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[CC3] AoC vs BotFM 37-24 - Final 9/12

Posted: Thu Jun 21, 2012 6:21 am
by Nicky15
Standard Rules
Clan wars in the round of 16 and the quarter finals of the Conqueror's Cup will use the following format:

- 61 total games
- 20 doubles
- 20 triples
- 20 quads
- Each clan member can only participate in 20 games per clan war
- Each clan will pick the map and settings for exactly half of the games.
- The 61st game will be Quads on World 2.1, sunny, chained, no spoils
- Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads)
- There will be no freestyle, speed, manual deployments, beta maps, or nuclear spoils games allowed
For each clan war, the higher ranked clan will setup a thread to run that particular match. PLEASE PUT "[CC3]" (STANDS FOR CONQUEROR'S CUP 3) AT THE BEGINNING OF THE TITLE FOR EACH CLAN WAR. All games should be created using gaming privileges for each clan war. All game links should be kept up in the thread created for that clan match. Games should be sent 10 at a time from each clan (20 games total) for each round and sent by the date specified on the schedule.

In each clan challenge thread. A list of players participating for each clan should be kept up along with a running tally of how many games each player has played in. If someone feels a player has violated the number of games they are allowed to participate in, please bring it to my attention. If they are found in violation, the opposing team will get to pick any games that the offending player was in from the last batch played equal to the number of games the went over the limit to restart without that player participating.

When games are sent, they must already be created and fully joined by the home team. I should be copied in the private message sending each clans home games. Once home games are sent, the away clan has 5 full days to fill the games. If your opponent is late on either sending/joining home games or joining games please notify me immediately. There will be some leniency on running late, I will work out a date with the clans involved and set a date that games must be sent/joined by. If a clan is still late in sending/joining home games or joining games they will forfeit 1 game per day late. The opposing team will choose which game they forfeit from the batch of games in question (i.e. if a clan sends their home games 1 day late, the opposing team will choose one of those games the late clan forfeits once they receive them). I will be checking the forums for every clan match to make sure they are being kept up properly, sent and joined on time, and the playing rules are being upheld. However, if any clan feels their opponents have broken a rule they should bring it to my attention immediately.

DJ Teflon wrote:Additional rules agreed by PM:
  • No nukes, no manual, no freestyle, no speed, no beta, no trench
    Unlimited forts can only be used in a maximum of 4 of each clan's home Trips or Quads (and cannot be used in Dubs at all}.
  • Map usage - as per standard comp rules
  • FOW courtesy rule in place (in simple terms, "for the first turn in FOW games either wait 12 hours (or until opponents declare a snap is taken in game chat) or don't conquer or annihilate an opponents region" - meaning taking a neutral = ok, depleting opponent's region=ok). If someone screws up, cut and paste in game chat. And post adjoining territories that can no longer be seen.
  • Timing out in Escalating games will not be tolerated by any players or clans that abuse this.
    • First offense of a team: the game will be remade.
    • Second offense of a team (in the same game): the game will not be considered as a win for the offending clan. If they do win, then the game will be declared a draw. In these circumstances, games may still count towards other statistics, such as ranking systems.
    • If a clan has been penalized (as above) for two offenses in one game, then commits a single further offense in any other game the same penalty will apply: the game will not be considered as a win for the offending clan. If they do win, then the game will be declared a draw. In these circumstances, games may still count towards other statistics, such as ranking systems.
    • Timing-out, missing turns or dead beating in No Spoils or Flat Rate games will not be investigated, or result in any penalties.
  • late game penalty - If games are created or sent late or take more than 3 days to fill (home) or 5 days (away) then the game will be re-made as a Random game (escalating,chained, sunny).
    • Batches
      • Batch one. 6 quads, 2 trips, 2 dubs .
      • Batch two, 4 quads, 3 trips, 3 dubs. plus tie breaker
      • Batch three, 5 trips, 5 dubs.
1st Round Games Sent - Sunday, July 1, 2012
2nd Round Games Sent - Sunday, July 15, 2012
3rd Round Games Sent - Sunday, July 29, 2012
AoC contact Nicky15
Mermaids DJ Teflon
AOC Batch One comp 8-2
Dubs
Game 11320137 Baseball Agents
Game 11320135 Draknor - Level 1 Mermaids

