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[CCXV] Rd 2 - REP vs ATL - 0-0 of 49
Posted: Sat Mar 22, 2025 1:22 pm
by Keefie

vs
War Page: To be added
49 Game War
16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game
Contacts
[color=#FF0000]REP[/color]
1st contact and privs holder: [player]swimmerdude99[/player]
2nd contact and privs holder: [player]Keefie[/player]
[color=#0000FF]ATL[/color]
1st contact and privs holder: [player]queen victorious[/player]
2nd contact and privs holder: [player]Tin Trumpet[/player]
Schedule and Round Breakdown
Two rounds
March 16th - 6 week schedule begins
1st Set - Sunday 6th April
To be filled by Sunday 13th April
[color=#0000FF]2nd Set - Saturday 19th April
To be filled by Saturday 26th April[/color]
April 20th - 5 week deadline - All 1st set games [b]MUST[/b] be filled by midnight CC Time
April 27th - 6 week deadline - All 2nd set games [b]MUST[/b] be filled by midnight CC Time
Round One - 24 games - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 24 games - 4 Dubs + 4 Trips + 4 Quads chosen by each clan plus a Tie-breaker (Trips Classic, ns, chained, sunny created by REP
War Terms
[b]The competitions default rules will be unchanged for this war.[/b]
[*]Only game types allowed are "Teams". (Polymorphic is not considered a team game)
[*]All games must have automatic initial troop deploy. (no manual)
[*]All games must be sequential. (no freestyle)
[*]All games must have 24 hour round length. (no speed)
[*]All spoils are allowed except zombie spoils. (negotiable)
[*]All forts are allowed except "no forts".
[*]There is no limit on the number of trench games allowed per war.
[*]Round limits are not allowed.
[*]Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
[*]Beta maps are not allowed.
[*]Each clan will pick the map and settings for exactly half of the games.
[*]Games will be exchanged in 2 sets.
[*]In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
[*]At least half of the quads games will be exchanged in the first set.
[*]12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue. (negotiable - TO will allow, but will NOT monitor nor enforce the rule)
Player Eligibility:
Maximum games to be played, not counting the tiebreak game, is 18 games.
Re: [CCXV] Rd 2 - REP vs ATL - 0-0 of 49
Posted: Sat Mar 22, 2025 9:51 pm
by groovysmurf
Since not default, the schedule needs to be colored, please.
Also, as this is Round 2, players are allowed to be in 18 games, not counting the tie-breaker.
Re: [CCXV] Rd 2 - REP vs ATL - 0-0 of 49
Posted: Sat Mar 22, 2025 10:17 pm
by queen victorious
Atlantis has read and agrees to all dates and rules.
Good luck to everyone!
Re: [CCXV] Rd 2 - REP vs ATL - 0-0 of 49
Posted: Sun Mar 23, 2025 2:48 am
by groovysmurf
Approved
Keefie wrote:
vs
War Page: To be added
49 Game War
16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game
Contacts
[color=#FF0000]REP[/color]
1st contact and privs holder: [player]swimmerdude99[/player]
2nd contact and privs holder: [player]Keefie[/player]
[color=#0000FF]ATL[/color]
1st contact and privs holder: [player]queen victorious[/player]
2nd contact and privs holder: [player]Tin Trumpet[/player]
Schedule and Round Breakdown
Two rounds
March 16th - 6 week schedule begins
1st Set - Sunday 6th April
To be filled by Sunday 13th April
[color=#0000FF]2nd Set - Saturday 19th April
To be filled by Saturday 26th April[/color]
April 20th - 5 week deadline - All 1st set games [b]MUST[/b] be filled by midnight CC Time
April 27th - 6 week deadline - All 2nd set games [b]MUST[/b] be filled by midnight CC Time
Round One - 24 games - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 24 games - 4 Dubs + 4 Trips + 4 Quads chosen by each clan plus a Tie-breaker (Trips Classic, ns, chained, sunny created by REP
War Terms
[b]The competitions default rules will be unchanged for this war.[/b]
[*]Only game types allowed are "Teams". (Polymorphic is not considered a team game)
[*]All games must have automatic initial troop deploy. (no manual)
[*]All games must be sequential. (no freestyle)
[*]All games must have 24 hour round length. (no speed)
[*]All spoils are allowed except zombie spoils. (negotiable)
[*]All forts are allowed except "no forts".
[*]There is no limit on the number of trench games allowed per war.
[*]Round limits are not allowed.
[*]Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
[*]Beta maps are not allowed.
[*]Each clan will pick the map and settings for exactly half of the games.
[*]Games will be exchanged in 2 sets.
[*]In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
[*]At least half of the quads games will be exchanged in the first set.
[*]12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue. (negotiable - TO will allow, but will NOT monitor nor enforce the rule)
Player Eligibility:
Maximum games to be played, not counting the tiebreak game, is 18 games.