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City mogul isn't working the right way

Posted: Wed May 18, 2011 4:23 am
by Senseless
Hey,

I'm playing a few city mogul maps and in 1 of them there is a glitch or a bug. For every shop you conquer you get a bonus of 20. I keep on taking shops,i have 9 now but my bonus won't pass 116. Also the blank terr give 5 bonus,i have 15 of them. If i calculate i should get 160 for extra shops + 75 for the blank terr. That would be 235 at least but it remains on 116 no matter how much extra ground i conquer. Does anyone had this problem before?

grz S.

Re: City mogul isn't working the right way

Posted: Wed May 18, 2011 4:57 am
by Streaker
Autodeploy?

Re: City mogul isn't working the right way

Posted: Wed May 18, 2011 4:58 am
by Masli
you have 2 kinds of shops :
your shops = +20 autodeploy
any other shops = +20

Re: City mogul isn't working the right way

Posted: Wed May 18, 2011 5:19 am
by Senseless
I have 8 other shops,i played this map alot so i know how to get as much reinforcements. I also have 37 terr in total so normaly at that point you get like 300 reinforcements. Somehow it's just bugged or something

Re: City mogul isn't working the right way

Posted: Wed May 18, 2011 5:54 am
by Streaker
Game nr?

Re: City mogul isn't working the right way

Posted: Wed May 18, 2011 6:38 am
by thebest712
if you take a shop same collour as alley then its +20 autodeploy, the subways don't give you extra troops at all

Re: City mogul isn't working the right way

Posted: Wed May 18, 2011 3:21 pm
by Senseless
The game has finished and with alot of stores bombarded to neutral i cannot support my claim anymore. However in another Game 8970416 it is happening also.

I noticed when i took over a store wich was before captured by my opponent it did not add another 20 bonus to my next turns reinforcements. I have 5 shops here and at least 9 blanks. That would be at least 145 reinforcements and yet it stays at 106.

Somehow when you're not the first person to take over a store you'll won't get the extra 20

Re: City mogul isn't working the right way

Posted: Thu May 19, 2011 7:24 am
by drunkmunky
[game]8970416[/game] for easy to linkage.

*EDIT* Wow...that's useful...a foggy game talking about who owns what...

Re: City mogul isn't working the right way

Posted: Thu May 19, 2011 7:29 am
by SirSebstar
Senseless wrote:The game has finished and with alot of stores bombarded to neutral i cannot support my claim anymore. However in another Game 8970416 it is happening also.

I noticed when i took over a store wich was before captured by my opponent it did not add another 20 bonus to my next turns reinforcements. I have 5 shops here and at least 9 blanks. That would be at least 145 reinforcements and yet it stays at 106.

Somehow when you're not the first person to take over a store you'll won't get the extra 20


I can see the log, but not your locations, but those area's that have +20 autodeploy do not also give +20 reinforcementbonus, and vice versa.
those area's that remain usually get +5. So i counted 2 turns and it seems to check out. whats your problem and can you show me a timeperiod where it did not work properly? keep in mind it is freestyle..

Re: City mogul isn't working the right way

Posted: Sat May 21, 2011 10:31 pm
by Senseless
It says under bonus that any other shop gives +20 and any blank +5 It doesn't say autodeploy,only with your own shop wich you started the game with.

It's hard to explain since the game moved on again so i cannot support my claim anymore. maybe i can set 1 game up and we try some stuff along the way. Offcourse you will win the game so you won't lose any points.

Re: City mogul isn't working the right way

Posted: Sun May 22, 2011 12:35 am
by Night Strike
The xml (map gameplay language) has no way to determine which store you started with to do the autodeploy and which ones you gained to do a general deploy (or at least didn't when the map was release if they've added the feature recently). So that means that ALL the shops people start on do a +20 autodeploy while all the other shops are +20 generally. So if you gain one of those starting positions from another player, it stays as a +20 autodeploy even though the owner changed hands. It's probably a situation where the key needs to be reworded but it's operating correctly.

Re: City mogul isn't working the right way

Posted: Sun May 22, 2011 9:13 am
by SirSebstar
Night Strike wrote:The xml (map gameplay language) has no way to determine which store you started with to do the autodeploy and which ones you gained to do a general deploy (or at least didn't when the map was release if they've added the feature recently). So that means that ALL the shops people start on do a +20 autodeploy while all the other shops are +20 generally. So if you gain one of those starting positions from another player, it stays as a +20 autodeploy even though the owner changed hands. It's probably a situation where the key needs to be reworded but it's operating correctly.


I thought this was kinda obvious, but i am in the game with the due and we will clang his head on mogul till he gets it