Conquer Club

Luxembourg [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Postby Ruben Cassar on Sat Jun 07, 2008 12:26 pm

max is gr8 wrote:I have one small question, why didn't you take advantage of the possibilities of adding banks, to add a new bonus. (Also Luxembourg city should be neutral at start.)


Luxembourg City starts as neutral. It is also stated in the map legend that it starts as a neutral.
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Postby sam_levi_11 on Sun Jun 08, 2008 12:39 pm

Ruben Cassar wrote:
gimil wrote:SO rubby, is your plan to make a map of every european country?


No not every country because someone has already done Scotland, Portugal, Italy, etc! :p


may i request turkey or a city map of....whats it called....istanbul? the one divied into two conts...asia and europe. just i think the escalting bonus' would make more interesting maps than many others.
User avatar
Sergeant 1st Class sam_levi_11
 
Posts: 2872
Joined: Mon Dec 11, 2006 2:48 pm

Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Postby RjBeals on Tue Jun 10, 2008 3:32 pm

So I guess this will be headed over to FF soon ?
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Postby AndyDufresne on Tue Jun 10, 2008 4:58 pm

              Final Forge

---The Luxembourg Map has reached the ā€˜Final Forgeā€™ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.

              Image

--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Postby AndyDufresne on Tue Jun 10, 2008 5:00 pm

Sorry, been busy with the site-wide update and various other duties!

edbeard wrote:I still say that border makes no sense (you know which one). But, at the least a 'Luxembourg City is not part of the Letzebuerg bonus' line is needed if you don't change the border.


I agree with Edbeard here. Consistency, even if it is "clear."


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Luxembourg - map on page 1 & 13 [Final Forge]

Postby lanyards on Tue Jun 10, 2008 5:02 pm

Congrats. Looks nice.

--lanyards
Image
WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewtopic.php?f=529&t=226714
User avatar
Major lanyards
 
Posts: 1378
Joined: Sat Feb 24, 2007 1:31 am
2

Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Postby Ruben Cassar on Tue Jun 10, 2008 5:48 pm

AndyDufresne wrote:Sorry, been busy with the site-wide update and various other duties!

edbeard wrote:I still say that border makes no sense (you know which one). But, at the least a 'Luxembourg City is not part of the Letzebuerg bonus' line is needed if you don't change the border.


I agree with Edbeard here. Consistency, even if it is "clear."


--Andy


Thanks Andy. I noticed you are very active in other sections of the forum much more than used to be before.

Agreed on the second point. I will add that line. Sorry Ed I think I actually missed your original post...must have been exams' pressure!
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Re: Luxembourg - map on page 1 & 13 [Final Forge]

Postby RjBeals on Tue Jun 10, 2008 8:56 pm

=D>

Congrats Ruben. Now make sure to finish this one all by yourself ;)
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Luxembourg - map on page 1 & 13 [Final Forge]

Postby yeti_c on Wed Jun 11, 2008 2:39 am

Ah - Congrats Ruben...

I Guess it's time for me to do something then!!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Luxembourg - map on page 1 & 13 [Final Forge]

Postby Ruben Cassar on Wed Jun 11, 2008 8:17 am

Okay this is the latest version of the map.

Version 1.13 Small
Image

Version 1.3 Big
Image
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Re: Luxembourg - map on page 1 & 14 [Final Forge]

Postby yeti_c on Wed Jun 11, 2008 8:55 am

I'll be doing this on Friday.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Luxembourg - map on page 1 & 14 [Final Forge]

Postby yeti_c on Thu Jun 12, 2008 10:47 am

Initial XML done...

http://www.fileden.com/files/2008/1/19/ ... mbourg.xml

Summary: 0 errors and 0 warnings detected in luxembourg.xml (6 continents, 19 territories)

Need to do Co-ordinates... are you doing those Ruben or do you want me to do it?

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Luxembourg - map on page 1 & 14 [Final Forge]

Postby yeti_c on Sat Jun 14, 2008 2:37 am

OK XML done...

