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Holding onto more than 5 cards

Posted: Wed Feb 22, 2012 8:16 pm
by scarryer
So I've noticed some people intentionally letting their turn time out after earning more than 5 cards in order to hold on to them for their next turn. Is this considered legal gameplay?

On a related note, I've also noticed people intentionally skipping their turn to save their troops for later in an uncommon -- but sometimes very effective -- strategic move. If this is considered legal in an intentional manner, should not there be a button to skip your turn so that we don't all have to wait a day for this?

Re: Holding onto more than 5 cards

Posted: Thu Feb 23, 2012 2:25 am
by Jippd
With nuclear spoils ? viewtopic.php?f=58&t=165361

If someone already has five cards they have to cash before they can drop troops. So you could never earn more than five cards and then let time run out. It is impossible to have five cards and make an attack or to ever earn more than five cards.

People often miss cards with 4 cards to wait for the higher cash.

I rarely find it beneficial to skip a turn, though sometimes in a nuclear/no spoils game I guess it could be advantageous. I don't play many singles games though

Re: Holding onto more than 5 cards

Posted: Thu Feb 23, 2012 12:22 pm
by scarryer
When you eliminate someone and get their cards and have 5 or more, it "forces" you to cash in immediately. But instead you can just let your turn time out and end up starting the next turn with anywhere between 6-9 (you have 4 to start your turn and eliminate someone with 5).

Just like the other forum you linked to, there is the debate whether this is acceptable strategy or a loophole. I definitely view it as the latter, and it is annoying to have to wait extra time for people to do this. If there was a "skip turn" button it would be acceptable strategy as it would be easy to do and not waste time. But otherwise it goes against what is possible in the board game and delays the game.

Re: Holding onto more than 5 cards

Posted: Thu Feb 23, 2012 4:09 pm
by SimplyObsessed
scarryer wrote:When you eliminate someone and get their cards and have 5 or more, it "forces" you to cash in immediately. But instead you can just let your turn time out and end up starting the next turn with anywhere between 6-9 (you have 4 to start your turn and eliminate someone with 5).

It's possible to have a lot more than nine, if you eliminate someone who is being "forced" to cash mid-turn.

Re: Holding onto more than 5 cards

Posted: Thu Feb 23, 2012 6:08 pm
by SirSebstar
freestyle is possible
missing turns is even better. in teamgames.
I think theoreticly you could hold 34 spoils at the start of your turn
(nb the opposing team deadbeating so 1 player gets 15 spoils. 2 teammates deadbeating with 5 spoils defaulting yo you. and the last teammate taking out the guy with 15 spoils and then deadbeating too, where at the start he has 4 spoils= 15+4+10+ 5 of your own=34)

Re: Holding onto more than 5 cards

Posted: Thu Feb 23, 2012 6:55 pm
by scarryer
Lol, so it can be even worse than I described; great news :o

My question hasn't been answered though: Why is all of this acceptable? Is it simply because the program allows you to do it? That's not really a great answer...I was hoping to get an answer on whether or not this behavior was intentional and permissible, because it would be nothing short of cheating in the board game.

Re: Holding onto more than 5 cards

Posted: Thu Feb 23, 2012 10:15 pm
by ask me2
scarryer wrote:Lol, so it can be even worse than I described; great news :o

My question hasn't been answered though: Why is all of this acceptable? Is it simply because the program allows you to do it? That's not really a great answer...I was hoping to get an answer on whether or not this behavior was intentional and permissible, because it would be nothing short of cheating in the board game.



You have no idea how much these threads annoy me, missing a turn is NOT an advantage except maybe to not nuke yourself but even then you miss the chance to drop early. If you just miss it to "Get the extra troops" or deferred troops, it works out as a disadvantage, because you don't have an opportunity to drop and attack. The former is important because it could help protect your bonuses etc. The latter is important so you can break enemy bonuses, get cards, etc. All this to say, missing a turn, if it is a "Loophole" is a extremely useless loophole in my opinion.

Re: Holding onto more than 5 cards

Posted: Fri Feb 24, 2012 9:49 am
by SirSebstar
@ aks me 2 :this is not actually about not taking your turn aka deadbeating, but rather letting your time run out without ending your turn, thus not getting a spoil even after a succesfull attack.
@ scarryer : this call was made by the C&A mods as far back as 2010
lord voldemort wrote:It is not cheating. As a cheating and abuse moderator im telling you. We have talked about it with other mods. And we feel that although cheap play its not against the rules. Most especially as the cards are random and you can own several of the same card at the same time
lord voldemort was a C&A mod at the time. So, as to why, well because it is random and can be avoided that way. It is cheap but not illigal , or so we are told. I concur, but the way, I have won a few nuclear wars that way, if i really really had to (or felt i had too)
my personal view changed quite a few times. nowadays if i do more damage to the other guys then myself i will use the spoils even if i kill some of my own, but if i only hit myself with 4 spoils?? then i wont get a 5th spoil
.just remember, that as a consequence on adjecent or chained fortifications, there is no fortifications possible since then they automaticly end the turn and thus gain you that 5th spoil, so there is a price to pay...


ask me2 wrote:
scarryer wrote:Lol, so it can be even worse than I described; great news :o

My question hasn't been answered though: Why is all of this acceptable? Is it simply because the program allows you to do it? That's not really a great answer...I was hoping to get an answer on whether or not this behavior was intentional and permissible, because it would be nothing short of cheating in the board game.



You have no idea how much these threads annoy me, missing a turn is NOT an advantage except maybe to not nuke yourself but even then you miss the chance to drop early. If you just miss it to "Get the extra troops" or deferred troops, it works out as a disadvantage, because you don't have an opportunity to drop and attack. The former is important because it could help protect your bonuses etc. The latter is important so you can break enemy bonuses, get cards, etc. All this to say, missing a turn, if it is a "Loophole" is a extremely useless loophole in my opinion.

Re: Holding onto more than 5 cards

Posted: Fri Feb 24, 2012 11:36 am
by zimmah
it's legal but often frowned upon, it's poor sportsmanship and usually a very bad tactic.

Re: Holding onto more than 5 cards

Posted: Fri Feb 24, 2012 2:19 pm
by chapcrap
zimmah wrote:it's legal but often frowned upon, it's poor sportsmanship and usually a very bad tactic.

For the record, this is one side of the argument. Many do not consider it poor sportsmanship or a bad tactic.

Re: Holding onto more than 5 cards

Posted: Fri Feb 24, 2012 2:24 pm
by scarryer
ask me2 wrote:
scarryer wrote:Lol, so it can be even worse than I described; great news :o

My question hasn't been answered though: Why is all of this acceptable? Is it simply because the program allows you to do it? That's not really a great answer...I was hoping to get an answer on whether or not this behavior was intentional and permissible, because it would be nothing short of cheating in the board game.



You have no idea how much these threads annoy me, missing a turn is NOT an advantage except maybe to not nuke yourself but even then you miss the chance to drop early. If you just miss it to "Get the extra troops" or deferred troops, it works out as a disadvantage, because you don't have an opportunity to drop and attack. The former is important because it could help protect your bonuses etc. The latter is important so you can break enemy bonuses, get cards, etc. All this to say, missing a turn, if it is a "Loophole" is a extremely useless loophole in my opinion.


Dude...I just wanted to know whether it was legal or not. I'm not complaining, even though I personally believe it shouldn't be that way. Now that I know it is legal, this thread's purpose is complete. Thank you SirSebstar for answering!

However, it would be nice if there was a skip turn button to accommodate this tactic and not make everyone wait :)