[CC6] R2 S&M vs TNC - 30-13 [FINAL] 6/15
Posted: Sat Mar 05, 2016 2:29 pm
S&M Contacts: davekettering (Primary)
TNC Contacts: Cooldeals (Primary) Epitaph1 (Secondary)
[spoiler=Games]Set 1 - S&M
Dubs:
D1. [game]16432125[/game] --- 1982: esc, para, fog, tr, 30 rnds
D2. [game]16432131[/game] --- Conquer Rome: ns, ch, fog
D3. [game]16432133[/game] --- Monsters: para, ns, fog
Trips
T1. [game]16432138[/game] --- Europe 1914: ns, ch, fog
T2. [game]16432141[/game] --- New Zealand: esc, ch, fog
T3. [game]16432143[/game] --- Cricket: ns, ch, fog
T4. [game]16432145[/game] --- 1982: esc, para, fog, tr, 30 rnds
Quads
Q1. [game]16432148[/game] --- USA 2.1: ns, adj, fog, tr, 30 rnds
Q2. [game]16432154[/game] --- First Nations: esc, ch, fog
Q3. [game]16432156[/game] --- Peloppenesian War: ns, ch, fog
Q4. [game]16432157[/game] --- Waterloo: ns, ch, fog
Set 2 - S&M
Dubs:
D1: [game]16470309[/game] Arms Race - ns, ch, fog
D2: [game]16470310[/game] Age of Merchants -ns, ch, fog
D3: [game]16470311[/game] Berlin 1961 - ns, ch, fog
D4: [game]16470313[/game] Middle East - esc, ch, sunny
Trips:
T1: [game]16470314[/game] WW2 Europe - nuc, unl, fog
T2: [game]16470318[/game] Conquer Rome - ns, ch, fog
T3: [game]16470320[/game] Baltic Crusades - ns, ch, fog
Quads:
Q1: [game]16470323[/game] World 2.1 - nuc, unl, fog
Q2: [game]16470325[/game] Hive - nuc, unl, fog
Q3: [game]16470327[/game] Labyrinth - ns, ch, fog
Tie Breaker
TB1: [game]16470328[/game] Classic - ns, ch, sunny[/spoiler]
[spoiler=War Schedule]43 Games, including 1 Tie-Breaker game
21 Home Games
- 7 Doubles
- 7 Triples
- 7 Quads
Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
Round 2 begins Feb 28th for schedule timeline
Set 1 Exchange Date: March 13, 2016
3 doubles, 4 triples, 4 quads home games per clan
Set 2 Exchange Date: March 27, 2016
4 doubles. 3 triples, 3 quads home games per clan, plus tie breaker[/spoiler]
[spoiler=Rules and Settings ]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits
Trench is permitted to a maximum of of 3 home games in the first set
Parachute is permitted to a maximum of of 3 games overall
Unlimited is permitted to a maximum of of 3 games overall
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
New maps or settings that are implemented after the start of the Cup will be excluded from wars
Players can participate in a maximum of 14 games in total (including tiebreaker)
All other rules as per the main thread: https://www.conquerclub.com/forum/viewtopic.php?f=438&t=215510
*Changes from the standard rules are highlighted in red.[/spoiler]
TNC Contacts: Cooldeals (Primary) Epitaph1 (Secondary)
[spoiler=Games]Set 1 - S&M
Dubs:
D1. [game]16432125[/game] --- 1982: esc, para, fog, tr, 30 rnds
D2. [game]16432131[/game] --- Conquer Rome: ns, ch, fog
D3. [game]16432133[/game] --- Monsters: para, ns, fog
Trips
T1. [game]16432138[/game] --- Europe 1914: ns, ch, fog
T2. [game]16432141[/game] --- New Zealand: esc, ch, fog
T3. [game]16432143[/game] --- Cricket: ns, ch, fog
T4. [game]16432145[/game] --- 1982: esc, para, fog, tr, 30 rnds
Quads
Q1. [game]16432148[/game] --- USA 2.1: ns, adj, fog, tr, 30 rnds
Q2. [game]16432154[/game] --- First Nations: esc, ch, fog
Q3. [game]16432156[/game] --- Peloppenesian War: ns, ch, fog
Q4. [game]16432157[/game] --- Waterloo: ns, ch, fog
Set 2 - S&M
Dubs:
D1: [game]16470309[/game] Arms Race - ns, ch, fog
D2: [game]16470310[/game] Age of Merchants -ns, ch, fog
D3: [game]16470311[/game] Berlin 1961 - ns, ch, fog
D4: [game]16470313[/game] Middle East - esc, ch, sunny
Trips:
T1: [game]16470314[/game] WW2 Europe - nuc, unl, fog
T2: [game]16470318[/game] Conquer Rome - ns, ch, fog
T3: [game]16470320[/game] Baltic Crusades - ns, ch, fog
Quads:
Q1: [game]16470323[/game] World 2.1 - nuc, unl, fog
Q2: [game]16470325[/game] Hive - nuc, unl, fog
Q3: [game]16470327[/game] Labyrinth - ns, ch, fog
Tie Breaker
TB1: [game]16470328[/game] Classic - ns, ch, sunny[/spoiler]
[spoiler=War Schedule]43 Games, including 1 Tie-Breaker game
21 Home Games
- 7 Doubles
- 7 Triples
- 7 Quads
Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
Round 2 begins Feb 28th for schedule timeline
Set 1 Exchange Date: March 13, 2016
3 doubles, 4 triples, 4 quads home games per clan
Set 2 Exchange Date: March 27, 2016
4 doubles. 3 triples, 3 quads home games per clan, plus tie breaker[/spoiler]
[spoiler=Rules and Settings ]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits
Trench is permitted to a maximum of of 3 home games in the first set
Parachute is permitted to a maximum of of 3 games overall
Unlimited is permitted to a maximum of of 3 games overall
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
New maps or settings that are implemented after the start of the Cup will be excluded from wars
Players can participate in a maximum of 14 games in total (including tiebreaker)
All other rules as per the main thread: https://www.conquerclub.com/forum/viewtopic.php?f=438&t=215510
*Changes from the standard rules are highlighted in red.[/spoiler]