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CCSOP (swimmerdude99 Wins)

Posted: Mon Jun 04, 2012 10:25 pm
by crazymilkshake5
edit: mc29. This Tournament has been rescued by DaveH

Scores and updates can be found here: Scores and Updates


Hello! And Welcome to Day 1 of the CCSOP!
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Anybody's Welcome! Noobs and Pros alike!

Sign ups will last 2 weeks!

Here are 1,000 Chips to start you off!

If you have no chips left, you lose! winner is whoever is the last man standing!
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[spoiler=Antes and when the days end]For Day 1 the ante will be 100 chips.
For Day 2 the ante will be 250 chips.
For day 3 the ante will be 500 chips!
For Day 4 the ante will be 1,000 Chips!

The days will be Decided by however many people we get in the tournament.[/spoiler]
[spoiler=details]There will be Tables of 8 at the start. (or if we get an awkward number of people less)

Random Generation for the starting tables.

Every 8 people there will be a starter for map picking. (See example)

Once I recieve the map from the starter. I will send a PM to the other people of the table. You have the choice to "play" or to "Fold" (Explained in Actions)

Once a game has started all bets are locked in! no changing!

I will send 2 invites to a game. If you decline both invites to a game you will lose a fourth of your chips. so don't do it![/spoiler]
[spoiler= Mandatory Actions]There arnt many Mandatory actions in this tournament, but there are a few.

Send me a Map: Once it is your turn to send me a map. Send me one. With settings also, Trench is only allowed on small maps. Like Doodle Earth. (I will notify you when its your turn to do so) Also spoils will be escalating on anything that is not a small map. A twenty (20) round limit will be used for all maps. (manual and freestyle are not allowed.)

Send me a pre-game action: You must also send me a pre-game action, Like if you want to fold, or bet, or call.

Ante Up!: Each round, Play or not! You must Ante, which is putting in the amount of chips stated into the pot to play for. (amount stated in above Spoiler)

Big and Small Blind!: Unfortunately due to the complexity this would cause, There is no small and big blind, Just a betting minimum.[/spoiler]
[spoiler=actions]Once i have recieved the map from the starter. the other players have a few actions they can do:

  • Fold: Folding is throwing away your cards at any point of a game. (the reason being you have a bad hand, or in this case, a bad map) So folding in this game would be simply not playing in a game. (once you fold you cant take it back!)

  • Call: Someone that calls is putting in the same amount of chips that the highest chip bet is. (if you have called and someone else Bets you have to call the higher amount! But you only have to pay the difference between the 2. Player 1 Bets 100 chips, Player 2 bets 250 Chips, Player 1 has to call 150 chips to stay in. 250-100=150)

  • Bet: If you think you have a solid chance of winning a game, you can bet. Which is putting in more chips than the current highest bet. (A bet must be higher than the call amount!) (If you are betting to draw out the pre-game, You will lose a fourth of your chips! So Don't do it!

  • All In: All in is where a player bets the rest of his chips on a single game! if he loses he is out! There are 2 ways that a player can go all in:
    Betting all of their chips pre-game.
    Not having enough chips to pay the ante, but still has chips!

    If 2 players go all in with different chip amounts, and the player with less chips wins, the player with the higher amount of chips loses only how many chips the Player with less had:
    Player 1 goes all in with 1,000 chips.
    player 2 goes all in with 2,500 chips.
    Player 1 wins.
    Player 2 loses 1,000 chips and (because he had more chips than Player 1) he recieves 1,500 chips back.

Then play![/spoiler]
[spoiler=example]Table 1
Player 1. (picks a map for table 1) (After round 8 Picks a map)
Player 2. (After round 1 Picks a map)
Player 3. (After round 2 Picks a map)
Player 4. (After round 3)
Player 5. (After round 4)
Player 6. (After round 5)
Player 7. (After round 6)
Player 8. (After round 7)

Table 2
Player 9. (picks a map for table 2)

Pre-game play: (all ante 100 chips) Pot: 800
Player 1 picks the map: All Your Base Are Belong To Us
All players have the option of betting/folding/calling. (the map picker must wait for 4 people to bet/call/fold. before calling/betting.
Player action (Cost) Pot

Player 2 Folds. (No cost) No change in Pot
Player 3 Calls (100 Chips) Pot: 900
Player 4 Calls (100 Chips) Pot 1,000
Player 5 Goes all in! (150 Chips) Pot 1,050
Players 6, 7 and 8 Fold (no Cost) No change in pot
Player 1 calls (150 Chips) Pot: 1,200
Players 3 and 4 call (50 Chips each because they already put 100 in the pot.) Pot: 1,300

Game starts with 4 players Winner takes pot of 1,300, added to their total chip count, losers lose their chips and try again next round.[/spoiler]
[spoiler=maps]Red maps are not allowed.
Green maps are small.

