[CC5] KoRT vs TNC (36-25) of 61 - KoRT Win FINAL 3/9
Posted: Sun Nov 16, 2014 2:11 pm
[spoiler=Rules of Engagement]CC5 Round of 16 - KoRT vs TNC
Clan Contacts
KoRT: DaveKettering, Fishydance
TNC: Epitaph1
Setup Details
• 61 total games
• 20 doubles
• 20 triples
• 20 quads
• The 61st game will beTrips on a Random Map - Fog, Chained, No Spoils (does not count toward player game maximum)
Player Eligibility
• Each clan member can only participate in 20 games per clan war
• If a player plays for a clan in a given round, they are cup-tied for that round and cannot play for another clan in that round
• If the old clan of a player loses the round in which the player has played, that player is considered "eliminated" with their old clan and cannot play for another clan for the rest of the tournament.
•If the old clan of a player wins the last round in which the player has played with them, then they are not considered cup-tied at the conclusion of that war and are free to play with any other clan at the beginning of the next round of the tournament.
Default Rules
• Only game types allowed are "Teams".
• There will be no freestyle, speed, manual deployments, parachute fortifications, no fortifications, zombie spoils, or beta map games allowed.
• All forts, except "no forts" and "parachute" are allowed. Unlimited is permitted to a maximum of 50% of home games.
• There will be no round limits, unless otherwise noted.
• Trench is permitted in a maximum of 20% of home games (Any trench game must have a 30 round limit).
• Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads).
• No speed.
• Each clan will pick the map and settings for exactly half of the games.
• Betta maps, Lux, Doodle, and Mini Eurasia are not permitted.
• The 12 Hour FoW rule is in place. If the second team to join a foggy game also gets the first turn, they must hold their attack for 12 hours or until a member of the opposing team announces that they have taken their snapshot. Should that team accidentally break this agreement or if they are unable to wait 12 hours, then they will give all relevant information to their opponents in the game chat, including which territories were captured and the owner of all territories that would have been visible to the team going second. The agreement can be ignored if the enemy will not be losing a territory and is still able to see the map as it was on the original setup.
Miscellaneous Rules
• When games are sent, they must already be created by the home team. The home team will then have 48 hours to fully invite its players. The away clan will then have 48 hours to fill all the games. [Example: Sunday night exchange. Fully invited by home clan by Tuesday night. Fully invited by away clan by Thursday night.]
• Deliberately timing out in Escalating and Nuclear games to avoid taking a spoil will not be tolerated by any players. If a team breaks this rule the game must be re-made (unless the wronged clan wants the game to stand). Each subsequent violation during the Cup will result in a forfeit of the game.
• Any deemed abuse should be brought to the attention of the Cup Organizers immediately.
Schedule
Exchange Dates:
Set 1: Dec 7th
3 Doubles
3 Triples
4 Quads
Set 2: Dec 21st
3 Doubles
4 Triples
3 Quads
Set 3: Jan 4th
4 Doubles
3 Triples
3 Quads[/spoiler]
KoRT home Round 1 games
Dubs
[game]15119536[/game] D1: Texas [flat, unl, sunny] KoRT won
[game]15119542[/game] D2: 1982 [esc, chained, fog] KoRT won
[game]15119550[/game] D3: Conquer Rome [no spoils, chained, fog] TNC won
Trips
[game]15119566[/game] T1: Charleston [flat, chained, fog] TNC won
[game]15119572[/game] T2: New Zealand [esc, chained, fog, trench, 30 rnd] KoRT won
[game]15119599[/game] T3: WWll Europe [nuclear, unl, fog] KoRT won
Quads
[game]15119579[/game] Q1: Rail Europe [no spoils, chained, fog] TNC won
[game]15119582[/game] Q2: World 2.1 [nuclear, unl, fog] KoRT won
[game]15119592[/game] Q3: Battle of Actium [nuclear, unlimited, fog] KoRT won
[game]15119595[/game] Q4: Feudal Epic [esc, chained, fog] TNC won
TNC home round 1 games
Dubs
