Page 1 of 2

conquer club squares [Abandoned]

Posted: Fri Sep 07, 2012 8:38 am
by plurple
Okay for my latest tournament i thought i would try an idea out that i have had for a wile now but have been too busy to implement.

[spoiler=Details]Ok so i will need 16 players (including myself) plus a couple of reserves just in case. and each player will be assigned a position in a square (4x4 grid). Each player chooses their own map and settings(anything that they want except only 24hr games). random map settings will be: Random, unlimited, escalating, sunny, no trench, sequential, automatic.

Round 1
at the begining of round 1 the grid will look like this:
Image

so say you are orange in the top right corner in round 1 you will have 2 matches for a total of 6 CCgames. Then in round 2 orange would be playing in the two boxes next to his for ownership of those 2 boxes against 1 or 2 other people depending how his oponents did in there other first round games. If we were green on the far left in round 1 we would have 3 matches and so 9 CC games and depending how the other players games went depends on how many games were you to have from then on. Finally if you were purple in the middle you would have 4 matches to begin with for a total of 12 CC games. so at the begini of round 2 the grid would look something like this: Image
so in this example in round 2 there would be 13 seperate groups fighting it out in the original squares so anyone within each of the thicker lined borders is each of the new battles depending on how many in the square means it will either be a best of 3 if 2 players, 3 games one on ech persons settings if 3 players and 4 games one on each players settings if 4 players the winner of each of these wins control of that square. for each of the squares and at the begining of round 3 it would look like this:
Image
and you ga back to round 1 but with new potentialy new squares to start from.[/spoiler]

[spoiler=Example]Say we have a really simple model with only 4 players they will each start with one square each like this.
Image
each player will have 2 matches against his neighbors. say red wins both of theirs and orange and green win theirs against blue then the square will look like this:
Image
so red will have a match against orange and green for their squares and orange and green will fight over blue's lost square. If red win's both again and orange takes the last square then red will have 2 matches against orange:
Image
and if red wins both they will win the tournament:
Image[/spoiler]

[spoiler=Points]4 Player
1st=8
2nd=5
3rd=3
4th=1

3 Player
1st=6
2nd=3
3rd=1[/spoiler]

[spoiler=tiebreaker]if their is a tie for points in a square then any players that have the same top score will have a 1v1 on random same setting as above.[/spoiler]

[spoiler=players]1.plurple - new world, escalating, unlimited, foggy, sequentual, no trench, automatic.
2.evil semp - Siege, flat rate, adjacent, sunny, seq.
3.D Major - Route 66, esc, fog, chained, seq.
4.whydelilah - Berlin 1961 Seq, Flat, Chained, Foggy & Trench.
5.ghostedar - WWII Poland, Auto, Seq, Flat, Chain, Fog, No Trench.
6.paws1610 - Arms Race!, Auto, Seq, No spoils, Chain, Fog, No Trench.
7.jigger1986 - Salems Switch-auto,seq,no spoils,chained,sunny,trench.
8.cryinion - doodle frestyle manuel chained trench nofog nuclear 20 rounds.
9.rmjw10 - USA southeast, auto, seq, chained, esc, sunny.
10.windy81 - CCU, Flat, Seq, Auto, Chained, Foggy.
11.harvmax - Antartica, auto, seq, esc. chained, foggy.
12.azak848 - Flanders, auto, seq, foggy, no spoils, trench.
13.pickledmushrooms - AOR2, fog, no trench, unlimited, sequential, escalating spoils.
14.wizz00 - New World, escalating, Chained, seq, fog.
15.remo williams - Antarctica, No spoils, Auto, Fog, Trench, Unlimited.
16.cooldeals - Three Kingdoms of Korea, No Spoils, Fog, chained, auto, sequential.[/spoiler]

[spoiler=reserves]1.
2.
3.
4.
5.[/spoiler]

Premium Only

Re: conquer club squares [1 of 16]

Posted: Fri Sep 07, 2012 8:38 am
by plurple
ok the grid will be here represented on this spreadsheet:

checkers.xls
end of round 1
(49 KiB) Downloaded 381 times

Re: conquer club squares [1 of 16]

Posted: Fri Sep 07, 2012 8:38 am
by plurple
reserved

Re: conquer club squares [1 of 16]

Posted: Fri Sep 07, 2012 10:03 am
by Evil Semp
I will play.

Siege, flat rate, adjacent, sunny, seq

Re: conquer club squares [1 of 16]

Posted: Fri Sep 07, 2012 10:31 am
by D Major
I'm in...Route 66, esc, fog, chained, seq...

