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[CC6] TOFU (37) vs (12) RET - TOFU Win FINAL 12/9

Posted: Fri May 20, 2016 5:02 am
by grt
Image vs Image

Link to auto-scoring:
http://www.conquerclub.com/public.php?m ... WarId=2298

Contacts:
TOFU - Kexor (Primary) rockfist (Secondary)
RET - The_Samurai (Primary) CaronylKluster (Secondary)

Round 2: 49 Games, including 1 Tie-Breaker Game
24 Home Games
  • 8 Doubles
  • 8 Triples
  • 8 Quads

Set 1 [created and exchanged by 30th May (3D,3T,6Q+tiebreaker]
Tiebreaker
[game]16617301[/game] Classic RET

TOFU
Dubs
[game]16617228[/game] WWI Gallipoli TOFU
[game]16617234[/game] Baltic Crusades TOFU
[game]16617245[/game] Feudal Epic TOFU
Trips
[game]16617272[/game] Salem's Switch TOFU
[game]16617274[/game] Battle Of Actium TOFU
[game]16617275[/game] D-Day: Omaha Beach! RET
Quads
[game]16617276[/game] WWI Gallipoli TOFU
[game]16617283[/game] WWII Europe TOFU
[game]16617286[/game] USA 2.1 TOFU
[game]16617294[/game] Conquer Man RET
[game]16617297[/game] Feudal Epic RET
[game]16617300[/game] First Nations Americas TOFU

RET
Dubs
[game]16617981[/game] World 2.1 TOFU
[game]16617982[/game] Feudal Epic TOFU
[game]16617983[/game] USApocalypse RET
Trips
[game]16617984[/game] Supermax: Prison Riot! RET
[game]16617985[/game] Spanish Armada TOFU
[game]16617987[/game] District of Alaska RET
Quads
[game]16617990[/game] Das Schloss TOFU
[game]16617991[/game] Hive TOFU
[game]16617993[/game] WWII Ardennes TOFU
[game]16617994[/game] Tribal War - Ancient Israel RET
[game]16617998[/game] Rail Asia TOFU
[game]16617999[/game] Peloponnesian War TOFU

Set 2 [created and exchanged by 20th June (5D,5T,2Q)]
TOFU
Dubs
[game]16665086[/game] Conquer Rome TOFU
[game]16665090[/game] Malta TOFU
[game]16665097[/game] Arms Race TOFU
[game]16665098[/game] Waterloo RET
[game]16665780[/game] Draknor - level 1 TOFU
Trips
[game]16665783[/game] WWII Europe TOFU
[game]16665785[/game] Europe 1914 RET
[game]16665786[/game] Conquer Man TOFU
[game]16665787[/game] First Nations Americas TOFU
[game]16665791[/game] Eurasia TOFU
Quads
Quads:
[game]16665794[/game] Battle of Actium TOFU
[game]16665796[/game] Salem's Switch TOFU

RET
Dubs
[game]16666760[/game] Das Schloss TOFU
[game]16666759[/game] The Temple of Jinn TOFU
[game]16666756[/game] Hive TOFU
[game]16666755[/game] Cairns Metro RET
[game]16666751[/game] Rail Australia TOFU
Trips
[game]16666799[/game] Conquer Rome TOFU
[game]16666798[/game] Clandemonium TOFU
[game]16666763[/game] The Temple of Jinn TOFU
[game]16666762[/game] WWII Australia RET
[game]16666761[/game] Salem's Switch TOFU
Quads
[game]16666802[/game] Middle Ages TOFU
[game]16666801[/game] Classic Cities: Pot Mosbi TOFU

[spoiler=Rules of Engagement]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)
Trench is permitted in a maximum of 50% of home games (negotiable)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets (negotiable)
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will not be in effect (negotiable, TO will not enforce any penalties for violations)
12 hour Fog of War in effect. The rule does not apply to conquest maps or those games where the team going first just deploys/forts without attacks.
If the rule is broken, the offending team has to reveal what was conquered (if any) and those territories that would have been otherwise visible. if not remedied, the offended team can opt for remake before playing their next turn. If opting for remake, the offended team has to make time-stamped post request in the game chat to make it valid.