(You may need to refresh this page)
http://www.fileden.com/files/2008/1/19/ ... mbourg.xml

Fixed -> Special chars
Neutral 3 in Lux
Co-ords.

Should be done now Ruben... I'll let you tweak any co-ords that are a pixel out though!!

Note - centering the small was easier than centering the large!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Luxembourg - map on page 1 & 14 [Final Forge]

Postby Ruben Cassar on Sat Jun 14, 2008 5:24 am

The armies seem pretty centred to me but I'm no expert.

These are the images:

Small version

Image


Large Version

Image
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Re: Luxembourg - map on page 1 & 14 [Final Forge]

Postby yeti_c on Sat Jun 14, 2008 5:50 am

Might be worth throwing up some 88 examples - as they're easy to tell.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Luxembourg - map on page 1 & 14 [Final Forge]

Postby Ruben Cassar on Sat Jun 14, 2008 8:03 am

Small Version with 88s

Image


Large Version with 88s

Image
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Re: Luxembourg - map on page 1 & 15 [Final Forge] - XML complete

Postby fireedud on Sat Jun 14, 2008 11:58 am

I don't see anything wrong with them.
me have no sig
Cook fireedud
 
Posts: 1704
Joined: Fri Mar 02, 2007 10:06 pm

Re: Luxembourg - map on page 1 & 15 [Final Forge] - XML complete

Postby t-o-m on Sat Jun 14, 2008 2:23 pm

small version:

troisvierges (at the top) is 1 pixel (or 2?) too low. need to be moved up

and on the large - i find it too hard to tell
User avatar
Major t-o-m
 
Posts: 2916
Joined: Sat Mar 22, 2008 2:22 pm

Re: Luxembourg - map on page 1 & 15 [Final Forge] - XML complete

Postby Unit_2 on Sat Jun 14, 2008 11:11 pm

Wow that was fast...
Image
User avatar
Private Unit_2
 
Posts: 1814
Joined: Sun Jan 14, 2007 12:59 pm
Location: Pennsylvania, U.S.A, North America, Earth, Milky Way, Universe.

Re: Luxembourg - map on page 1 & 15 [Final Forge] - XML complete

Postby sam_levi_11 on Mon Jun 16, 2008 8:17 am

surely letzebuerg should be worth 4?

it borders 8 terits and has 4 places top defend out of 4.
User avatar
Sergeant 1st Class sam_levi_11
 
Posts: 2872
Joined: Mon Dec 11, 2006 2:48 pm

Re: Luxembourg - map on page 1 & 15 [Final Forge] - XML complete

Postby danfrank on Mon Jun 16, 2008 8:36 am

The Graphics are nice.. A 19 territory map??? Thats it!! How BORING!!!!!!
Corporal 1st Class danfrank
 
Posts: 611
Joined: Mon Dec 24, 2007 1:19 am

Re: Luxembourg - map on page 1 & 14 [Final Forge]

Postby Ruben Cassar on Mon Jun 16, 2008 9:11 am

Here are the latest images of the map and a link to the XML.

Small Version with 88s

Image


Large Version with 88s

Image


XML

http://rcassar.diinoweb.com/files/luxembourg.xml
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Re: Luxembourg - map on page 1 & 15 [Final Forge] - XML complete

Postby oaktown on Thu Jun 19, 2008 12:42 am

sam_levi_11 wrote:surely letzebuerg should be worth 4?

it borders 8 terits and has 4 places top defend out of 4.

I fine with it as is... it's only one more territory to defend than the +2 regions.
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Luxembourg - (I, Gr, Gp, FF) XML ready for stamping!

Postby AndyDufresne on Mon Jun 23, 2008 8:50 pm

Image

Thanks Forza!


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Luxembourg - (I, Gr, Gp, FF) XML ready for stamping!

Postby AndyDufresne on Tue Jun 24, 2008 1:15 pm

Final images, Ruben?


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users

cron