Classic
13 Colonies
8 Thoughts
Africa
Age Of Merchants
Age Of Realms 1: Might
Age Of Realms 2: Magic
Age Of Realms 3: Mayhem
Alexander's Empire
All Your Base Are Belong To Us
American Civil War
Ancient Greece
Antarctica
Archipelago
Arctic
Arms Race!
Atlantis
Austerlitz
Australia
Austro-Hungarian Empire
Balkan Peninsula
Bamboo Jack
Baseball
Battle For Iraq!
Battle Of Actium
BeNeLux
Berlin 1961
Brazil
British Isles
Cairns Coral Coast
Cairns Metro
California
Canada
Caribbean Islands
Castle Lands
CCU
Celtic Nations
Central America
Charleston
Chicago
Chinese Checkers
Circus Maximus
City Mogul
Clandemonium
Conquer 4
Conquer Man
Conquer Rome
Cricket
Crossword
Cyprus
D-Day: Omaha Beach!
Das Schloss
Dawn Of Ages
Discworld
Doodle Earth
Draknor - Level 1
Duck And Cover
Dust Bowl
Eastern Hemisphere
Egypt: Lower
Egypt: Nubia
Egypt: Upper

Egypt: Valley Of The Kings
England
Europa
Europe
Europe 1914
Extreme Global Warming
Far East
Feudal Epic
Feudal War
First Nations Americas
First Nations North America
First Nations South America

Flanders 1302
Forbidden City
Fractured America
Fractured China
France
France 1789
Germany
Gilgamesh
Golfe Du Saint-Laurent
Great Lakes
Greater China
Greenland
Haiti
Halloween Hollows
High Seas
Hive
Holy Roman Empire
Hong Kong
Iberia
Iceland
Imperium Romanum
Indian Empire
Indochina
Ireland
Italy
Jamaica
Japan
King Of The Mountains
King's Court
Kingdom Of Denmark
Land And Sea
London
Lunar War
Luxembourg
Macedonia
Madagascar
Madness
Malta
México
Middle Ages
Middle East
Midgard
Midkemdil
Mongol Empire
Monsters
Montreal
Napoleonic Europe
Netherlands
New World
Nordic Countries
North America
Northwest Passage
NYC
Oasis
Oceania
Operation Drug War
Orient Express 1883
Pearl Harbor (mainly for whoever goes first usually wins)
Peloponnesian War
Philippines
Poison Rome
Poker Club
Portugal
Prohibition Chicago
Puget Sound
Quad Cities
Rail Africa
Rail Australia
Rail Europe
Rail USA
Route 66
San Francisco
San Marino
Scotland
Siege!
Solar System
South Africa 1885
South America
Soviet Union
Space
Stalingrad
Steamworks
Supermax: Prison Riot!
Sydney Metro
Tamriel
Texan Wars
Thailand
The Citadel
Third Crusade
Three Kingdoms Of Korea
Thyseneal
Trafalgar
Transsib 1914
Treasures Of Galapagos
Triple Alliance
U.S. Senate
Unification Germany
Unification Italy
USA
USA Great Lakes
USA New England
USA Rockies
USA Southeast
USA Southwest
USA West
USApocalypse
Vancouver
Wales
Waterloo
Woodboro
World 2.1
WWI Ottoman Empire
WWII Ardennes
WWII Australia
WWII Eastern Front
WWII Europe
WWII Gazala
WWII Iwo Jima
WWII Poland
WWII Western Front
Yugoslavia
Africa II
Cuban Missile Crisis
Eurasia
Eurasia Mini
Island Of Doom
Istanbul
King's Court II
Knights
Patch Wars
Portland
Rail Asia
Rorke's Drift
Salem's Switch
Tribal War - Florida[/spoiler]

DJ Teflon wrote:A General Achievement Medal will be awarded for most eliminations.

8-)

