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Posted: Sun Jan 27, 2008 10:22 pm
by DiM
wicked wrote:For several reasons I don't need to get into here. Just want to know how it can be turned off. Simple request. Thanks.
it can be turned off if yeti codes an option like:
blink update: [on] [off]
or if he completely removes the blinking.
but i wouldn't like either of the 2. completely removing it is bad because the vast majority wants to know when a new update is available.
and adding another option is also bad because the bob menu is already really big.
your best solution would be to ask yeti to show you where the red color is placed in the code. then replace that red with black so it will blink from black to black and appear still.
Posted: Sun Jan 27, 2008 10:53 pm
by edthemaster
wicked wrote:For several reasons I don't need to get into here. Just want to know how it can be turned off. Simple request. Thanks.
edit the script, find the following line, and comment it out (i.e. insert two slashes at the beginning of the line). to edit the script, right-click on the monkey in the corner then right-click BOB from the menu that pops up.
change from:
Code: Select all
upgrader.innerHTML = "<span class='countdown-alert'>Update Available</span>";
to:
Code: Select all
// upgrader.innerHTML = "<span class='countdown-alert'>Update Available</span>";
Enable/Disable different features?
Posted: Sun Jan 27, 2008 11:02 pm
by sanosuke
Is there a menu on this where I can enable and disable certain aspects of it? Example: I'm still pretty much a newbie, and there's some features I really don't need/want that clutter up the space between the map and the chat area...which I noticed grows every turn I get.
This has great aspects to it which I'm sure will come in handy later when I get better and go premium or what not, but right now there's only 2 or 3 features I'd like to keep and disable the rest.
Thanks!
Re: Enable/Disable different features?
Posted: Sun Jan 27, 2008 11:06 pm
by Herakilla
sanosuke wrote:Is there a menu on this where I can enable and disable certain aspects of it? Example: I'm still pretty much a newbie, and there's some features I really don't need/want that clutter up the space between the map and the chat area...which I noticed grows every turn I get.
This has great aspects to it which I'm sure will come in handy later when I get better and go premium or what not, but right now there's only 2 or 3 features I'd like to keep and disable the rest.
Thanks!
the menu on the left that appears on when youre in a game has many buttons to turn on and off several features
Posted: Sun Jan 27, 2008 11:09 pm
by sanosuke
Ooh, was so bedazzled by all the glittery features, never saw a menu on the left. Lol sorry and thank you!
Posted: Sun Jan 27, 2008 11:10 pm
by wicked
Posted: Sun Jan 27, 2008 11:14 pm
by Herakilla
sanosuke wrote:Ooh, was so bedazzled by all the glittery features, never saw a menu on the left. Lol sorry and thank you!
lol! theres a quote for yeti!
Color blocks on the troop info?
Posted: Mon Jan 28, 2008 1:37 am
by I Like Soup
So, am I totally a slow or does the new version of Bob make the map inspect info with troop totals, etc. look like blocks of color that make the information unreadable?
Thanks for all the work on this scrip Yeti!

Posted: Mon Jan 28, 2008 1:39 am
by owenshooter
wicked wrote:How do I turn off the flashing red "Update available" on bob, other than updating? I don't plan to upgrade every single time, so would like this turned off as it's annoying. Thanks.
ask a mod.-0
Posted: Mon Jan 28, 2008 3:44 am
by bobtheunworthy
howdy, i'm getting doubled slightly offset army numbers in this new bob, it looks a bit like another number shadowing the one on top, not a biggy but i'd thought i'd mention it.
Posted: Mon Jan 28, 2008 4:01 am
by yeti_c
wicked wrote:For several reasons I don't need to get into here. Just want to know how it can be turned off. Simple request. Thanks.
TBH Wicked - you probably need the latest version now that the colours have changed...
C.
Posted: Mon Jan 28, 2008 4:01 am
by yeti_c
bobtheunworthy wrote:howdy, i'm getting doubled slightly offset army numbers in this new bob, it looks a bit like another number shadowing the one on top, not a biggy but i'd thought i'd mention it.
There's been no change to this code - If you're getting this you will need to adjust your "map align" controls in the menu on the left.
C.
Re: Color blocks on the troop info?
Posted: Mon Jan 28, 2008 4:02 am
by yeti_c
I Like Soup wrote:So, am I totally a slow or does the new version of Bob make the map inspect info with troop totals, etc. look like blocks of color that make the information unreadable?
Thanks for all the work on this scrip Yeti!

