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Posted: Mon Jan 28, 2008 8:52 am
by yeti_c
railfrog wrote:Not sure if i'm in the right place for this but here goes. On the new colour scheme on map inspect the squares around the colours of pink? light blue grey and white are different colours. Also in the drop down menu for where to deploy your territories the pink? and light blue are still the old way around. This is the same for the attacking and fortification drop downs aswell. Not sure if its the same for the grey and white.
You need to get version 4.1.10 I think...
C.
Posted: Mon Jan 28, 2008 9:41 am
by railfrog
Thanks....4.1.10 got and all working o.k
However when i had v4.1.06 it said i had the latest version....
Posted: Mon Jan 28, 2008 10:19 am
by yeti_c
railfrog wrote:Thanks....4.1.10 got and all working o.k
However when i had v4.1.06 it said i had the latest version....
Yeah the file location for the upgrader is cached in your instance - so it will do...
Where I had it to start with didn't get cached (annoyingly) - but this one does.
C.
Re: Color blocks on the troop info?
Posted: Mon Jan 28, 2008 12:05 pm
by I Like Soup
yeti_c wrote:I Like Soup wrote:So, am I totally a slow or does the new version of Bob make the map inspect info with troop totals, etc. look like blocks of color that make the information unreadable?
Thanks for all the work on this scrip Yeti!

You're gonna have to provide better info than that I'm afraid...
C.
Hi Yeti...in the map inspect area where it tells you how many troops a player has, how many territories he has, etc., the information is blocked out by the person's color in the game. I have to highlight the area to be able to read it. Hope that helps. Then again, I have to exit my game and go back in every time to have deployments work and attacks show up, as well as fortifying. I'm not really sure why that is?
Re: Color blocks on the troop info?
Posted: Mon Jan 28, 2008 12:08 pm
by yeti_c
I Like Soup wrote:yeti_c wrote:I Like Soup wrote:So, am I totally a slow or does the new version of Bob make the map inspect info with troop totals, etc. look like blocks of color that make the information unreadable?
Thanks for all the work on this scrip Yeti!

You're gonna have to provide better info than that I'm afraid...
C.
Hi Yeti...in the map inspect area where it tells you how many troops a player has, how many territories he has, etc., the information is blocked out by the person's color in the game. I have to highlight the area to be able to read it. Hope that helps. Then again, I have to exit my game and go back in every time to have deployments work and attacks show up, as well as fortifying. I'm not really sure why that is?
You need to upgrade to 4.1.10
C.
hey
Posted: Mon Jan 28, 2008 12:29 pm
by Prankcall
For some reason i cant see my lands..Only numbers..I have a bug somewhere becuz i have error codes..I have no idea what is wrong
Re: hey
Posted: Mon Jan 28, 2008 12:34 pm
by yeti_c
Prankcall wrote:For some reason i cant see my lands..Only numbers..I have a bug somewhere becuz i have error codes..I have no idea what is wrong
Lands?
C.
Re: hey
Posted: Mon Jan 28, 2008 12:36 pm
by pepperonibread
yeti_c wrote:Prankcall wrote:For some reason i cant see my lands..Only numbers..I have a bug somewhere becuz i have error codes..I have no idea what is wrong
Lands?
C.
The map image, maybe? Like when you're on Internet Explorer and you highlight the map like text.
reply
Posted: Mon Jan 28, 2008 12:39 pm
by Prankcall
Yes..Like if i start my turn on any map it basically looks like a big world of numbers..Doesnt matter what map.>Just numbers..I can see for instance a guy has 13 on midd east i wont see midd east just his 13..
Warning: Unrecognized at-rule or error parsing at-rule '@import'.
Source File:
http://www.conquerclub.com/forum/templa ... erClub.css
Line: 199 thats an error
Re: Color blocks on the troop info?
Posted: Mon Jan 28, 2008 1:08 pm
by I Like Soup
yeti_c wrote:I Like Soup wrote:yeti_c wrote:I Like Soup wrote:So, am I totally a slow or does the new version of Bob make the map inspect info with troop totals, etc. look like blocks of color that make the information unreadable?
Thanks for all the work on this scrip Yeti!

You're gonna have to provide better info than that I'm afraid...
C.
Hi Yeti...in the map inspect area where it tells you how many troops a player has, how many territories he has, etc., the information is blocked out by the person's color in the game. I have to highlight the area to be able to read it. Hope that helps. Then again, I have to exit my game and go back in every time to have deployments work and attacks show up, as well as fortifying. I'm not really sure why that is?
You need to upgrade to 4.1.10
C.
Well, I wasn't having this issue until after I upgraded to 4.1.10. Is there something I'm missing like maybe clearing my cache?

Re: reply
Posted: Mon Jan 28, 2008 1:41 pm
by yeti_c
Prankcall wrote:Yes..Like if i start my turn on any map it basically looks like a big world of numbers..Doesnt matter what map.>Just numbers..I can see for instance a guy has 13 on midd east i wont see midd east just his 13..
Warning: Unrecognized at-rule or error parsing at-rule '@import'.
Source File:
http://www.conquerclub.com/forum/templa ... erClub.cssLine: 199 thats an error
That's site wide stuff...
Try a CTRL F5
C.
Re: Color blocks on the troop info?
Posted: Mon Jan 28, 2008 1:42 pm
by yeti_c
I Like Soup wrote:Well, I wasn't having this issue until after I upgraded to 4.1.10. Is there something I'm missing like maybe clearing my cache?

