Alliance of Titania [Winners - Space Command]
Posted: Sat Oct 27, 2012 8:40 am

Alliance of Titania
(Alliance Series)
Triples
Congratulations to the winners - Space Command
uckuki, ElricTheGreat & macbone
Details:
Until the rise of the Lords of Shadow, Titania remained an almost unchartered planet. Most space-faring planets anticipated there to be little trace of life beneath the dense and dark shield of cover.
Peace had reigned for centuries between the various supernatural powers of Titania, until the Lords of Shadow discovered their existence and attempted to invade and harness their power.
Hearing of this development, neighbouring planets attempted to follow suit and war soon broke out between the various invading forces and the planet’s indigenous mystical forces.
....
Titania

Tournament Format
Eight Teams are split into 2 groups of 4.
Teams within each group battle each other with the winning teams in each group then battling for total control of the planet (best-of-3).
If two teams both have two wins in the group stage then a one-game tie-break occurs. If three teams have two wins in the group stage then a one-game three-team doubles tie-break occurs (teams get to pick their representatives).
Teams within each group battle each other with the winning teams in each group then battling for total control of the planet (best-of-3).
If two teams both have two wins in the group stage then a one-game tie-break occurs. If three teams have two wins in the group stage then a one-game three-team doubles tie-break occurs (teams get to pick their representatives).
Settings
Each battle will take place accross the world of Titania. 
No Fog of War will be present due to mystical long-distance vision.
Due to the ever increasing provision of arms by the proxy forces, escalating spoils will be in place.
[Automatic and sequential settings are also in place, as well as and chained reinforcements, no trench warfare or round limit.]
No Fog of War will be present due to mystical long-distance vision.
Due to the ever increasing provision of arms by the proxy forces, escalating spoils will be in place.
[Automatic and sequential settings are also in place, as well as and chained reinforcements, no trench warfare or round limit.]
Requirements
Players must have 3 free slots at all times as there will always be three-games-at-a-time.
Players must also have a 95%+ attendance record and have completed 25 matches.
Players must also have a 95%+ attendance record and have completed 25 matches.
Signing-Up
Players signing-up individually will be randomly matched to other individual players.
The final individual player(s) to sign up might not be guaranteed a place if there aren't sufficient individuals to make full teams.
Teams signing-up together should provide a team name.
The final individual player(s) to sign up might not be guaranteed a place if there aren't sufficient individuals to make full teams.
Teams signing-up together should provide a team name.
The Draw
Teams’ groupings / opponents will be determined by random.org.
Missing Turns or Timing-Out
If deliberate missed-turns are suspected then they will be investigated.
If timing-out occurs, it will be assumed to be deliberate, and the team in question will not be allowed to win the game in question (if they do win then the game is declared as a draw).
If timing-out occurs, it will be assumed to be deliberate, and the team in question will not be allowed to win the game in question (if they do win then the game is declared as a draw).
Joining Matches
Players will be informed when they have a match and will have 24 hours to join. If they fail to do so then they will be ejected from the tournament and a reserve will replace them.



























