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OLD-SCHOOL RISK CHALLENGE (1600+ Points)
Posted: Fri May 15, 2009 6:58 pm
by fuzzball
ANYONE KEEN FOR SOME OLD-SCHOOL RISK?
Classic Art - 6 Players, Standard, Sequential, Flat Rate, Chained, Sunny
[game]4904641[/game]
[game]4904645[/game]
[game]4904648[/game]
[game]4904651[/game]
No Password!
Re: OLD-SCHOOL RISK CHALLENGE (1600+ Points)
Posted: Sat May 16, 2009 5:25 am
by Bruceswar
every last one of these games will end up locked up. Just the way it works with CC.
Re: OLD-SCHOOL RISK CHALLENGE (1600+ Points)
Posted: Sat May 16, 2009 8:19 am
by fuzzball
What do you mean by locked up?
Re: OLD-SCHOOL RISK CHALLENGE (1600+ Points)
Posted: Sat May 16, 2009 8:50 am
by Bruceswar
fuzzball wrote:What do you mean by locked up?
100% stale mate... that map and settings if played correctly goes into a never ending game.
Re: OLD-SCHOOL RISK CHALLENGE (1600+ Points)
Posted: Sat May 16, 2009 10:01 am
by karelpietertje
Bruceswar wrote:fuzzball wrote:What do you mean by locked up?
100% stale mate... that map and settings if played correctly goes into a never ending game.
not 100%... but I would advise you to invite 1 or 2 cooks to rumble it up a bit.
the smart people will stop attacking eachother to save troops. the stalemate is born

which is strange... on the board game in real life, that never happened to me and my friends! guess we were playing like cooks

Re: OLD-SCHOOL RISK CHALLENGE (1600+ Points)
Posted: Sat May 16, 2009 3:35 pm
by Dako
When you play RISK offline you have time limits - that's why games will end some moment anyway. Here on CC they can last for an unlimited time.
Re: OLD-SCHOOL RISK CHALLENGE (1600+ Points)
Posted: Sun May 17, 2009 1:43 pm
by fuzzball
Interesting... is there any way to take the password off a game once it has been created? I love the old-school format.