green fit's way better in middle kingdom, 'Sorceror's Isle' is visible now
3. The outer boarder of the whole map is to thick to me. Could you move the compass and the knife in a little and maybe reduce the size a little?
better like this? I forgot to remove the white border but you can see what it will look like...
1. The stroke around your terr names is to strong i feel. could you possible make it a little more transparent. This will stop terr names being so eye catching and let people enjoy the beautiful graphics you have.
I didn't liked the previous change so I tried something else, I think it's better now...
The army circles really pop out, and army circles are so passé anyway
I tried a lot of things but they just don't fit in this map...I think I'll just stay with the old fashion army circles, I think they belong in this map...
changes for next version:
'Sorceror's Isle' which should be 'Sorcerer's Isle'
Bonuses are lined up again in the legend
all suggestions that you can give me

Posted: Fri Sep 21, 2007 10:56 am
by Mr_Niels
i really like the map!
i deffinitly want to play it soon!
nice one dude

Posted: Fri Sep 21, 2007 3:25 pm
by Coleman
Not sure if this has been said, but the letter 's' (it appears twice) towards the bottom where you explain how places are connected. Well, it looks strange to me. Actually you could/should probably consider changing the font for that section.
I'd type it Attack routes, no territory borders.
There is a stray pixel, maybe two or three that make it look like you wrote it " attack routes, no territory borders' " at least to my eyes.
The only other part I have problems with is the white lines connecting arrows in the water. They look very pixely. Again, maybe it was already brought up. Some of them are great. The one from Timons to Rillenon is wonderful. But Queg to Krandor is not so great.
Posted: Sat Sep 22, 2007 7:31 am
by Gnome
Coleman wrote:Not sure if this has been said, but the letter 's' (it appears twice) towards the bottom where you explain how places are connected. Well, it looks strange to me. Actually you could/should probably consider changing the font for that section.
ya I'm still looking for some great fonts to make the terr names and the gameplay note, I think it's best to make all fonts simular so it doesn't look to chaotic...
I'd type it Attack routes, no territory borders.
I'll take care of this

There is a stray pixel, maybe two or three that make it look like you wrote it " attack routes, no territory borders' " at least to my eyes.
true, didn't noticed that yet
The only other part I have problems with is the white lines connecting arrows in the water. They look very pixely. Again, maybe it was already brought up. Some of them are great. The one from Timons to Rillenon is wonderful. But Queg to Krandor is not so great.
I was looking for a replacement...the arrows are just standard lines whit an arrow top and back...it's just a basic arrow...But I don't find anything good...any suggestions?
Posted: Sat Sep 22, 2007 7:46 am
by Wisse
i don't see your respons on these 2 questions i asked (if you did sorry then i couldn't find them)
1. why is there no texture in the sea
2. the arrows are not in the same style as the map, can you change them?
also i go another thing for ya,
i don't like the new title it looks to flashy, and all my attention is at it and not at the map
Posted: Sat Sep 22, 2007 7:56 am
by Gnome
Wisse wrote:i don't see your respons on these 2 questions i asked (if you did sorry then i couldn't find them)
1. why is there no texture in the sea
If I make a texture in the sea it will be really chaotic...I'll post you a map with some texture in it, you'll see...
2. the arrows are not in the same style as the map, can you change them?
read my last post:
Gnome wrote:
The only other part I have problems with is the white lines connecting arrows in the water. They look very pixely. Again, maybe it was already brought up. Some of them are great. The one from Timons to Rillenon is wonderful. But Queg to Krandor is not so great.
I was looking for a replacement...the arrows are just standard lines whit an arrow top and back...it's just a basic arrow...But I don't find anything good...any suggestions?
also i go another thing for ya,
i don't like the new title it looks to flashy, and all my attention is at it and not at the map
yup, I'm still not satisfied with all fonts on the map...
Posted: Sat Sep 22, 2007 8:00 am
by Wisse
ok seems good to me
and about the arrows
look to my china map, then you say how did you make them, well simple
1. pick a pickture of an arrow from internet of from the programm u used (i picked it from photoshop)
fill it with the colour you want, cut the things you don't want off (i cutted the whole righ half off it) then use blending options to make it perfect
Posted: Sat Sep 22, 2007 8:12 am
by The1exile
Just want to say I like the way this map is going.
Posted: Sat Sep 22, 2007 8:55 am
by Gnome
Version 10.0
details:
-I changed the sea...there was no good texture for it but I like it better now...it's not so 'in your face' anymore...
-Title is made less flashy but still readable
-the Harlech army circle is made more transparent so it fits better in the whole map
-as for the sea routes...

I just faded them, I like the result...but I'm still working on them
-I tried some new fonts...I think I'll make a new Poll and let people vote on what font they like the most
-Gameplay note is adjusted
The1exile wrote:Just want to say I like the way this map is going.
Thx man

Posted: Sat Sep 22, 2007 8:59 am
by Wisse
i still don't like the arrows but you wrote you are still going to work on them so i will w8 for that
the other updates are good

Posted: Sat Sep 22, 2007 11:46 am
by mibi
the type is less than legible.
Posted: Sat Sep 22, 2007 12:20 pm
by Coleman
Do you have xml done? I don't predict army circles moving or names changing, or the layout changing. I'd say it is about time for that.
Posted: Sat Sep 22, 2007 5:31 pm
by Gnome
all my Xml is done, maybe I need to change some little coords but even my small map's xml is done
Posted: Sat Sep 22, 2007 5:32 pm
by Gnome
mibi wrote:the type is less than legible.
Well I already said many times that i'm still looking for a nice font
I'll make a poll once I have found some options...
Any remarks on the other graphics?
Posted: Sun Sep 23, 2007 8:26 am
by The1exile
I like it. The font might need fixing up (I can read it fine) but if you can get that done, you're made.