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[CCX] R1: FALL (31) vs ICON (12) - FALL Wins - Final 5/20/20

Posted: Wed Jan 15, 2020 10:32 pm
by IcePack
CC10 Round 1 - FALL vs ICON

Image vs Image

43 Game War (Including 1 Tie Breaker)
14 Doubles, 14 Triples, 14 Quads and a Tie Breaker (Trips Classic Sunny Chained No Spoils created by FALL)
Exchanged:
R1: 2 Doubles 4 Triples 4 Quads Each
R2: 5 Doubles 3 Triples 3 Quads Each + TB

Clan War Page

Contacts
FALL
ICON

Schedule and Round Breakdown(s)

Round 1: Exchange Jan 26th by 2400 CCT
Round 2: Exchange Feb 9th by 2400 CCT
1 Week Maximum from the Exchange to Fill Aways

[spoiler=Default Rules and Settings]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable) see below "negotiated war terms"
All forts are allowed except "no forts" (negotiable) see below "negotiated war terms"
There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable) see below "negotiated war terms"
Trench is permitted in a maximum of 60% of home games (negotiable) see below "negotiated war terms"
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games

Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will not be in effect (negotiable, TO will not enforce any penalties for violations) see below "negotiated war terms"
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)

As has been allowed in the past, for each clan war clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Both clans need to agree on the adjusted rules/settings in the clan war thread before any games are started. Any deviation of the default rules/settings need to be posted in the clan war thread (see below for details). The TO, or another CD who is not involved in the clan war, need to approve the changes in the same thread. To avoid delay, please PM the TO once the changes have been posted.

Note: This ability to adjust rules only applies to individual war settings not to overall rules of CCX. For example, clans may not increase the number of games in their match, change the 6 week limit for having all games started, violate the 1 Clan Rule, etc.

IMPORTANT: If no deviations of defaults are agreed upon and posted within 1 week, the defaults stand.[/spoiler]
[spoiler=Negotiated War Terms]These Terms Override the Default Terms Listed Above and were specifically negotiated into the war:

  • Both clans agree to the 12 hour fog rule (Standard post what would have been seen and what you did if mistake happens. Applies to the teams joining 2nd if they get the start) If broken or not rectified, game re-made
  • No limit on number of trench games
  • Round limits are permitted, but not required on trench and no fort games (at the sending clans discretion)
  • All spoils are allowed (including Zombie)
  • All forts are allowed (including no forts)
[/spoiler]

Games
[spoiler=Round One]FALL Home
D Hive ESC C S [game]19623304[/game]
D AOR 2 NS C F [game]19623305[/game]
T Traf NS C F [game]19623413[/game]
T New World NS C F [game]19623331[/game]
T Cricket NS C F [game]19623309[/game]
T AYB ESC C F [game]19623314[/game]
Q Trench Warfare NS P F T [game]19623326[/game]
Q Vancouver NS P F T [game]19623322[/game]
Q W 2.1 NS C F [game]19623328[/game]
Q Philly NS C F T [game]19623325[/game]

ICON Home
D Forbidden City NS P F [game]19623357[/game]
D Operation Drug War NS C F T [game]19623356[/game]
T Rorke Drift NS C F [game]19623362[/game]
T 4 Star Meats NS C F T [game]19623364[/game]
T Napoleonic Europe FR U F T [game]19623372[/game]
T Battle Iraq! NS C F T [game]19623376[/game]
Q Supermax NS P F [game]19623460[/game]
Q Eurasia Nuk U F T [game]19623458[/game]
Q middle ages NS C F [game]19623449[/game]
Q Rail Europe NS C F [game]19623447[/game][/spoiler]
[spoiler=Round Two]FALL Home
D Conquer Rome NS C F [game]19657787[/game]
D TOG NS C F [game]19657786[/game]
D Feudal War ESC C F [game]19657788[/game]
D City Mogul NS A F T [game]19657789[/game]
D Clande NS C F [game]19657785[/game]
T F Epic ESC C T 30 rs [game]19657782[/game]
T Spanish Armada NS NF F T [game]19657779[/game]
T Poison Rome NS C F [game]19657778[/game]
Q Gallipoli NS C F [game]19657777[/game]
Q F Epic NS C F T [game]19657774[/game]
Q Baseball ESC C F [game]19657772[/game]

