L'Inferno. v1.2 (POLL! Please vote)
Posted: Wed Jul 14, 2010 9:55 am
Ok, so here is a much shorter explanation of this map, along with a much better draft. Hopefully this will make it clear.
[bigimg]http://i974.photobucket.com/albums/ae229/carlpgoodrich/Inferno_V12.jpg?t=1281972608[/bigimg]
In Dante's L'Inferno, Dante and Virgil travel through hell, which is composed of 9 "circles" corresponding to different sins, and eventually escape from the very bottom, where the devil is torturing the worst sinners. I want to replicate this in a map, with 8 starting positions above ground and neutral territories filling up the rest of the cone-shaped map.
I have changed the gameplay very slightly from the first post. There are still a few things to be worked out in the gameplay, and I am more than eager to hear suggestions. Graphics wise, most of this will have to be redone. As AndyDufresne mentioned below, there are so many cool William Blake paintings related to this theme... I really want that feeling to be in the map. Unfortunately I am a horrible artist and if anyone would be willing to do the graphics with (for?) me, please let me know.
Also, I am thinking about changing the regular territory bonus to +1 per two territories with a minimum of 1 or 2 to encourage expansion in the first few circles.
Thoughts? Suggestions? Criticisms? Encouragements? Random Ideas?
[spoiler=Older Versions]V1.1
[bigimg]http://i974.photobucket.com/albums/ae229/carlpgoodrich/Inferno_V11.jpg?t=1279245805[/bigimg]
V1.0
[bigimg]http://i974.photobucket.com/albums/ae229/carlpgoodrich/CC/Inferno_v10.jpg?t=1279115236[/bigimg][/spoiler]
[spoiler=Original Post]There has been a number of discussions about doing a map of hell, possibly using Dante's great poem L'Inforno for inspiration (http://www.conquerclub.com/forum/viewtopic.php?f=63&t=24077&p=2395791&hilit=l%27inferno#p2395791). In my opinion, the two reasons this never happened was a) a lack of a realistic gameplay that worked with the theme, and b) a mapmaker to spearhead the project. I think I can do both, although try as I might my graphics talent is very poor (see below).
So here's the gameplay idea. L'Inforno is a great story with lots of detail, and I want this map to be as true to the story as possible. In it, Vergil guides Dante through the nine circles of hell, where they meet lots of people suffering in each circle. In each circle is a group of sinners, and their punishment is ironically suited to fit the sin. So, in this map, the idea will be to travel from above ground where Dante and Virgil start down to the bottom of the 9th circle where they meet the devil himself, and escape.
There will be 8 starting positions above ground (probably with an autodeploy), each one being able to one way attack a territory in the first circle (see the blue lines below). A few territories in the first circle could then attack the second circle (also in blue), and so on and so forth. I have not come close to working out all the territories and connections, but the number of territories would decreases as you get to higher circles (near the bottom). Also, the connections within a circle would change to fit the story (i.e. in the second circle, the lustful are blown about by a terrible wind, so maybe all the territories in that circle can attack all the others). I will obviously be very open to as many suggestions as possible.
Now, the unique aspect of this gameplay, IMO, is the way the objective and the bonuses work. The idea is to "journey through hell" without getting stuck in it. So, for every circle where you occupy at least one territory, you get a bonus equal to that circle number. So if you are in circles one and two, you get a bonus of 1+2=3. HOWEVER, starting with probably circle four, you must have a presence in all previous circles (up to circle 4), to get the bonus. If you do not have a presence in all previous circles (up to circle 4), then you LOSE the troops instead of gaining them.
A few examples:
Have a presence in Circles 1, 2, 3, 4, 5, 6 -> get 1+2+3+4+5+6 = 21 troops.
Have a presence in Circles 4, 5, 6, 7, 8 -> get 4+5+6+7+8 = 30 troops.
Have a presence in Circles 4, 5, 6, 8 -> get 4+5+6-8 = 7 troops.
Have a presence in Circles 1, 2, 3, 5, 6, 7, 8 -> get 1+2+3-5-6-7-8 = -15 troops! (of course there is a minimum of +1 total to deploy).
*I have not included the standard territory # bonus (usually of +3).
Since the risks of venturing deep into hell are so great, much of the action will take place at the upper levels. Once someone thinks they can make it, they may try to go deeper, where the rewards are much greater, as are the risks.
The objective would probably be to hold the final territory, which would be the devil (a 3 headed monster trapped in ice eating the worst betrayers: Brutus and Cassius who betrayed Caesar, and Judus who betrayed Jesus
). Or maybe there can just be a huge bonus for holding that, and it can also attack the starting positions
Anyways, I hope I have at least given a feeling for what the map will be like. I have attached my initial attempt to do the graphics, with a rough schematic of what the first circle might look like. There is still a LOT to be worked out, particularly the connections and territories (which would be the names of people Dante meets), so please, suggestions/comments/criticisms? Does this map have an audience or should I not bother?