Trips
Game 11320133 Age Of Realms 2: Magic Mermaids
Game 11320126 Fractured China Agents

Quads
Game 11320117 Feudal EpicAgents
Game 11320111 Unification ItalyAgents
Game 11320106 TrafalgarAgents
Game 11320104 Peloponnesian War Agents
Game 11320102 Atlantis Agents
Game 11320100 Conquer Rome Agents
Mermaids Batch One 6-4
Dubs:
Game 11318658 - Forbidden cityMermaids
Game 11318668- Classic Agents

Trips:
Game 11318669 - Kings Court Agents
Game 11318673 - King of the Mountains Mermaids

Quads:
Game 11318674 - NYCAgents
Game 11318675 - D-DayMermaids
Game 11318677 - New World Agents
Game 11318680 - Stalingrad Agents
Game 11318681 - Kings Court Agents
Game 11318682 - Steamworks Mermaids
AOC Batch Two 10-1
Dubs
Game 11384027 USAAgents
Game 11384023 Puget SoundAgents
Game 11384018 Conquer RomeAgents

Trips
Game 11384014 Third CrusadeAgents
Game 11384009 Transsib 1914Agents
Game 11384006 Balkan Peninsula Agents

Quads
Game 11383494 ClandemoniumAgents
Game 11383490 Middle AgesAgents
Game 11383487 Lunar War Agents
Game 11383485 Rail AfricaAgents

Tiebreaker
Game 11383478 World 2.1Mermaids
Mermaids Batch Two 3-7
Dubs
Game 11385864 MonstersAgents
Game 11385868 RandomMermaids
Game 11385869 City MogulMermaids

Trips
Game 11385874 Pearl HarborMermaids
Game 11385875 Circus Maximus Mermaids
Game 11385876 Greater ChinaAgents

Quads
Game 11385881 Fractured AmericaAgents
Game 11385880 Random Mermaids
Game 11385879 MidkemdilMermaids
Game 11385878 Supermax!Mermaids
AOC Batch Three 5-4
Dubs
Game 11449200 Age Of Realms 3: MayhemMermaids
Game 11449157 Three Kingdoms Of KoreaAgents
Game 11449155 King's CourtAgents
Game 11449152 Lunar WarAgents
Game 11449147 MadnessMermaids

Trips
Game 11449186 Peloponnesian WarMermaids
Game 11449140 Cairns MetroMermaids
Game 11449142 Prohibition ChicagoAgents
Game 11449143 Battle For Iraq!Agents
Game 11451410 Northwest PassageAgents
Mermaids Batch Three 4-6
Dubs:
Game 11455732 - Quad Cities: flat, chained, sunny Mermaids
Game 11455733 - Battle of Iraq: esc, ch, sunnyAgents
Game 11455734 - CCU - esc, chained, sunny Mermaids
Game 11455735 - Iceland - esc, chained, sunny Agents
Game 11455737 - Japan - esc, chained, sunny Mermaids

Trips:
Game 11455738 - Discworld - ns, unlimited, foggy Mermaids
Game 11455743 - Monsters: esc, ch, sunny Agents
Game 11455741 - Forbidden City - Esc, Ch, SunnyMermaids
Game 11455745 - Bamboo Jack: ns, ch, foggyMermaids
Game 11455747 - Jamaica - ns, ch, fogAgents
Agent Player Counts
jetsetwilly - 12
Nicky15 - 11
darkseb - 4
Mekii - 7
Slickstm - 3
angola - 11
Qyu - 15
JJ41375 - 4
Devon99 - 4
IanG7 - 6
kjg21 - 7
EagleByRob - 5
Crazysnakeguy - 5
Slaylark - 8
cjtails - 2
Myrelock - 6
NanoTheGreat - 12
ccatman - 7
Hook2 - 16
bobzimmerman - 4
hyposquasher - 9
usernamer - 2
Steiner75 - 7
Jippd - 16
Mermaid Player Counts
Genoke 20
Anonymus 20
M.K.C88-90 16
Kylegraves1 16
Draq 14
DJ Teflon 13
GallantPellham 12
Burninchaoz 10
Ryno99 10
Babagonosh 10
Morleyjoe 9
Queen_iris 8
Sgt.Bobo 5
MrPanzerGeneral 4
M V 3 3
Darknessfollows 3
Sirron 3
SirBurninator 3
Crash_22 2
Spacewrekker 2
TheForgivenOne