ICON Home
D Battle for Iraq! NS C F T [game]19658090[/game]
D Antarctica NS C F [game]19658125[/game]
D Woodboro NS C F [game]19658133[/game]
D Bamboo Jack Nu U F T [game]19658151[/game]
D Monsters ESC C F [game]19658163[/game]
T Third Crusade NS C F T [game]19658127[/game]
T Prohibition Chicago NS C F [game]19658136[/game]
T Northwest Passage NS P F T [game]19658145[/game]
Q Pot Mosbi NS C F [game]19658098[/game]
Q First Nation Americas Nuk U F T [game]19658100[/game]
Q Cairns Coral Coast FR C F T [game]19658105[/game]

Tie Breaker TB Classic NS C S [game]19657791[/game][/spoiler]

Image

Re: [CC10] R1: FALL vs ICON (Building)

Posted: Thu Jan 16, 2020 8:36 am
by iAmCaffeine
All good.

Re: [CC10] R1: FALL vs ICON (Building)

Posted: Thu Jan 16, 2020 9:00 am
by Lindax
Approved.

Lx

IcePack wrote:CC10 Round 1 - FALL vs ICON

Image vs Image

43 Game War (Including 1 Tie Breaker)
14 Doubles, 14 Triples, 14 Quads and a Tie Breaker (Trips Classic Sunny Chained No Spoils created by FALL)

[url]Clan War Page (Pending)[/url]

Contacts
FALL
ICON

Schedule and Round Breakdown(s)

Round 1: Exchange Jan 26th by 2400 CCT
Round 2: Exchange Feb 9th by 2400 CCT
1 Week Maximum from the Exchange to Fill Aways

[spoiler=Default Rules and Settings]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable) see blow "negotiated war terms"
Trench is permitted in a maximum of 60% of home games (negotiable) see below "negotiated war terms"
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games

Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will not be in effect (negotiable, TO will not enforce any penalties for violations) see below "negotiated war terms"
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)

As has been allowed in the past, for each clan war clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Both clans need to agree on the adjusted rules/settings in the clan war thread before any games are started. Any deviation of the default rules/settings need to be posted in the clan war thread (see below for details). The TO, or another CD who is not involved in the clan war, need to approve the changes in the same thread. To avoid delay, please PM the TO once the changes have been posted.

Note: This ability to adjust rules only applies to individual war settings not to overall rules of CCX. For example, clans may not increase the number of games in their match, change the 6 week limit for having all games started, violate the 1 Clan Rule, etc.

IMPORTANT: If no deviations of defaults are agreed upon and posted within 1 week, the defaults stand.[/spoiler]
[spoiler=Negotiated War Terms]These Terms Override the Default Terms Listed Above and were specifically negotiated into the war:

  • Both clans agree to the 12 hour fog rule (Standard post what would have been seen and what you did if mistake happens. Applies to the teams joining 2nd if they get the start) If broken or not rectified, game re-made
  • No limit on number of trench games
  • Round limits are permitted, but not required on trench and no fort games (at the sending clans discretion)
[/spoiler]

Games
[spoiler=Round One]Placeholder[/spoiler]
[spoiler=Round Two]Placeholder[/spoiler]

Image

Re: [CC10] R1: FALL vs ICON (Building)

Posted: Fri Jan 17, 2020 9:14 am
by shoop76
Lindax wrote:Approved.

Lx

IcePack wrote:CC10 Round 1 - FALL vs ICON

Image vs Image

43 Game War (Including 1 Tie Breaker)
14 Doubles, 14 Triples, 14 Quads and a Tie Breaker (Trips Classic Sunny Chained No Spoils created by FALL)

[url]Clan War Page (Pending)[/url]

Contacts
FALL
ICON

Schedule and Round Breakdown(s)

Round 1: Exchange Jan 26th by 2400 CCT
Round 2: Exchange Feb 9th by 2400 CCT
1 Week Maximum from the Exchange to Fill Aways

[spoiler=Default Rules and Settings]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable) see blow "negotiated war terms"
Trench is permitted in a maximum of 60% of home games (negotiable) see below "negotiated war terms"
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games

Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will not be in effect (negotiable, TO will not enforce any penalties for violations) see below "negotiated war terms"
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)

As has been allowed in the past, for each clan war clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Both clans need to agree on the adjusted rules/settings in the clan war thread before any games are started. Any deviation of the default rules/settings need to be posted in the clan war thread (see below for details). The TO, or another CD who is not involved in the clan war, need to approve the changes in the same thread. To avoid delay, please PM the TO once the changes have been posted.