New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)[/spoiler]
Maximum amount of games a player can participate in is 18
[spoiler= Player Usage]16 chakon
16 Chris98
15 rockfist
15 The_Samurai
12 grt
12 loutil
12 Ltrain
10 danervinsucks
10 schiballs
8 catnipdreams
8 Dako
8 Doc_Brown
8 fusibaseball
7 currahee68
7 hjelp
7 Redfelt
7 tankgirl99
6 EBConquer
6 Kexor
6 macbone
6 Namliam
6 riverj
5 cmbdiesel
5 hopalong
5 spanishclaret
5 theheadholes
5 trapyoung
4 CaronylKluster
4 jabajabba
4 jdmcinty
3 Bazza
3 casper
3 drpall
3 lokisgal
3 mikiesdios
3 puffball
3 superrag
3 TheProwler
2 Al B. Damned
2 Anthrax821
2 Blitzkrieg Frank
2 EASTOFEDEN
2 MudPuppy
2 PROFITS
2 Reaper616
2 thelord
2 wamd9060
1 cpusurfer
1 csol4846
1 elfish_lad
1 Godd
1 trlester[/spoiler]

Re: [CC6] Round 3: TOFU (0) vs (0) RET

Posted: Fri May 20, 2016 5:21 am
by The_Samurai
RET accepts the terms of war below.

grt wrote:Image vs Image

Link to auto-scoring:

Contacts:
TOFU - Kexor (Primary) Denise (Secondary)
RET - The_Samurai (Primary) CaronylKluster (Secondary)

Round 2: 49 Games, including 1 Tie-Breaker Game
24 Home Games
  • 8 Doubles
  • 8 Triples
  • 8 Quads

Set 1 [created and exchanged by 30th May (3D,3T,6Q+tiebreaker]
Tiebreaker
[game][/game] Classic

TOFU
Dubs
Trips
Quads

RET
Dubs
Trips
Quads

Set 2 [created and exchanged by 20th June (5D,5T,2Q)]
TOFU
Dubs
Trips
Quads

RET
Dubs
Trips
Quads

[spoiler=Rules of Engagement]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)
Trench is permitted in a maximum of 50% of home games (negotiable)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets (negotiable)
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will not be in effect (negotiable, TO will not enforce any penalties for violations)
12 hour Fog of War in effect. The rule does not apply to conquest maps or those games where the team going first just deploys/forts without attacks.
If the rule is broken, the offending team has to reveal what was conquered (if any) and those territories that would have been otherwise visible. if not remedied, the offended team can opt for remake before playing their next turn. If opting for remake, the offended team has to make time-stamped post request in the game chat to make it valid.

New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)[/spoiler]
Maximum amount of games a player can participate in is 18
[spoiler= Player Usage]TOFU

RET[/spoiler]

Re: [CC6] Round 3: TOFU (0) vs (0) RET

Posted: Fri May 20, 2016 5:24 am
by Donelladan
Good luck RET, I didn't bet on you in my bracket but I think you can do it and I'll cheer for you.
Merde :D

Re: [CC6] Round 3: TOFU (0) vs (0) RET

Posted: Fri May 20, 2016 5:29 am
by Arama86n
Greetings RET! Good luck, have fun.
And as always, please do try to avoid dripping blood on the carpet.

Re: [CC6] Round 3: TOFU (0) vs (0) RET

Posted: Fri May 20, 2016 5:36 am
by Kexor
[spoiler]
grt wrote:Image vs Image

Link to auto-scoring:

Contacts:
TOFU - Kexor (Primary) Denise (Secondary)
RET - The_Samurai (Primary) CaronylKluster (Secondary)

Round 2: 49 Games, including 1 Tie-Breaker Game
24 Home Games
  • 8 Doubles
  • 8 Triples
  • 8 Quads

Set 1 [created and exchanged by 30th May (3D,3T,6Q+tiebreaker]
Tiebreaker
[game][/game] Classic

TOFU
Dubs
Trips
Quads

RET
Dubs
Trips
Quads

Set 2 [created and exchanged by 20th June (5D,5T,2Q)]
TOFU
Dubs
Trips
Quads

RET
Dubs
Trips
Quads

[.spoiler=Rules of Engagement]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)
Trench is permitted in a maximum of 50% of home games (negotiable)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets (negotiable)
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will not be in effect (negotiable, TO will not enforce any penalties for violations)
12 hour Fog of War in effect. The rule does not apply to conquest maps or those games where the team going first just deploys/forts without attacks.
If the rule is broken, the offending team has to reveal what was conquered (if any) and those territories that would have been otherwise visible. if not remedied, the offended team can opt for remake before playing their next turn. If opting for remake, the offended team has to make time-stamped post request in the game chat to make it valid.

New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)[./spoiler]
Maximum amount of games a player can participate in is 18
[/spoiler]
TOFU confirms as well.

Good luck everyone :)

Re: [CC6] Round 3: TOFU (0) vs (0) RET

Posted: Fri May 20, 2016 6:04 am
by The_Samurai
haha t'es marrant, toi ! Mission impossible !?!

