Moderator: Cartographers
thenobodies80 wrote:Oneyed, remember to make this map very very special and unique.
thenobodies80 wrote:We already have this map http://maps.conquerclub.com/Europe_1914b.L.jpg and it's a solid rock of CC, so if you want to add a similar map (at least for what concerns the zone represented) be sure to create something people will want to play. You can't pretend people won't make a comparision.
thenobodies80 wrote:It's just an advice....I'm not saying the map is shit...far from me. I can see some interesting concepts into it, but I bet many on the site will say:
thenobodies80 wrote:"Oh no, another europe map!"
I think you get what I mean.
Nobodies
is area so important? not unique bonuses or gameplay?
koontz1973 wrote:Size of map itself, you will never get 88s in some territs and 888s go over each other in places. So a redraw will be needed for some territs. I know this as I checked.
koontz1973 wrote:A.M. the 88 does not fit into the territ, the 888 will go over Serbia. This is not the only place. Their are quite a few other.
HardAttack wrote:To the map designer's attention;
the territory name 'tekir' next to the istanbul... Tekirdag is the correct name but not tekir.
Oneyed wrote:koontz1973 wrote:...ok but plenty of maps are tested only by 88s.
Oneyed
cairnswk wrote:Oneyed. All maps for some years now have the 888 test applied, it has become the standard test, not the 88 one. this is because some players choose to use the cololur indicator in front of the digits i.e. g88
88s are used only for centering digits on army circles.
If an 888 digit writes over the name of territory or another 888 or other important information on the map, then it must be adjusted somehow.
Arama86n wrote:I see no Map medal, so this would be your first? That's a really impressive start for your first map, and I'm sure there are many that won't mind another WWI map, not like their are dozens to choose from.
Keep at it
Btw I *really* like the map visually, it's very attractive. I'll have to indulge in the specifics of game play at a later date, don't have time tonight.
There were four main landing forces:
Australian and New Zealand Army Corps (ANZACs)
the British 29th Division
the French Oriental Expeditionary Corps
the Royal Naval Division.
The total number of men to be landed was about 75,000.
These troops came from:
Britain ā with Regiments formed in England, Scotland, Ireland
and Wales;
the British Empire ā mainly from Australia and New Zealand,
but with troops also from Newfoundland, Ceylon (the English
Plantersā Rifle Corps), India (the Indian Mule Cart Corps),
and Malta;
France and some African colonial troops from Algeria,
Morocco, Senegal; and
Palestine ā Russian and Syrian Jewish refugees (the Zion
Mule Corps).
from http://www.cityofart.net/bship/deutsch.html#baseGermany had three dockyards: at Kiel and Wilhelmshaven, and a much smaller facility at Danzig. The High Seas Fleet made its home port at Wilhelmshaven, Germany's principal North Sea base, on the Jade Bay near Hamburg.
As Italy entered the war on 23 May 1915, the situation of her forces in the colonies was critical. Italian Somaliland was far from being pacified, and in Cyrenaica the Italian forces were confined to some separated points on the coast. In Tripolitania and Fezzan, the story has a different beginning. In August 1914 the Italian forces reached Ghat, that is, conquered most of western Libya. But in November 1914, this advance turned into a general retreat, and on 7 April and 28 April, they suffered two reverses at Wadi Marsit (near Mizda) and al-Qurdabiya (near Sirte) respectively. By August 1915, the situation in Tripolitania was similar to that of Cyrenaica. The conquest of Libya was not resumed until January 1922.
cairnswk wrote:1. If you examine my WWI Ottoman Empire map you'll find that influence for the war encompassed the Arabaian Peninsular and Palestine areas also. This is where the famous story of Lawrence of Arabia comes from.
cairnswk wrote:2. Australian troops for Gallipoli initally came from Egypt, not London.
cairnswk wrote:3. If you read this document http://www.dva.gov.au/commems_oawg/comm ... _Unit3.pdf
you'll find there were other troops involved in Gallipoli,There were four main landing forces:
Australian and New Zealand Army Corps (ANZACs)
the British 29th Division
the French Oriental Expeditionary Corps
the Royal Naval Division.
The total number of men to be landed was about 75,000.