Note: This ability to adjust rules only applies to individual war settings not to overall rules of CCX. For example, clans may not increase the number of games in their match, change the 6 week limit for having all games started, violate the 1 Clan Rule, etc.

IMPORTANT: If no deviations of defaults are agreed upon and posted within 1 week, the defaults stand.[/spoiler]
[spoiler=Negotiated War Terms]These Terms Override the Default Terms Listed Above and were specifically negotiated into the war:

  • Both clans agree to the 12 hour fog rule (Standard post what would have been seen and what you did if mistake happens. Applies to the teams joining 2nd if they get the start) If broken or not rectified, game re-made
  • No limit on number of trench games
  • Round limits are permitted, but not required on trench and no fort games (at the sending clans discretion)
[/spoiler]

Games
[spoiler=Round One]Placeholder[/spoiler]
[spoiler=Round Two]Placeholder[/spoiler]

Image


Privs granted. GL to both clans.

Re: [CC10] R1: FALL vs ICON (Pending Approval)

Posted: Fri Jan 17, 2020 4:36 pm
by iAmCaffeine
Adjusted terms are accepted.

Re: [CC10] R1: FALL vs ICON (Pending Approval)

Posted: Fri Jan 17, 2020 5:46 pm
by shoop76
iAmCaffeine wrote:Adjusted terms are accepted.


What has been adjusted?

Re: [CC10] R1: FALL vs ICON (Pending Approval)

Posted: Fri Jan 17, 2020 5:51 pm
by IcePack
shoop76 wrote:
iAmCaffeine wrote:Adjusted terms are accepted.


What has been adjusted?


There were minor changes, I’ve been working w Caff and Lx via PM.

Re: [CC10] R1: FALL vs ICON (Pending Approval)

Posted: Sat Jan 18, 2020 8:57 am
by Lindax
Approved with changes.

Lx

IcePack wrote:CC10 Round 1 - FALL vs ICON

Image vs Image

43 Game War (Including 1 Tie Breaker)
14 Doubles, 14 Triples, 14 Quads and a Tie Breaker (Trips Classic Sunny Chained No Spoils created by FALL)

[url]Clan War Page (Pending)[/url]

Contacts
FALL
ICON

Schedule and Round Breakdown(s)

Round 1: Exchange Jan 26th by 2400 CCT
Round 2: Exchange Feb 9th by 2400 CCT
1 Week Maximum from the Exchange to Fill Aways

[spoiler=Default Rules and Settings]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable) see below "negotiated war terms"
All forts are allowed except "no forts" (negotiable) see below "negotiated war terms"
There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable) see below "negotiated war terms"
Trench is permitted in a maximum of 60% of home games (negotiable) see below "negotiated war terms"
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games

Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will not be in effect (negotiable, TO will not enforce any penalties for violations) see below "negotiated war terms"
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)

As has been allowed in the past, for each clan war clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Both clans need to agree on the adjusted rules/settings in the clan war thread before any games are started. Any deviation of the default rules/settings need to be posted in the clan war thread (see below for details). The TO, or another CD who is not involved in the clan war, need to approve the changes in the same thread. To avoid delay, please PM the TO once the changes have been posted.

Note: This ability to adjust rules only applies to individual war settings not to overall rules of CCX. For example, clans may not increase the number of games in their match, change the 6 week limit for having all games started, violate the 1 Clan Rule, etc.