Very strange...
Try pressing Ctrl F5 and see if it goes away!!
C.
Re: Color blocks on the troop info?
Posted: Mon Jan 28, 2008 1:50 pm
by I Like Soup
yeti_c wrote:I Like Soup wrote:Well, I wasn't having this issue until after I upgraded to 4.1.10. Is there something I'm missing like maybe clearing my cache?

Very strange...
Try pressing Ctrl F5 and see if it goes away!!
C.
Hey! My garage door opened up when I did that!
But, that didn't work...I'll trying getting a screen shot and posting it.
Re: Color blocks on the troop info?
Posted: Mon Jan 28, 2008 1:51 pm
by yeti_c
I Like Soup wrote:yeti_c wrote:I Like Soup wrote:Well, I wasn't having this issue until after I upgraded to 4.1.10. Is there something I'm missing like maybe clearing my cache?

Very strange...
Try pressing Ctrl F5 and see if it goes away!!
C.
Hey! My garage door opened up when I did that!
But, that didn't work...I'll trying getting a screen shot and posting it.
Please do.
C.
Re: Color blocks on the troop info?
Posted: Mon Jan 28, 2008 2:35 pm
by hecter
I Like Soup wrote:yeti_c wrote:I Like Soup wrote:Well, I wasn't having this issue until after I upgraded to 4.1.10. Is there something I'm missing like maybe clearing my cache?

Very strange...
Try pressing Ctrl F5 and see if it goes away!!
C.
Hey! My garage door opened up when I did that!
Are you serious?

Posted: Mon Jan 28, 2008 2:35 pm
by xmaveric
A suggestion about the clock:
If there is only one person remaining, and they have started their turn, could you have the clock reset so that it shows when the round will end. Currently, it will still show 24 hours from the start of the first person's turn. But if the last person is taking their turn, it would be nice to add logic that made the clock reset to 1 hour from the start of their turn. (or 5 minutes for speed game).
Posted: Mon Jan 28, 2008 2:40 pm
by Stoney229
yeti_c wrote:Yeah the file location for the upgrader is cached in your instance - so it will do...
Where I had it to start with didn't get cached (annoyingly) - but this one does.
C.
Isn't it better to not have this cached??
Posted: Mon Jan 28, 2008 2:49 pm
by yeti_c
Stoney229 wrote:yeti_c wrote:Yeah the file location for the upgrader is cached in your instance - so it will do...
Where I had it to start with didn't get cached (annoyingly) - but this one does.
C.
Isn't it better to not have this cached??
Not when I want a new version to read!!!
C.
Posted: Mon Jan 28, 2008 2:50 pm
by yeti_c
xmaveric wrote:A suggestion about the clock:
If there is only one person remaining, and they have started their turn, could you have the clock reset so that it shows when the round will end. Currently, it will still show 24 hours from the start of the first person's turn. But if the last person is taking their turn, it would be nice to add logic that made the clock reset to 1 hour from the start of their turn. (or 5 minutes for speed game).
This is a website thing really - can you take it Suggs & Bugs?
C.
Posted: Mon Jan 28, 2008 3:27 pm
by cena-rules
YETI please have a look in S&B about the round number.
Posted: Mon Jan 28, 2008 3:49 pm
by Kemmler
in BOB please put all tghe info underneath the log and chat...
Posted: Mon Jan 28, 2008 4:00 pm
by yeti_c
Kemmler wrote:in BOB please put all tghe info underneath the log and chat...
Which bit of info exactly?
I'm considering moving the "Text Map" and "Elimination Summary" below...
But the Stats and The Objective Summary should stay about the Chat.
C.
Lost my BOB Menu?
Posted: Mon Jan 28, 2008 4:31 pm
by tomtorresson
Hey all-
Somehow I lost my menu for Bob. I am not able to start new games (for example) with Bob enabled. Since I don't have the menu I am not able to turn that option back on. Uninstalled and reinstalled...same issue still.
Any ideas?
Posted: Mon Jan 28, 2008 4:32 pm
by soundout9
yeti_c wrote:Kemmler wrote:in BOB please put all tghe info underneath the log and chat...
Which bit of info exactly?
I'm considering moving the "Text Map" and "Elimination Summary" below...
But the Stats and The Objective Summary should stay about the Chat.
C.
dont move anything! except elimanition can be moved benith chat
Re: Lost my BOB Menu?
Posted: Mon Jan 28, 2008 4:32 pm
by yeti_c
tomtorresson wrote:Hey all-
Somehow I lost my menu for Bob. I am not able to start new games (for example) with Bob enabled. Since I don't have the menu I am not able to turn that option back on. Uninstalled and reinstalled...same issue still.
Any ideas?
Move your mouse to the left of the screen...
C.