You're gonna have to provide better info than that I'm afraid...
C.
Posted: Mon Jan 28, 2008 4:03 am
by yeti_c
edthemaster wrote:wicked wrote:For several reasons I don't need to get into here. Just want to know how it can be turned off. Simple request. Thanks.
edit the script, find the following line, and comment it out (i.e. insert two slashes at the beginning of the line). to edit the script, right-click on the monkey in the corner then right-click BOB from the menu that pops up.
change from:
Code: Select all
upgrader.innerHTML = "<span class='countdown-alert'>Update Available</span>";
to:
Code: Select all
// upgrader.innerHTML = "<span class='countdown-alert'>Update Available</span>";
Probably a better "fix" would be to change the line too
Code: Select all
upgrader.innerHTML = "Update Available";
Which means that you can see when an update is available - but you don't get the flashing red.
C.
Posted: Mon Jan 28, 2008 7:50 am
by poo-maker
With the new update, the clock disappears when theres less than 1 minute left in the round. It re-appears for a second when i click refresh.
I don't see it being mentioned in the updates section and it's extremely annoying so i assume its a bug?
Posted: Mon Jan 28, 2008 7:56 am
by clapper011
I have noticed the same thing poo, as well as every time i enter a game when I log in it tells me there is an update for the clickable maps ,i install it every time, yet it still asks me if I want to update

Posted: Mon Jan 28, 2008 7:57 am
by jiminski
Anyone know why i am asked to install a new Version of the clickable map script each time i enter CC?
Posted: Mon Jan 28, 2008 8:00 am
by yeti_c
poo-maker wrote:With the new update, the clock disappears when theres less than 1 minute left in the round. It re-appears for a second when i click refresh.
I don't see it being mentioned in the updates section and it's extremely annoying so i assume its a bug?
Yeah - I've got a fix for this in 4.1.11
Actually - not a bug in the latest - been a bug since I "fixed" the red clocks last time!!
C.
Posted: Mon Jan 28, 2008 8:01 am
by yeti_c
clapper011 wrote:I have noticed the same thing poo, as well as every time i enter a game when I log in it tells me there is an update for the clickable maps ,i install it every time, yet it still asks me if I want to update

I'm not sure - how many times has it asked you to upgrade - and what version are you on now?
C.
Posted: Mon Jan 28, 2008 8:02 am
by clapper011
jiminski wrote:Anyone know why i am asked to install a new Version of the clickable map script each time i enter CC?
glad i am not the only one that has this!
Posted: Mon Jan 28, 2008 8:03 am
by yeti_c
jiminski wrote:Anyone know why i am asked to install a new Version of the clickable map script each time i enter CC?
Dunno - That's not my script though...
C.
Posted: Mon Jan 28, 2008 8:03 am
by clapper011
for the last 2 days every time i log on and go to a game that is my turn in it asks untill i either instal or cancel..... its v2.2
Posted: Mon Jan 28, 2008 8:03 am
by clapper011
oh i thought it was...lol sorry
Posted: Mon Jan 28, 2008 8:04 am
by yeti_c
clapper011 wrote:for the last 2 days every time i log on and go to a game that is my turn in it asks untill i either instal or cancel..... its v2.2
Right - Clickable Maps is now V2.4...
But - this question would be better off asked in the Clickable Maps thread...
C.
Posted: Mon Jan 28, 2008 8:18 am
by railfrog
Not sure if i'm in the right place for this but here goes. On the new colour scheme on map inspect the squares around the colours of pink? light blue grey and white are different colours. Also in the drop down menu for where to deploy your territories the pink? and light blue are still the old way around. This is the same for the attacking and fortification drop downs aswell. Not sure if its the same for the grey and white.