IMPORTANT: If no deviations of defaults are agreed upon and posted within 1 week, the defaults stand.[/spoiler]
[spoiler=Negotiated War Terms]These Terms Override the Default Terms Listed Above and were specifically negotiated into the war:

  • Both clans agree to the 12 hour fog rule (Standard post what would have been seen and what you did if mistake happens. Applies to the teams joining 2nd if they get the start) If broken or not rectified, game re-made
  • No limit on number of trench games
  • Round limits are permitted, but not required on trench and no fort games (at the sending clans discretion)
  • All spoils are allowed (including Zombie)
  • All forts are allowed (including no forts)
[/spoiler]

Games
[spoiler=Round One]Placeholder[/spoiler]
[spoiler=Round Two]Placeholder[/spoiler]

Image

Re: [CC10] R1: FALL vs ICON (R1 Jan 26)

Posted: Wed Jan 22, 2020 6:01 pm
by Swimmerdude99
Can we please change the title to CCX so we don't look like goons?

Re: [CC10] R1: FALL vs ICON (R1 Jan 26)

Posted: Sun Jan 26, 2020 7:18 pm
by IcePack
Round 1 is exchanged, I'll edit the OP tomorrow w/ games etc.

Re: [CC10] R1: FALL vs ICON [1:1] (R2 Exchange)

Posted: Sun Feb 09, 2020 4:47 pm
by IcePack
Looks like ICON got first blood:

[game]19623357[/game] 2020-02-08 08:53:36 - aaronvollrath, donkeyman won the game
[game]19623305[/game] 2020-02-09 08:45:55 - *Pixar*, swimmerdude99 won the game

Round 2 is being exchanged today, official score is 1-1 =D>

Re: [CC10] R1: FALL vs ICON [3:2] (R2 Away Invites)

Posted: Sun Feb 16, 2020 10:08 am
by IcePack
Away game invites go out today. Current score is 3-2 for FALL

Re: [CC10] R1: FALL vs ICON [3:2] (R2 Away Invites)

Posted: Sun Feb 16, 2020 3:15 pm
by iAmCaffeine
Just finished sending our away invites out. Looking pretty close so far.

Re: [CC10] R1: FALL vs ICON [3:2]

Posted: Tue Feb 18, 2020 2:01 pm
by IcePack
All games underway

Re: [CC10] R1: FALL vs ICON [4:2]

Posted: Tue Feb 18, 2020 6:50 pm
by *Pixar*
[game]19658133[/game] has Fallen

Re: [CC10] R1: FALL vs ICON [5:2]

Posted: Wed Feb 19, 2020 11:54 pm
by IcePack
AYB has Fallen! =D>

Re: [CC10] R1: FALL vs ICON [7:3]

Posted: Fri Feb 21, 2020 2:53 pm
by IcePack
Vancouver has Fallen! =D>

Re: [CC10] R1: FALL vs ICON [8:3]

Posted: Sat Feb 22, 2020 11:56 am
by IcePack
Nap Euro has Fallen

Re: [CC10] R1: FALL vs ICON [9:3]

Posted: Mon Feb 24, 2020 7:48 pm
by GoranZ
Middle Ages has Fallen

Re: [CC10] R1: FALL vs ICON [9:3]

Posted: Tue Feb 25, 2020 2:33 pm
by iAmCaffeine
you've missed 4 other opportunities to post about fallen games, you guys ok?

Re: [CC10] R1: FALL vs ICON [9:3]

Posted: Tue Feb 25, 2020 2:59 pm
by IcePack
iAmCaffeine wrote:you've missed 4 other opportunities to post about fallen games, you guys ok?


I’m sure we will manage, how about you guys? You alive?

Re: [CC10] R1: FALL vs ICON [9:3]

Posted: Tue Feb 25, 2020 3:01 pm
by iAmCaffeine
we're good, by my count it's a lot closer than the current score indicates

Re: [CC10] R1: FALL vs ICON [9:3]

Posted: Tue Feb 25, 2020 3:08 pm
by IcePack
Well that would at least make it more interesting

Re: [CC10] R1: FALL vs ICON [9:3]

Posted: Tue Feb 25, 2020 3:09 pm
by iAmCaffeine
i agree, conquest maps are largely quite boring

Re: [CC10] R1: FALL vs ICON [9:3]

Posted: Tue Feb 25, 2020 3:12 pm
by IcePack
They can be especially if it takes a long time for people to take the turns. Really drags them out