[game]15120740[/game] D1: Classic Cities: Pot Mosbi [ns,ch, fog] KoRT won
[game]15120739[/game] D2: England [ns,ch, fog] TNC won
[game]15120737[/game] D3: Northwest Passage [ns,ch, fog] KoRT won
Trips
[game]15120736[/game] T1: D-Day: Omaha Beach! [ns,ch, fog] TNC won
[game]15120733[/game] T2: Bamboo Jack [ns,ch, fog] TNC won
[game]15120732[/game] T3: Das Schloss [ns,ch, fog] TNC won
Quads
[game]15120731[/game] Q1: Pearl Harbor [ns,ch, fog] TNC won
[game]15120730[/game] Q2: Salem's Switch [ns,ch, fog] TNC won
[game]15120729[/game] Q3: Waterloo [ns,ch, fog] KoRT won
[game]15120728[/game] Q4: Northwest Passage [ns,ch, fog] KoRT won
KoRT Round 2 Home Games
Dubs
[game]15164566[/game] D1: Austerlitz [ns, ch, fog] KoRT won
[game]15164572[/game] D2: Berlin 1961 [ns, ch, fog] KoRT won
[game]15164573[/game] D3: City Mogul [Nuc, Adj, fog, trench, 30 rds] KoRT won
Trips
[game]15164576[/game] T1: WWll Gazala [ns, ch, fog] KoRT won
[game]15164578[/game] T2: Cairns Coral Coast [ns, ch, sunny] TNC won
[game]15164580[/game] T3: Feudal War [esc, ch, fog] TNC won
[game]15164583[/game] T4: Antarctica [ns, ch, fog] KoRT won
Quads
[game]15164586[/game] Q1: City Mogul [Nuc, Adj, fog, trench, 30 rds] KoRT won
[game]15164589[/game] Q2: USA 2.1 [ns, adj, fog, trench, 30 rds] KoRT won
[game]15164591[/game] Q3: Super Max Prison Riot [ns, ch, fog] KoRT won
TNC Round 2 Away Games
Dubs
[game]15200523[/game] D1: All Your Base are Belong to us [ns, ch, fog] KoRT won
[game]15200521[/game] D2: Baseball [ns, ch, fog] TNC won
[game]15200520[/game] D3: Arms Race [ns, ch, fog] TNC won
Trips
[game]15200579[/game] T1: Steamworks [ns, ch, fog] TNC won
[game]15200539[/game] T2: Clandemonium [ns, adj, fog] KoRT won
[game]15200538[/game] T3: WWll Poland [ns, ch, fog] TNC won
[game]15200535[/game] T4: Classic Cities, Pot Mosbi [ns, ch, fog] KoRT won
Quads
[game]15200545[/game] Q1: Route 66 [ns, ch, fog] TNC won
[game]15200543[/game] Q2: Middle Ages [ns, ch, fog] TNC won
[game]15200541[/game] Q3: Kings Court [ns, ch, fog] TNC won
KoRT Round 3 Home Games
Dubs
[game]15220541[/game] D1: WWll Eastern Front [esc, ch, fog] TNC won
[game]15213363[/game] D2: Age of Merchants [esc, ch, fog] KoRT won
[game]15213364[/game] D3: New Zealand [esc, unl, fog] KoRT won
[game]15213365[/game] D4: Arms Race [ns, ch, fog] TNC won
Trips
[game]15213367[/game] T1: Hive [nuc, unl, fog] KoRT won
[game]15213369[/game] T2: First Nations America [nuc, unl, fog] KoRT won
[game]15213371[/game] T3: Battle of Actium [nuc, unl, fog] KoRT won
Quads
[game]15213372[/game] Q1: Hive [nuc, unl, fog] KoRT won
[game]15213374[/game] Q2: First Nations America [nuc, unl, fog] KoRT won
[game]15213375[/game] Q3: Conquerman [nuc, unl, fog] KoRT won
TNC Round 3 Away Games
Dubs
[game]15213864[/game] D1: Feudal War [esc, ch, fog] TNC won
[game]15212288[/game] D2: Stalingrad [ns, ch, fog] KoRT won
[game]15212287[/game] D3: Waterloo [ns, ch, fog] KoRT won
[game]15212286[/game] D4: Unification Italy [ns, ch, fog] TNC won
Trips
[game]15212296[/game] T1: Forbidden City [ns, ch, fog] KoRT won
[game]15212295[/game] T2: Rail USA [ns, ch, fog] TNC won
[game]15212292[/game] T3: Three Kingdoms of Korea [ns, ch, fog] KoRT won
Quads
[game]15212306[/game] Q1: Rail Africa [ns, ch, fog] TNC won
[game]15212304[/game] Q2: Napoleonic Europe [ns, ch, fog] KoRT won
[game]15212299[/game] Q3: World 2.1 [ns, ch, fog] KoRT won
Tie Break Game
[game]15220709[/game] : Orient Express 1883 [ns, ch, fog] KoRT won
Clan Contacts
KoRT: DaveKettering, Fishydance
TNC: Epitaph1
Setup Details
• 61 total games
• 20 doubles
• 20 triples
• 20 quads
• The 61st game will beTrips on a Random Map - Fog, Chained, No Spoils (does not count toward player game maximum)
Player Eligibility
• Each clan member can only participate in 20 games per clan war
• If a player plays for a clan in a given round, they are cup-tied for that round and cannot play for another clan in that round
• If the old clan of a player loses the round in which the player has played, that player is considered "eliminated" with their old clan and cannot play for another clan for the rest of the tournament.