[bigimg]http://i974.photobucket.com/albums/ae229/carlpgoodrich/CC/Inferno_v10.jpg?t=1279115236[/bigimg]
Finally, I am willing to work out all the gameplay issues and be in charge of this map through the gameplay workshop, but I am very very bad at graphics. If anyone would be willing to work on the graphics, please let me know. I see something similar to what Natty is doing for Antarctica.[/spoiler]
[bigimg]http://i974.photobucket.com/albums/ae229/carlpgoodrich/Inferno_V12.jpg?t=1281972608[/bigimg]
In Dante's L'Inferno, Dante and Virgil travel through hell, which is composed of 9 "circles" corresponding to different sins, and eventually escape from the very bottom, where the devil is torturing the worst sinners. I want to replicate this in a map, with 8 starting positions above ground and neutral territories filling up the rest of the cone-shaped map.
I have changed the gameplay very slightly from the first post. There are still a few things to be worked out in the gameplay, and I am more than eager to hear suggestions. Graphics wise, most of this will have to be redone. As AndyDufresne mentioned below, there are so many cool William Blake paintings related to this theme... I really want that feeling to be in the map. Unfortunately I am a horrible artist and if anyone would be willing to do the graphics with (for?) me, please let me know.
Also, I am thinking about changing the regular territory bonus to +1 per two territories with a minimum of 1 or 2 to encourage expansion in the first few circles.
Thoughts? Suggestions? Criticisms? Encouragements? Random Ideas?
[spoiler=Older Versions]V1.1
[bigimg]http://i974.photobucket.com/albums/ae229/carlpgoodrich/Inferno_V11.jpg?t=1279245805[/bigimg]
V1.0
[bigimg]http://i974.photobucket.com/albums/ae229/carlpgoodrich/CC/Inferno_v10.jpg?t=1279115236[/bigimg][/spoiler]
[spoiler=Original Post]There has been a number of discussions about doing a map of hell, possibly using Dante's great poem L'Inforno for inspiration (http://www.conquerclub.com/forum/viewtopic.php?f=63&t=24077&p=2395791&hilit=l%27inferno#p2395791). In my opinion, the two reasons this never happened was a) a lack of a realistic gameplay that worked with the theme, and b) a mapmaker to spearhead the project. I think I can do both, although try as I might my graphics talent is very poor (see below).
So here's the gameplay idea. L'Inforno is a great story with lots of detail, and I want this map to be as true to the story as possible. In it, Vergil guides Dante through the nine circles of hell, where they meet lots of people suffering in each circle. In each circle is a group of sinners, and their punishment is ironically suited to fit the sin. So, in this map, the idea will be to travel from above ground where Dante and Virgil start down to the bottom of the 9th circle where they meet the devil himself, and escape.
There will be 8 starting positions above ground (probably with an autodeploy), each one being able to one way attack a territory in the first circle (see the blue lines below). A few territories in the first circle could then attack the second circle (also in blue), and so on and so forth. I have not come close to working out all the territories and connections, but the number of territories would decreases as you get to higher circles (near the bottom). Also, the connections within a circle would change to fit the story (i.e. in the second circle, the lustful are blown about by a terrible wind, so maybe all the territories in that circle can attack all the others). I will obviously be very open to as many suggestions as possible.
Now, the unique aspect of this gameplay, IMO, is the way the objective and the bonuses work. The idea is to "journey through hell" without getting stuck in it. So, for every circle where you occupy at least one territory, you get a bonus equal to that circle number. So if you are in circles one and two, you get a bonus of 1+2=3. HOWEVER, starting with probably circle four, you must have a presence in all previous circles (up to circle 4), to get the bonus. If you do not have a presence in all previous circles (up to circle 4), then you LOSE the troops instead of gaining them.
A few examples:
Have a presence in Circles 1, 2, 3, 4, 5, 6 -> get 1+2+3+4+5+6 = 21 troops.
Have a presence in Circles 4, 5, 6, 7, 8 -> get 4+5+6+7+8 = 30 troops.
Have a presence in Circles 4, 5, 6, 8 -> get 4+5+6-8 = 7 troops.
Have a presence in Circles 1, 2, 3, 5, 6, 7, 8 -> get 1+2+3-5-6-7-8 = -15 troops! (of course there is a minimum of +1 total to deploy).
*I have not included the standard territory # bonus (usually of +3).
Since the risks of venturing deep into hell are so great, much of the action will take place at the upper levels. Once someone thinks they can make it, they may try to go deeper, where the rewards are much greater, as are the risks.
The objective would probably be to hold the final territory, which would be the devil (a 3 headed monster trapped in ice eating the worst betrayers: Brutus and Cassius who betrayed Caesar, and Judus who betrayed Jesus
Anyways, I hope I have at least given a feeling for what the map will be like. I have attached my initial attempt to do the graphics, with a rough schematic of what the first circle might look like. There is still a LOT to be worked out, particularly the connections and territories (which would be the names of people Dante meets), so please, suggestions/comments/criticisms? Does this map have an audience or should I not bother?
[bigimg]http://i974.photobucket.com/albums/ae229/carlpgoodrich/CC/Inferno_v10.jpg?t=1279115236[/bigimg]
Finally, I am willing to work out all the gameplay issues and be in charge of this map through the gameplay workshop, but I am very very bad at graphics. If anyone would be willing to work on the graphics, please let me know. I see something similar to what Natty is doing for Antarctica.[/spoiler]