Re: conquer club squares [2 of 16]

Posted: Fri Sep 07, 2012 10:50 am
by whydelilah
Great idea, looks very interesting. In please with Berlin 1961 Seq, Flat, Chained, Foggy & Trench

Re: conquer club squares [4 of 16]

Posted: Sat Sep 08, 2012 1:58 am
by GhoStedar
I'm in but I'm a little confused; I will have to fight an opponent twice and maybe three times to gain control of his square depending on how many sides are open?

WWII Poland
Auto
Seq
Flat
Chain
Fog
No Trench

Re: conquer club squares [4 of 16]

Posted: Sat Sep 08, 2012 8:24 am
by paws1610
I'll play

Arms Race!
Auto
Seq
No spoils
Chain
Fog
No Trench

Re: conquer club squares [4 of 16]

Posted: Sat Sep 08, 2012 8:45 am
by plurple
GhoStedar wrote:I'm in but I'm a little confused; I will have to fight an opponent twice and maybe three times to gain control of his square depending on how many sides are open?

WWII Poland
Auto
Seq
Flat
Chain
Fog
No Trench


in round 1 for each border you have you have to play one match of 3 games. so on a corner you would have 2 matches, a side square and you will have 3 matches and a middle square you will have 4 matches. in round 2 you fight for control of each of the squares that you and any other player has partial control of to take full control of the square.

Re: conquer club squares [6 of 16]

Posted: Sat Sep 08, 2012 9:18 am
by jigger1986
In plz

Salems Switch-auto,seq,no spoils,chained,sunny,trench

Re: conquer club squares [7 of 16]

Posted: Sat Sep 08, 2012 9:37 am
by plurple
okay 7 down only 9 to go :mrgreen:

Re: conquer club squares [7 of 16]

Posted: Sat Sep 08, 2012 11:03 am
by cryinlion
in plz doodle frestyle manuel chained trench nofog nuclear 20 rounds

Re: conquer club squares [8 of 16]

Posted: Sat Sep 08, 2012 5:06 pm
by rmjw10
in please USA southeast auto, sequ chained escal sunnny

Re: conquer club squares [9 of 16]

Posted: Sat Sep 08, 2012 6:42 pm
by windy81
in please

CCU
Flat
Seq
Auto
Chained
Foggy

Re: conquer club squares [9 of 16]

Posted: Sat Sep 08, 2012 8:01 pm
by harvmax
in pls. Antartica auto, seq., esc. chained, foggy

Re: conquer club squares [11 of 16]

Posted: Sat Sep 08, 2012 8:16 pm
by plurple
ok 11 in only need to find 5 more plucky contestants.

Re: conquer club squares [11 of 16]

Posted: Sat Sep 08, 2012 9:21 pm
by azak848
Flanders
auto
seq
foggy
no spoils
trench

Re: conquer club squares [12 of 16]

Posted: Sun Sep 09, 2012 3:12 pm
by pickledmushrooms
in please

AOR2
fog
no trench
unlimited
sequential
escalating spoils

Re: conquer club squares [13 of 16]

Posted: Sun Sep 09, 2012 9:59 pm
by Wizz00
Sign me up mate

New World, escalating Chained seq, fog

Re: conquer club squares [13 of 16]

Posted: Mon Sep 10, 2012 12:35 am
by Remo Williams
Count me in if you still have room.

Antarctica, No spoils, Auto, Fog, Trench, Unlimited

Re: conquer club squares [15 of 16]

Posted: Mon Sep 10, 2012 6:06 am
by plurple
okay only 1 player short and 2 reserves needed.

Re: conquer club squares [15 of 16]

Posted: Mon Sep 10, 2012 12:24 pm
by cooldeals
in pls

Three Kingdoms of Korea, No Spoils, Fog, chained, auto, sequential

Re: conquer club squares [Full]

Posted: Mon Sep 10, 2012 12:30 pm
by plurple
ok we are now full all i need now is the privileges and i will start sending out the invites good luck to you all in conquering the board.

Re: conquer club squares [Round 1]

Posted: Mon Sep 10, 2012 7:10 pm
by plurple
ok round 1 is out and i wish you all the best of luck if i have made any mistakes big or small please let me know so that we can all keep this tourney running smoothly. :mrgreen: :mrgreen: :mrgreen:

Re: conquer club squares [Round 1]

Posted: Mon Sep 10, 2012 8:51 pm
by cryinlion
bracket?