•If the old clan of a player wins the last round in which the player has played with them, then they are not considered cup-tied at the conclusion of that war and are free to play with any other clan at the beginning of the next round of the tournament.
Default Rules
• Only game types allowed are "Teams".
• There will be no freestyle, speed, manual deployments, parachute fortifications, no fortifications, zombie spoils, or beta map games allowed.
• All forts, except "no forts" and "parachute" are allowed. Unlimited is permitted to a maximum of 50% of home games.
• There will be no round limits, unless otherwise noted.
• Trench is permitted in a maximum of 20% of home games (Any trench game must have a 30 round limit).
• Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads).
• No speed.
• Each clan will pick the map and settings for exactly half of the games.
• Betta maps, Lux, Doodle, and Mini Eurasia are not permitted.
• The 12 Hour FoW rule is in place. If the second team to join a foggy game also gets the first turn, they must hold their attack for 12 hours or until a member of the opposing team announces that they have taken their snapshot. Should that team accidentally break this agreement or if they are unable to wait 12 hours, then they will give all relevant information to their opponents in the game chat, including which territories were captured and the owner of all territories that would have been visible to the team going second. The agreement can be ignored if the enemy will not be losing a territory and is still able to see the map as it was on the original setup.
Miscellaneous Rules
• When games are sent, they must already be created by the home team. The home team will then have 48 hours to fully invite its players. The away clan will then have 48 hours to fill all the games. [Example: Sunday night exchange. Fully invited by home clan by Tuesday night. Fully invited by away clan by Thursday night.]
• Deliberately timing out in Escalating and Nuclear games to avoid taking a spoil will not be tolerated by any players. If a team breaks this rule the game must be re-made (unless the wronged clan wants the game to stand). Each subsequent violation during the Cup will result in a forfeit of the game.
• Any deemed abuse should be brought to the attention of the Cup Organizers immediately.
Schedule
Exchange Dates:
Set 1: Dec 7th
3 Doubles
3 Triples
4 Quads
Set 2: Dec 21st
3 Doubles
4 Triples
3 Quads
Set 3: Jan 4th
4 Doubles
3 Triples
3 Quads[/spoiler]
KoRT home Round 1 games
Dubs
[game]15119536[/game] D1: Texas [flat, unl, sunny] KoRT won
[game]15119542[/game] D2: 1982 [esc, chained, fog] KoRT won
[game]15119550[/game] D3: Conquer Rome [no spoils, chained, fog] TNC won
Trips
[game]15119566[/game] T1: Charleston [flat, chained, fog] TNC won
[game]15119572[/game] T2: New Zealand [esc, chained, fog, trench, 30 rnd] KoRT won
[game]15119599[/game] T3: WWll Europe [nuclear, unl, fog] KoRT won
Quads
[game]15119579[/game] Q1: Rail Europe [no spoils, chained, fog] TNC won
[game]15119582[/game] Q2: World 2.1 [nuclear, unl, fog] KoRT won
[game]15119592[/game] Q3: Battle of Actium [nuclear, unlimited, fog] KoRT won
[game]15119595[/game] Q4: Feudal Epic [esc, chained, fog] TNC won
TNC home round 1 games
Dubs
[game]15120740[/game] D1: Classic Cities: Pot Mosbi [ns,ch, fog] KoRT won
