Medieval Oligarchy - end of my mapping
Posted: Wed Nov 17, 2010 8:07 pm
I work on new map from my favourite era - Medieval. this map is about Kingdom of Hungary and its problems during early XIV century. my country Slovakia was part of Kingdom of Hungary, so also threfore I did it
last version with less opacity of background picture and small edits.
next udate:
this draft was quickly finished, thanks to thenobodies that I did not work on it detailed more days
.
I have some questions about GP:
1, each player will have "his" Lordship (Oligarchs castle - as starting position with two Towns across the map). so will it be good if condition to lose game will be "if player lost his Oligarchs castle"?
2, and if yes, than maybe do regions around Oligarchs castles "-1 army per turn"?
last version with less opacity of background picture and small edits.
Spoiler
some small edits done.
last version with some new graphics things:
Spoiler
enlarged icons (I´m afraid more is not possible)
added 888 numbers
changed text
borders around legends edited text. changed colour of Royal Castles.
added 888 numbers
changed text
borders around legends edited text. changed colour of Royal Castles.
Spoiler
ok. here is some changes:
enlarged Towns and Castles.
changed colour of Towns for better clear.
changed bonus system (not so complex with +/-)
do not look at stripes on the map. this will be change when idea will be polished. by yours help guys
I think with this bonus system is not needed to differentiate "Royal land" or "Oligarchs land". so all map could be in the same colour. here we go
new map, gameplay, hope historic accuracy...
version 840x800 version with clear nonplayable area version 630x600 another version with one more Royal Castle and Royal region. maybe it could helps to gameplay - better connection between west and east.
a little edited version here are two more versions:
reduced ocerlapping text and added shields from Hungary´s history. with reduced overlapping text
enlarged Towns and Castles.
changed colour of Towns for better clear.
changed bonus system (not so complex with +/-)
do not look at stripes on the map. this will be change when idea will be polished. by yours help guys
I think with this bonus system is not needed to differentiate "Royal land" or "Oligarchs land". so all map could be in the same colour. here we go
new map, gameplay, hope historic accuracy...
version 840x800 version with clear nonplayable area version 630x600 another version with one more Royal Castle and Royal region. maybe it could helps to gameplay - better connection between west and east.
a little edited version here are two more versions:
reduced ocerlapping text and added shields from Hungary´s history. with reduced overlapping text
I have some questions about GP:
1, each player will have "his" Lordship (Oligarchs castle - as starting position with two Towns across the map). so will it be good if condition to lose game will be "if player lost his Oligarchs castle"?
2, and if yes, than maybe do regions around Oligarchs castles "-1 army per turn"?

