Happy warring, TOFU - Gonna be tough for us I guess, but we'll give our best shot. Let's make it dramatic ?! :lol:

Donelladan wrote:Good luck RET, I didn't bet on you in my bracket but I think you can do it and I'll cheer for you.
Merde :D

Re: [CC6] Round 3: TOFU (0) vs (0) RET

Posted: Fri May 20, 2016 1:30 pm
by Lindax
Approved.

Lx

[spoiler]
grt wrote:Image vs Image

Link to auto-scoring:

Contacts:
TOFU - Kexor (Primary) Denise (Secondary)
RET - The_Samurai (Primary) CaronylKluster (Secondary)

Round 2: 49 Games, including 1 Tie-Breaker Game
24 Home Games
  • 8 Doubles
  • 8 Triples
  • 8 Quads

Set 1 [created and exchanged by 30th May (3D,3T,6Q+tiebreaker]
Tiebreaker
[game][/game] Classic

TOFU
Dubs
Trips
Quads

RET
Dubs
Trips
Quads

Set 2 [created and exchanged by 20th June (5D,5T,2Q)]
TOFU
Dubs
Trips
Quads

RET
Dubs
Trips
Quads[/spoiler]

[spoiler=Rules of Engagement]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)
Trench is permitted in a maximum of 50% of home games (negotiable)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets (negotiable)
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will not be in effect (negotiable, TO will not enforce any penalties for violations)
12 hour Fog of War in effect. The rule does not apply to conquest maps or those games where the team going first just deploys/forts without attacks.
If the rule is broken, the offending team has to reveal what was conquered (if any) and those territories that would have been otherwise visible. if not remedied, the offended team can opt for remake before playing their next turn. If opting for remake, the offended team has to make time-stamped post request in the game chat to make it valid.

New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)[/spoiler]
Maximum amount of games a player can participate in is 18
[spoiler= Player Usage]TOFU

RET[/spoiler]

Re: [CC6] Round 3: TOFU (0) vs (0) RET

Posted: Fri May 20, 2016 1:49 pm
by hopalong
gl all

Re: [CC6] Round 3: TOFU (0) vs (0) RET

Posted: Sat May 21, 2016 4:23 am
by Arama86n
hopalong wrote:gl all

Are you feeling all right hop? :shock:
Not like you to be so sober, short, and to the point ;)
Maybe I've just come to expect a constant stream of greatness and giggles. I shall look at readjusting my expectations.

Re: [CC6] Round 3: TOFU (0) vs (0) RET

Posted: Tue May 24, 2016 10:11 pm
by hopalong
Arama86n wrote:
hopalong wrote:gl all

Are you feeling all right hop? :shock:
Not like you to be so sober, short, and to the point ;)
Maybe I've just come to expect a constant stream of greatness and giggles. I shall look at readjusting my expectations.


i was saving my wit and banter for ATN ... still readjusting to a new opponent that i am less familiar with.

fear not - i have plenty of verbal diarhea stored up for in-game chat.

Re: [CC6] Round 3: TOFU (0) vs (0) RET

Posted: Mon May 30, 2016 10:02 am
by Kexor
[spoiler=Set 1 - TOFU Home]Dubs:
WWI Galipolli (NS, C, F, Tr):[game]16617228[/game]
Baltic Crusades (NS, C, F, Tr):[game]16617234[/game]
Feudal Epic (NS, C, F, Tr):[game]16617245[/game]

Trips:
Salem (N, A, F, Tr):[game]16617272[/game]
Battle of Actium (NS, U, F):[game]16617274[/game]
D-Day Omaha Beach (NS, C, F):[game]16617275[/game]

Quads:
WWI Galipolli (NS, C, F, Tr):[game]16617276[/game]
WWII Europe (NS, U, F):[game]16617283[/game]
USA 2.1 (NS, A, F, Tr):[game]16617286[/game]
Conquerman (NS, U, F):[game]16617294[/game]
Feudal Epic (NS, C, F, Tr):[game]16617297[/game]
FNA (NS, U, F):[game]16617300[/game]

Tiebreaker:
Classic Trips (NS, C, S):[game]16617301[/game][/spoiler]

Here we go, good luck everyone!

Re: [CC6] Round 3: TOFU (0) vs (0) RET

Posted: Tue May 31, 2016 8:13 am
by The_Samurai
Here it goes ...