[game]15120739[/game] D2: England [ns,ch, fog] TNC won
[game]15120737[/game] D3: Northwest Passage [ns,ch, fog] KoRT won
Trips
[game]15120736[/game] T1: D-Day: Omaha Beach! [ns,ch, fog] TNC won
[game]15120733[/game] T2: Bamboo Jack [ns,ch, fog] TNC won
[game]15120732[/game] T3: Das Schloss [ns,ch, fog] TNC won
Quads
[game]15120731[/game] Q1: Pearl Harbor [ns,ch, fog] TNC won
[game]15120730[/game] Q2: Salem's Switch [ns,ch, fog] TNC won
[game]15120729[/game] Q3: Waterloo [ns,ch, fog] KoRT won
[game]15120728[/game] Q4: Northwest Passage [ns,ch, fog] KoRT won
KoRT Round 2 Home Games
Dubs
[game]15164566[/game] D1: Austerlitz [ns, ch, fog] KoRT won
[game]15164572[/game] D2: Berlin 1961 [ns, ch, fog] KoRT won
[game]15164573[/game] D3: City Mogul [Nuc, Adj, fog, trench, 30 rds] KoRT won
Trips
[game]15164576[/game] T1: WWll Gazala [ns, ch, fog] KoRT won
[game]15164578[/game] T2: Cairns Coral Coast [ns, ch, sunny] TNC won
[game]15164580[/game] T3: Feudal War [esc, ch, fog] TNC won
[game]15164583[/game] T4: Antarctica [ns, ch, fog] KoRT won
Quads
[game]15164586[/game] Q1: City Mogul [Nuc, Adj, fog, trench, 30 rds] KoRT won
[game]15164589[/game] Q2: USA 2.1 [ns, adj, fog, trench, 30 rds] KoRT won
[game]15164591[/game] Q3: Super Max Prison Riot [ns, ch, fog] KoRT won
TNC Round 2 Away Games
Dubs
[game]15200523[/game] D1: All Your Base are Belong to us [ns, ch, fog] KoRT won
[game]15200521[/game] D2: Baseball [ns, ch, fog] TNC won
[game]15200520[/game] D3: Arms Race [ns, ch, fog] TNC won
Trips
[game]15200579[/game] T1: Steamworks [ns, ch, fog] TNC won
[game]15200539[/game] T2: Clandemonium [ns, adj, fog] KoRT won
[game]15200538[/game] T3: WWll Poland [ns, ch, fog] TNC won
[game]15200535[/game] T4: Classic Cities, Pot Mosbi [ns, ch, fog] KoRT won
Quads
[game]15200545[/game] Q1: Route 66 [ns, ch, fog] TNC won
[game]15200543[/game] Q2: Middle Ages [ns, ch, fog] TNC won
[game]15200541[/game] Q3: Kings Court [ns, ch, fog] TNC won
KoRT Round 3 Home Games
Dubs
[game]15220541[/game] D1: WWll Eastern Front [esc, ch, fog] TNC won
[game]15213363[/game] D2: Age of Merchants [esc, ch, fog] KoRT won
[game]15213364[/game] D3: New Zealand [esc, unl, fog] KoRT won
[game]15213365[/game] D4: Arms Race [ns, ch, fog] TNC won
Trips
[game]15213367[/game] T1: Hive [nuc, unl, fog] KoRT won
[game]15213369[/game] T2: First Nations America [nuc, unl, fog] KoRT won
[game]15213371[/game] T3: Battle of Actium [nuc, unl, fog] KoRT won
Quads
[game]15213372[/game] Q1: Hive [nuc, unl, fog] KoRT won
[game]15213374[/game] Q2: First Nations America [nuc, unl, fog] KoRT won
[game]15213375[/game] Q3: Conquerman [nuc, unl, fog] KoRT won
TNC Round 3 Away Games
Dubs
[game]15213864[/game] D1: Feudal War [esc, ch, fog] TNC won
[game]15212288[/game] D2: Stalingrad [ns, ch, fog] KoRT won
[game]15212287[/game] D3: Waterloo [ns, ch, fog] KoRT won
[game]15212286[/game] D4: Unification Italy [ns, ch, fog] TNC won
Trips
[game]15212296[/game] T1: Forbidden City [ns, ch, fog] KoRT won
[game]15212295[/game] T2: Rail USA [ns, ch, fog] TNC won
[game]15212292[/game] T3: Three Kingdoms of Korea [ns, ch, fog] KoRT won
Quads
[game]15212306[/game] Q1: Rail Africa [ns, ch, fog] TNC won
[game]15212304[/game] Q2: Napoleonic Europe [ns, ch, fog] KoRT won
[game]15212299[/game] Q3: World 2.1 [ns, ch, fog] KoRT won
Tie Break Game
[game]15220709[/game] : Orient Express 1883 [ns, ch, fog] KoRT won