Re: [CC3] AoC vs BotFM 0-0 (61)

Posted: Thu Jun 28, 2012 5:55 pm
by Teflon Kris
Additional rules agreed by PM:
  • No nukes, no manual, no freestyle, no speed, no beta, no trench (?)
    Unlimited forts can only be used in a maximum of 4 of each clan's home Trips or Quads (and cannot be used in Dubs at all}.
  • Map usage - each map cannot be used more than 3 times and never more than once per game type (i.e dubs / trips /quads). Random can be used unlimited times.
  • FOW courtesy rule in place (in simple terms, "for the first turn in FOW games either wait 12 hours (or until opponents declare a snap is taken in game chat) or don't conquer or annihilate an opponenets region" - meaning taking a neutral = ok, depleting opponent's region=ok). If someone screws up, cut and paste in game chat.
  • Timing out in Escalating games will not be tolerated by any players or clans that abuse this.
    • First offense of a team: the game will be remade.
    • Second offense of a team (in the same game): the game will not be considered as a win for the offending clan. If they do win, then the game will be declared a draw. In these circumstances, games may still count towards other statistics, such as ranking systems.
    • If a clan has been penalized (as above) for two offenses in one game, then commits a single further offense in any other game the same penalty will apply: the game will not be considered as a win for the offending clan. If they do win, then the game will be declared a draw. In these circumstances, games may still count towards other statistics, such as ranking systems.
    • Timing-out, missing turns or dead beating in No Spoils or Flat Rate games will not be investigated, or result in any penalties.
  • Potential late game penalty (to be confirmed) - If games are created late or take more than 3 days to fill (home) or 5 days (away) then the game will be re-made as a Random game (escalating,chained, sunny).
    • Batches
      • Batch one. 6 quads, 2 trips, 2 dubs plus tie breaker.
      • Batch two, 4 quads, 3 trips, 3 dubs.
      • Batch three, 5 trips, 5 dubs.

Re: [CC3] AoC vs BotFM 0-0 (61)

Posted: Thu Jun 28, 2012 6:13 pm
by Leehar
DJ Teflon wrote: [*]FOW courtesy rule in place (in simple terms, "for the first turn in FOW games either wait 12 hours (or until opponents declare a snap is taken in game chat) or don't conquer or annihilate an opponenets region" - meaning taking a neutral = ok, depleting opponent's region=ok). If someone screws up, cut and paste in game chat.
Shouldn't there also be a post of any territory adjoining the one taken?

http://www.conquerclub.com/forum/viewto ... 4#p3638332

Looks like you guys just played recently, and AoC dominated, so I'll have to go with another Agents victory.
Perhaps 37-24 this time

Best of luck to both teams, and we look forward to hopefully playing the winner.

Re: [CC3] AoC vs BotFM 0-0 (61)

Posted: Thu Jun 28, 2012 7:55 pm
by Gunn217
I'm a fan of both! Good luck.

Re: [CC3] AoC vs BotFM 0-0 (61)

Posted: Fri Jun 29, 2012 6:39 am
by Nicky15
A couple of slight edits DJ, please confirm, and i can grant the privs :)

Re: [CC3] AoC vs BotFM 0-0 (61)

Posted: Fri Jun 29, 2012 12:06 pm
by Teflon Kris
Terms fully agreed- happy with the edits.

Let's go.

Good luck AOC, although not too much

;)

Re: [CC3] AoC vs BotFM 0-0 (61)

Posted: Fri Jun 29, 2012 12:14 pm
by Nicky15
DJ Teflon wrote:Terms fully agreed- happy with the edits.

Let's go.

Good luck AOC, although not too much

;)
Thanks DJ, Good luck all

Re: [CC3] AoC vs BotFM 0-0 (61)

Posted: Sun Jul 01, 2012 2:54 pm
by Nicky15
1st set exchanged :D

Re: [CC3] AoC vs BotFM 0-0 (61)

Posted: Thu Jul 05, 2012 3:51 am
by Teflon Kris
Pirates, prepare the plaaarnk !!

