Dynamic fog/ fog with intel
Posted: Mon Feb 27, 2017 2:25 pm
Concise description:
- A new fog settings which allows the fog of war to incrementally lift during the game
- Incremental lifting of fog that would simulate the basic idea of "fog of war" in a more realistic manner.
- The basic analogy would be that in a game, as it progresses, players acquire knowledge about the map not solely restricted on what they actually "see"(border), but also on what their neighbour sees. It's more or less how "gathering intel" on a battlfield would work, or having a "spy".
- The actual implementation issue is debatable, but a simple way of doing this would be that each round the player would get to see one random region(and adjacencies) belonging to one of his neighbours.
- I've started to think about this after having some really bad tactical games that were multy-way, fog and especially on a large map. So this is specifically suited for settings like these ones.
- It's actually a very specific setting that would actually help games of this type. It would turn never-ending stacking games with practically 0 strategy involved (where no one moves/acts, you can't see anything and as a consequence either stack or if you decide to attacked it would basically be a move based on a whim not the state of the game) into more dynamic and enjoyable ones