Crikey Fitzy you are a right Drama-Queen!
Anyway, i do take your/Wicki's excellent points and will try to deal with both together.
Firstly this proposal seeks only to aid a genuine situation which many of us have had to resolve via various diplomatic options. We do not seek to undermine the very foundations of CC and all that is good and holy..
I agree that some games in a 'deadlock' can resolve themselves; with exceptional play, suiciding or death in the family... i try to encourage the latter if i can.
However some, due to the nature of we sad, chair-bound battle-boffins, never find a natural resolution. Sometimes a diplomatic solution is required.
(This issue may well be quite specific to the types of Games, i do concede that! As you know, stalemate is very real in Escalator games due to the card aspiration, conflation and end cash being outweighed by the existing troops: the kill kills you.)
What happens to resolve the irresolvable takes on a variety of incarnations, for example:
-each player attacks down below a certain troop count each round
-the player with the most attacks prior to agreement is declared winner* (honestly .. i can give you game-links)
-call a halt to the game and play another (winner takes all points)
The best i have come across is the latter. We have tweaked it in this thread and i was over-ruled. Originally i liked the idea of double points to the victor of the deciding game but, as i agreed later, it is far more susceptible to abuse. What we have in this draft is not!
It simply gives the points to the victor to the equivalent of one full game.
To focus our minds let me say that I think your fears are almost exclusively reserved to the
No card game.
i will discount their relevance to Esc., if you fight that corner you are 'bordering' on being wrong mate. Flat rate can sometimes find itself in a drawn out game on large maps, where conclusion is possible to the trained eye but nowhere near imminent.
However, i think you are over-stating the impact of having a formalised structure to facilitate diplomatic resolution!
That's all it is, it just makes it easier and more fair to end the game
as all parties wish to. - i have seen players bullied into handing the points over in a game (not least in the option where the most aggressive player, pre-diplomacy, is declared winner*.)
This proposal simply gives a mechanism to end the game fairly, in a position where the game would be ended in any case. Are you honestly saying that games are not ended diplomatically anyway?
Of course they are!
Resolution options as it stands:
1. The biggest bully gets their 'diplomatic' way regarding end-game.
2. No one ever reaches agreement and you end up in a bitter dispute and eventual suicide (your preference I take it, personally it is not mine ... different tunes let's have a fiddle!)
3. All decide they want to end but no one can decide on how .. the game is drawn out and drawn out.. until eventually all agree due to terminal boredom.
4. One player does not agree to diplomatic solution, all other players kill the player and settle on the 'now' unanimous solution.
Surely we can do better than this? .. or in reality do you like all these aspects of the game?
Your fears
People will not be allowed to play out the game if they wish to.
- Well the vote is anonymous and must be unanimous; so if even one player, let's call him BB.Phitz, (fantastic bluesman) wishes to play on, he can without retribution!
All games will become more defensive; build games, people will play for a stalemate!
- I don't see it; formalising an already existing method of conclusion will not change the structure of the game.
Unanimous calling of stalemate can only come in the face of true gridlock, no one courts it, but it is called when all parties see that no progress is on any horizon.
I agree the type of person who plays no Cards has a much more long-term perspective; what is acceptable for longevity and conclusion is on a different scale to the escalator sprint team. So they do not vote for the game to be Frozen.
(Unanimous and anonymous)
Nothing changes except the fairness of the method for conclusion - agreed upon by all parties, exactly as in the informal alternative, except that any dissenter will not be lynched due to the now possible anonymity.
If you are saying that formalising an already accepted method of diplomatic cessation somehow magically transforms all no card players' raison d’être? i refute this as fanciful.
If they are not in for the longer-haul then they would have chosen a different format. And anyway the addition of the tick-box does not fundamentally alter the nature of that or any format.
However, I do believe that the ease of the freeze will make the average ('3 is the universal average') game shorter or there would be no point to this exercise.
Allegorically, before the remote-control, people changed TV channels far less (well there were only 2 channels but you get the point) the remote made it easier, so people did it more. The remote control did not create the need to turn over.. oh no! Crap American sitcoms and advertising did that!
So i agree, in some cases games will end faster than before.
But in a no card game i have honestly never been in the position where i thought the game could not end. There is almost always a way to win for someone. If that is the case then you will only in the most obscure of circumstance get every player to vote to freeze the game.
The guy who thinks he can win will not vote yes - simple.
So you say the players work to counter the dominant player to achieve deadlock and that average games will be lengthened - But players work together against the dominant force in no cards anyway; they do so to postpone their imminent death with a view to victory!
This is the case for no cards at least as much as in any other game style, so i am not seeing how this will change the way people play.
there is also a slight *cough* fundamental inconsistency to your premise: you are fighting to keep games longer but one of your reasons to not have the automated Freeze, is that it would lengthen games and make them more strategic and less aggressive... you are saying you do want long strategic games or you do not want them?
Anyway that is just facetious! The proposal, although i am sure not perfect by any means, is a working progress which aims to make it easier for players to unanimously end the madness.
At the point where Resolution Options 1-4 become an issue, the proposal seeks to give another option to speed it up.
An option no single player has to take if they do not want to.
This is a possible solution to an existing problem, it does not somehow create the problem.
If all players see no resolution in sight, why not give them an easier way to end the torture?