Re: [CC3] AoC vs BotFM 0-0 (61)

Posted: Thu Jul 05, 2012 4:10 am
by Teflon Kris
Agents of Chaos vs. Brethren of the Fat Mermaid


      • To see all games quickly:
      • Image
            • (Click the Flag to View)

Re: [CC3] AoC vs BotFM 0-0 (61)

Posted: Thu Jul 05, 2012 8:49 am
by Genoke
last time we've met, we were surprised by the fog...
gave us the idea for an extra light in front of our ship, so we can see things more clearly now

have fun!

Re: [CC3] AoC vs BotFM 0-0 (61)

Posted: Thu Jul 05, 2012 11:52 pm
by Jippd
Shoulda bought two lights, one won't help ;)

Re: [CC3] AoC vs BotFM 0-0 (61)

Posted: Fri Jul 06, 2012 1:02 am
by angola
Is Bogan coming out of retirement for this one? I haven't played him in a long while.

Anyway, good luck pirates. You'll need it.

Re: [CC3] AoC vs BotFM 0-0 (61)

Posted: Fri Jul 06, 2012 6:57 am
by hyposquasher
Ahoy, maties! Prepare to be tarred, feathered, and nudged off you're own rotten planks!! :D

Re: [CC3] AoC vs BotFM 0-0 (61)

Posted: Thu Jul 12, 2012 12:32 pm
by Genoke
angola wrote:Is Bogan coming out of retirement for this one? I haven't played him in a long while.

Anyway, good luck pirates. You'll need it.
i'm afraid not, he froze himself to we get awaken in 20 years...

Re: [CC3] AoC vs BotFM 5-4 (61)

Posted: Tue Jul 17, 2012 6:45 am
by Nicky15
It's a lot closer this time, second batch underway :)

Re: [CC3] AoC vs BotFM 5-4 (61)

Posted: Thu Jul 19, 2012 1:01 pm
by Genoke
hi there, i've noticed none of the teams has filled the player counts... could it be we've overseen this?

Re: [CC3] AoC vs BotFM 5-4 (61)

Posted: Thu Jul 19, 2012 2:54 pm
by Nicky15
Genoke wrote:hi there, i've noticed none of the teams has filled the player counts... could it be we've overseen this?
I haven't received yours yet, i will update when i have them both. We are still waiting on most of our games to be filled by mermaids !

Re: [CC3] AoC vs BotFM 5-4 (61)

Posted: Sun Jul 29, 2012 7:19 am
by Genoke
Nicky15 wrote:
Genoke wrote:hi there, i've noticed none of the teams has filled the player counts... could it be we've overseen this?
I haven't received yours yet, i will update when i have them both. We are still waiting on most of our games to be filled by mermaids !
if i'm right all the games are filled, no?

Re: [CC3] AoC vs BotFM 5-4 (61)

Posted: Sun Jul 29, 2012 8:21 am
by Nicky15
Genoke wrote:
Nicky15 wrote:
Genoke wrote:hi there, i've noticed none of the teams has filled the player counts... could it be we've overseen this?
I haven't received yours yet, i will update when i have them both. We are still waiting on most of our games to be filled by mermaids !
if i'm right all the games are filled, no?
Yes 9 days ago now :), we will have another batch later tonight.

Re: [CC3] AoC vs BotFM 25-13 (61)

Posted: Sun Aug 12, 2012 3:49 pm
by Nicky15
25 -13, but it's very close, bunch of incoming Mermaid wins

Re: [CC3] AoC vs BotFM 25-13 (61)

Posted: Tue Aug 14, 2012 1:54 pm
by hyposquasher
Been a good challenge so far... Will we get 6 more wins?

Re: [CC3] AoC vs BotFM 25-13 (61)

Posted: Fri Aug 17, 2012 1:02 am
by jetsetwilly
hyposquasher wrote:Been a good challenge so far... Will we get 6 more wins?
We will :) Win number 31 should be up today.

Well played Mermaids, an excellent battle.

Re: [CC3] AoC vs BotFM 31-19 (61) Agents win

Posted: Sat Aug 18, 2012 7:09 am
by Nicky15
It's in. Thanks Mermaids.

Re: [CC3] AoC vs BotFM 33-21 (61) Agents win

Posted: Fri Aug 31, 2012 8:34 am
by Leehar
nice win aoc, surprised this war went under the radar so much
36-24 with only prohib left?