Players

Posted: Mon Jun 04, 2012 10:25 pm
by crazymilkshake5
player/chips

[spoiler=table 1]Map: Antarctica, escalating, foggy, no trench, automatic.
1.swimmerdude99-1,900
2.andyplondon-900
3.arno30-700
4.theheadholes-900
5.shoop76-900
6.Enormastitz-900
7.wombat4-900
8.BluU-900[/spoiler]
[spoiler=table 2]Map:Circus maximus, escalating, adjacent, fog
1.Araldite-1,000
2.Benzorrr-1,000
3.traffic133-1,000
4.sempaispellcheck-1,000
5.ZionT-1,000
6.freyme-1,000
7.thelord-1,000[/spoiler]
[spoiler=table 3]Map:Poison Rome, Auto/Seq/Escalating/Chained/Foggy/No Trench.
1.dowian2-500
2.puppydog85-500
3.uk massive-900
4.Fuzzy316-900
5.Gilligan-500
6.Leehar-2,800
7.ratrin-900[/spoiler]
[spoiler=table 4]Map:All Your Base Are Belong To Us, Auto, Seq, Esc, Chained, Fog, No Trench
1.uckuki-900
2.peanutman-900
3.ikkewij-900
4.ThrushAAX-1,500
5.rjhankey-900
6.ItzPetey-900
7.Leverpuller-900[/spoiler]
[spoiler=table 5]Map:American civil war, auto-deploy,chained,no spoil,no trench,foggy
1.Liliputanac-1,000
2.Zoki77-1,000
3.Risk_Averse-1,000
4.evilman-1,000
5.crazycolin-1,000
6.brett2000-1,000
7.offinthecorner-1,000[/spoiler]
[spoiler=table 6]Map: Feudal-Adjacent Fog
1.DoomYoshi-900
2.Breal-1,400
3.musteriuz-900
4.Dalixam-900
5.Theldin-900
6.MattiWacklin-900
7.mjs28-900[/spoiler]

Re: CCSOP (0/???) [TPA2]

Posted: Mon Jun 04, 2012 10:26 pm
by crazymilkshake5
reserved

Re: CCSOP (0/???) [TPA2]

Posted: Mon Jun 04, 2012 10:26 pm
by crazymilkshake5
REserved

Re: CCSOP (0/???) [TPA2]

Posted: Mon Jun 04, 2012 10:28 pm
by Gilligan
What is considered "Small"? There aren't many maps the same size as Doodle

Re: CCSOP (0/???) [TPA2]

Posted: Mon Jun 04, 2012 11:08 pm
by chapcrap
Gilligan wrote:What is considered "Small"? There aren't many maps the same size as Doodle

Yes, this needs to be answered. But, I'll go ahead and open the tournament on the premise that you will provide a list of small maps.

Re: CCSOP (0/???) [TPA2]

Posted: Tue Jun 05, 2012 12:21 am
by crazymilkshake5
[spoiler=maps]Red maps are not allowed.
Green maps are small.

Classic
13 Colonies
8 Thoughts
Africa
Age Of Merchants
Age Of Realms 1: Might
Age Of Realms 2: Magic
Age Of Realms 3: Mayhem
Alexander's Empire
All Your Base Are Belong To Us
American Civil War
Ancient Greece
Antarctica
Archipelago
Arctic
Arms Race!
Atlantis
Austerlitz
Australia
Austro-Hungarian Empire
Balkan Peninsula
Bamboo Jack
Baseball
Battle For Iraq!
Battle Of Actium
BeNeLux
Berlin 1961
Brazil
British Isles
Cairns Coral Coast
Cairns Metro
California
Canada
Caribbean Islands
Castle Lands
CCU
Celtic Nations
Central America
Charleston
Chicago
Chinese Checkers
Circus Maximus
City Mogul
Clandemonium
Conquer 4
Conquer Man
Conquer Rome
Cricket
Crossword
Cyprus
D-Day: Omaha Beach!
Das Schloss
Dawn Of Ages
Discworld
Doodle Earth
Draknor - Level 1
Duck And Cover
Dust Bowl
Eastern Hemisphere
Egypt: Lower
Egypt: Nubia
Egypt: Upper

Egypt: Valley Of The Kings
England
Europa
Europe
Europe 1914
Extreme Global Warming
Far East
Feudal Epic
Feudal War
First Nations Americas
First Nations North America
First Nations South America

Flanders 1302
Forbidden City
Fractured America
Fractured China
France
France 1789
Germany
Gilgamesh
Golfe Du Saint-Laurent
Great Lakes
Greater China
Greenland
Haiti
Halloween Hollows
High Seas
Hive
Holy Roman Empire
Hong Kong
Iberia
Iceland
Imperium Romanum
Indian Empire
Indochina
Ireland
Italy
Jamaica
Japan
King Of The Mountains
King's Court
Kingdom Of Denmark
Land And Sea
London
Lunar War
Luxembourg
Macedonia
Madagascar
Madness
Malta
México
Middle Ages
Middle East
Midgard
Midkemdil
Mongol Empire
Monsters
Montreal
Napoleonic Europe
Netherlands
New World
Nordic Countries
North America
Northwest Passage
NYC
Oasis
Oceania
Operation Drug War
Orient Express 1883
Pearl Harbor (mainly for whoever goes first usually wins)
Peloponnesian War
Philippines
Poison Rome
Poker Club
Portugal
Prohibition Chicago
Puget Sound
Quad Cities
Rail Africa
Rail Australia
Rail Europe
Rail USA
Route 66
San Francisco
San Marino
Scotland
Siege!
Solar System
South Africa 1885
South America
Soviet Union
Space
Stalingrad
Steamworks
Supermax: Prison Riot!
Sydney Metro
Tamriel
Texan Wars
Thailand
The Citadel
Third Crusade
Three Kingdoms Of Korea
Thyseneal
Trafalgar
Transsib 1914
Treasures Of Galapagos
Triple Alliance
U.S. Senate
Unification Germany
Unification Italy
USA
USA Great Lakes
USA New England
USA Rockies
USA Southeast
USA Southwest
USA West
USApocalypse
Vancouver
Wales
Waterloo
Woodboro
World 2.1
WWI Ottoman Empire
WWII Ardennes
WWII Australia
WWII Eastern Front
WWII Europe
WWII Gazala
WWII Iwo Jima
WWII Poland
WWII Western Front
Yugoslavia
Africa II
Cuban Missile Crisis
Eurasia
Eurasia Mini
Island Of Doom
Istanbul
King's Court II
Knights
Patch Wars
Portland
Rail Asia
Rorke's Drift
Salem's Switch
Tribal War - Florida[/spoiler]