[spoiler=Set 1 - RET Home]Dubs:
World 2.1 (FR, P, F, Tr):[game]16617981[/game]
Feudal Epic (NS, P, F):[game]16617982[/game]
USApocalypse (NS, C, F):[game]16617983[/game]

Trips:
Supermax (FR, P, F):[game]16617984[/game]
Spanish Armada (E, U, F):[game]16617985[/game]
District of Alaska (NS, P, F):[game]16617987[/game]

Quads:
Das Schloss (NS, P, F, Tr):[game]16617990[/game]
Hive (NS, C, F, T):[game]16617991[/game]
WWII Ardennes (NS, C, F):[game]16617993[/game]
Tribal War Ancient Israel (NS, C, S):[game]16617994[/game]
Rail Asia (NS, C, F):[game]16617998[/game]
Pelop (E, P, F):[game]16617999[/game][/spoiler]

Happy warring, TOFU!

Re: [CC6] Round 3: TOFU (0) vs (0) RET

Posted: Sun Jun 12, 2016 7:59 am
by The_Samurai
Blood on the carpet on both sides: 1-1

Arama86n wrote:Greetings RET! Good luck, have fun.
And as always, please do try to avoid dripping blood on the carpet.

Re: [CC6] Round 3: TOFU (3) vs (2) RET

Posted: Wed Jun 15, 2016 10:35 am
by Ltrain
I reeeeally want to win this series... 2 of 5 of my games are almost over and will be wins. Yay!

Re: [CC6] Round 3: TOFU (3) vs (2) RET

Posted: Fri Jun 17, 2016 6:56 pm
by grt
Ltrain wrote:I reeeeally want to win this series... 2 of 5 of my games are almost over and will be wins. Yay!


Don't we all ;-)

3 of my games are over and all wins :mrgreen:

Re: [CC6] Round 3: TOFU (10) vs (5) RET

Posted: Thu Jun 30, 2016 2:55 pm
by loutil
I got the first set 15 - 7 for TOFU with 3 undecided.

Re: [CC6] Round 3: TOFU (12) vs (6) RET

Posted: Wed Jul 06, 2016 10:54 am
by Namliam
Arms Race dubs is a win! Cat and I rocked it! It was a very satisfying win!

Re: [CC6] Round 3: TOFU (24) vs (12) RET

Posted: Tue Jul 19, 2016 11:55 pm
by rockfist
It's official we are on to the semi finals.

Good war RET, cleanly played with no problems getting games filled on time ect.

Re: [CC6] Round 3: TOFU (24) vs (12) RET

Posted: Wed Jul 20, 2016 12:56 am
by hopalong
thnx for the war, RET.

Re: [CC6] Round 3: TOFU (24) vs (12) RET

Posted: Wed Jul 20, 2016 12:57 am
by IcePack
2/4 decided for the semis

Re: [CC6] Round 3: TOFU (26) vs (12) RET

Posted: Thu Jul 21, 2016 2:11 am
by The_Samurai
Well done, TOFU ! Pleasant war, except for the score ;-) Good luck in the next round !

Re: [CC6] Round 3: TOFU (26) vs (12) RET

Posted: Tue Jul 26, 2016 12:59 am
by Arama86n
The_Samurai wrote:Well done, TOFU ! Pleasant war, except for the score ;-) Good luck in the next round !


Cheers, good luck to you guys in your future endeavours.

Re: [CC6] Round 3: TOFU (31) vs (12) RET

Posted: Thu Jul 28, 2016 6:30 pm
by gigi_b
Holy cow!
This looks bad and I'm rather emphatic with you guys as I (we)'ve taken a similar beating from OSA. Came here following my predictions here viewtopic.php?f=438&t=213781&start=300#p4822198 (and you've f**ing cost me a point! why did you have to lose this badly?! :sick: )

Now, given the damage we've taken from you in the past I'm rather glad that we're not facing them in comps...just bad for the spirit...:D

Re: [CC6] Round 3: TOFU (31) vs (12) RET

Posted: Fri Jul 29, 2016 2:36 am
by The_Samurai
lol - yes we were slaughtered in this one. We're now facing TOP in MC1. Let's hope we don't visit the butchery again ... :D

gigi_b wrote:Holy cow!
This looks bad and I'm rather emphatic with you guys as I (we)'ve taken a similar beating from OSA. Came here following my predictions here viewtopic.php?f=438&t=213781&start=300#p4822198 (and you've f**ing cost me a point! why did you have to lose this badly?! :sick: )

Now, given the damage we've taken from you in the past I'm rather glad that we're not facing them in comps...just bad for the spirit...:D

Re: [CC6] Round 3: TOFU (37) vs (12) RET - [TOFU WINS]

Posted: Mon Sep 12, 2016 9:48 am
by grt
All games now finished. Well played all.