Some bug I assume??
Posted: Mon Feb 11, 2013 3:16 pm
When I search for my tournament games only 1 come up, but it says there are 8 games.
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://beta.conquerclub.com/forum/
you can only see fully invited games if you are in them.Gillipig wrote:When I search for my tournament games only 1 come up, but it says there are 8 games.
This must've been changed recently. I remember that it wasn't this way the last tournament I ran. As for the reason to it's change....BS!! Freemiums are a pain for tournament organizers! If you can't even easily check if they can join the game they sign up for....well that just makes it worse for everyone involved! It's not like they're getting free games to spend on tournaments, that might actually help getting freemiums into tournaments, if they had 2 extra games they could spend on tournament games we might see more freemiums in tournaments. This is just a bad bad idea however.greenoaks wrote:you can only see fully invited games if you are in them.Gillipig wrote:When I search for my tournament games only 1 come up, but it says there are 8 games.
it is not a bug. CC wants to make it easier for freemiums to join games so they removed TO's ability to easily track their tournaments.
that would be great but that still doesn't help us see if a freemium has slots available.Night Strike wrote:They're supposed to be redoing it so at the very least organizers can see their own tournament games.
Doesn't it?greenoaks wrote:that would be great but that still doesn't help us see if a freemium has slots available.Night Strike wrote:They're supposed to be redoing it so at the very least organizers can see their own tournament games.
By selecting active and waiting we could see what they had joinedGilligan wrote:Doesn't it?greenoaks wrote:that would be great but that still doesn't help us see if a freemium has slots available.Night Strike wrote:They're supposed to be redoing it so at the very least organizers can see their own tournament games.
You couldn't see pending reservations before this anyway.
Once a single invite is accepted, isn't it back to its original state?
those are team games.Gilligan wrote:
It's already been stated somewhere else that they are working on a fix for this.Gillipig wrote:And somebody should fix the underlying problem. This update is clearly not appreciated by the TO's, why else would the natural response be that it must be some kind of bug?
working, they were made aware this would be a problem 1 month prior to implementing thischapcrap wrote:It's already been stated somewhere else that they are working on a fix for this.Gillipig wrote:And somebody should fix the underlying problem. This update is clearly not appreciated by the TO's, why else would the natural response be that it must be some kind of bug?
I'm hoping it will come soon.
I don't disagree with you.greenoaks wrote:working, they were made aware this would be a problem 1 month prior to implementing thischapcrap wrote:It's already been stated somewhere else that they are working on a fix for this.Gillipig wrote:And somebody should fix the underlying problem. This update is clearly not appreciated by the TO's, why else would the natural response be that it must be some kind of bug?
I'm hoping it will come soon.
i wasn't aware anyone thought you guys had anything to do with this.Night Strike wrote:So everyone's clear, none of the TDs can do anything about this, so continually posting about it won't help. I've already been told by rds that it should be fixed by the end of the week but hopefully sooner. He's pestering the coder to get it fixed, and if the deadline passes, I'll bug him again for a fix. The TDs were not involved in submitting or consulting on the update that caused the problem, so we were just as in the dark about it going to happen as you all were.
I'm guessing they were just worried about making public games easier to find and didn't think there could be a bad result for tournament organizers and others.greenoaks wrote:i wasn't aware anyone thought you guys had anything to do with this.Night Strike wrote:So everyone's clear, none of the TDs can do anything about this, so continually posting about it won't help. I've already been told by rds that it should be fixed by the end of the week but hopefully sooner. He's pestering the coder to get it fixed, and if the deadline passes, I'll bug him again for a fix. The TDs were not involved in submitting or consulting on the update that caused the problem, so we were just as in the dark about it going to happen as you all were.
why weren't you asked to give input/feedback?