Re: CCSOP (0/???) [TPA2]

Posted: Tue Jun 05, 2012 12:53 am
by Swimmerdude99
I'm in. And there is no need to tell you what map right now?

crazymilkshake5 wrote:Bet: If you think you have a solid chance of winning a game, you can bet. Which is putting in more chips than the current highest bet. (A bet must be higher than the call amount!) (If you are betting to draw out the pre-game, You will lose a fourth of your chips! So Don't do it!


And for this... what indicates you are drawing out the pre-game?

Re: CCSOP (0/???) [TPA2]

Posted: Tue Jun 05, 2012 3:15 am
by andypl0nd0n
Count me in please

Re: CCSOP (0/???) [TPA2]

Posted: Tue Jun 05, 2012 5:36 am
by arno30
i don't play poker, but i'll try. count me in
thanks

Re: CCSOP (0/???) [TPA2]

Posted: Tue Jun 05, 2012 7:44 am
by crazymilkshake5
swimmerdude99 wrote:I'm in. And there is no need to tell you what map right now?

crazymilkshake5 wrote:Bet: If you think you have a solid chance of winning a game, you can bet. Which is putting in more chips than the current highest bet. (A bet must be higher than the call amount!) (If you are betting to draw out the pre-game, You will lose a fourth of your chips! So Don't do it!


And for this... what indicates you are drawing out the pre-game?

basically if betting lasts more than 4 days because someone keeps betting a little higher each time, then that is drawing out, but it probably wont happen.

Re: CCSOP (0/???) [TPA2]

Posted: Tue Jun 05, 2012 8:08 am
by theheadholes
in please

Re: CCSOP (0/???) [TPA2]

Posted: Tue Jun 05, 2012 10:08 am
by shoop76
in pls

Re: CCSOP (0/???) [TPA2]

Posted: Tue Jun 05, 2012 11:27 am
by Enormastitz
I'll play

Re: CCSOP (0/???) [TPA2]

Posted: Tue Jun 05, 2012 12:12 pm
by wombat4
in pls.

Re: CCSOP (0/???) [TPA2]

Posted: Tue Jun 05, 2012 1:20 pm
by BluU
In please

But if you allow manual or if you allow freestyle in your games settings, please don't include me

Re: CCSOP (0/???) [TPA2]

Posted: Tue Jun 05, 2012 4:11 pm
by Araldite
Count me in please

Re: CCSOP (0/???) [TPA2]

Posted: Tue Jun 05, 2012 4:12 pm
by Graceless_
BluU wrote:In please

But if you allow manual or if you allow freestyle in your games settings, please don't include me


This. In please assuming there is no freestyle.

Re: CCSOP (0/???) [TPA2]

Posted: Tue Jun 05, 2012 4:31 pm
by traffic133
me too

Re: CCSOP (0/???) [TPA2]

Posted: Tue Jun 05, 2012 7:33 pm
by sempaispellcheck
Benzorrr wrote:In please assuming there is no freestyle.


Same goes for me.

Re: CCSOP (0/???) [TPA2]

Posted: Tue Jun 05, 2012 9:49 pm
by ZionT
I'm def in.

Re: CCSOP (0/???) [TPA2]

Posted: Tue Jun 05, 2012 10:45 pm
by freyme
in please

Re: CCSOP (0/???) [TPA2]

Posted: Tue Jun 05, 2012 11:09 pm
by Gilligan
How is Poker Club a small map, yet there are many other maps with less territories than it...?

Re: CCSOP (0/???) [TPA2]

Posted: Wed Jun 06, 2012 4:35 am
by thelord
in pls

Re: CCSOP (0/???) [TPA2]

Posted: Wed Jun 06, 2012 7:57 am
by crazymilkshake5
Gilligan wrote:How is Poker Club a small map, yet there are many other maps with less territories than it...?

What makes poker club a "small map" is because of the quick gameplay it has because of the low number of starting territories.