These troops came from:
Britain ā with Regiments formed in England, Scotland, Ireland
and Wales;
the British Empire ā mainly from Australia and New Zealand,
but with troops also from Newfoundland, Ceylon (the English
Plantersā Rifle Corps), India (the Indian Mule Cart Corps),
and Malta;
France and some African colonial troops from Algeria,
Morocco, Senegal; and
Palestine ā Russian and Syrian Jewish refugees (the Zion
Mule Corps).
cairnswk wrote:4. The german fleet was not based in Berlin. You could put another territory in near Hamburg at Wilhelmshaven as the German Fllet Base, and call that territory you have in the North Seafrom http://www.cityofart.net/bship/deutsch.html#baseGermany had three dockyards: at Kiel and Wilhelmshaven, and a much smaller facility at Danzig. The High Seas Fleet made its home port at Wilhelmshaven, Germany's principal North Sea base, on the Jade Bay near Hamburg.
cairnswk wrote:the Battle of Jutland which is the major skimish between Britain and Germany in 1916.
cairnswk wrote:5. the English fleet base was based mainly at Plymouth not London.
cairnswk wrote:6. The Russians had a naval fleet operating in the Baltic and Black Sea which are areas that saw combat skirmishes - you haven't mentioned these
cairnswk wrote:7. Spain was neutral in WWI, but lost many tonnes of cargo to the German U-boats. That could be a feature somehow operating in the Altantic Ocean, and give reason to increase the size of the map so that the naval line from England goes properly through the Med. Sea. and not over Spain.
cairnswk wrote:8. the italian campaign seems confined to Northern Italy http://en.wikipedia.org/wiki/Italian_Ca ... d_War_I%29
in the Eastern Alps and northern Dalmatia.
This piece from http://en.wikipedia.org/wiki/Italy_in_World_War_I shows that Italy also had problems in Africa.As Italy entered the war on 23 May 1915, the situation of her forces in the colonies was critical. Italian Somaliland was far from being pacified, and in Cyrenaica the Italian forces were confined to some separated points on the coast. In Tripolitania and Fezzan, the story has a different beginning. In August 1914 the Italian forces reached Ghat, that is, conquered most of western Libya. But in November 1914, this advance turned into a general retreat, and on 7 April and 28 April, they suffered two reverses at Wadi Marsit (near Mizda) and al-Qurdabiya (near Sirte) respectively. By August 1915, the situation in Tripolitania was similar to that of Cyrenaica. The conquest of Libya was not resumed until January 1922.
cairnswk wrote:9. There is no reference on your map to some of these major battles http://en.wikipedia.org/wiki/List_of_mi ... orld_War_I
that took place.
cairnswk wrote:In short and to be somewhat blunt (but not to offend )...the map seems like simply another map of Europe with some WWI territories marked on it that you may possibly develop some special gameplay on.
cairnswk wrote:If you really want to create an excellent map for WWI based around Europe, then please include a good majority of these reference battles and then name the map WWI - Europe and (Africa). I realise you can't include everything, but a good majority would be appropriate.
[/quote]cairnswk wrote:And yes... it would be important to get it supersized.
Please rethink your plans here.
Funkyterrance wrote:My thoughts:
...The thing is I agree that World War I has been done to death in a general way but you could totally just give a new spin and have something unique. Either that or abandon the whole WWI theme and just take this excellent look/feel and transfer it to a completely different setting.
Cheers,
-FT
HardAttack wrote:personally i hate, and avoid playing of those so-called supersize maps...
i m not meaning territory counts to be the scale to call a map supersize but the map itself, pixels and how large it is laid on the screen thing i m speaking here...really it annoys scrolling down reading game chat then looking map again, to make it scroll back up to the map etc...
as long as possible, please lets keep map size small as much as possible for operationality.
thenobodies80 wrote:HardAttack wrote:personally i hate, and avoid playing of those so-called supersize maps...
i m not meaning territory counts to be the scale to call a map supersize but the map itself, pixels and how large it is laid on the screen thing i m speaking here...really it annoys scrolling down reading game chat then looking map again, to make it scroll back up to the map etc...
as long as possible, please lets keep map size small as much as possible for operationality.
We changed the policy (and the sizes) exactly for this reason. The new small supersize is (max) 50 px more than the standard size for the height, so you don't have to scroll so much!
viewtopic.php?f=241&t=182136
Industrial Helix wrote:I like it but it could be a bit more accurate. During the War the British invaded from Egypt to what you have labeled as Syria and Mesopotamia. It's kind of a forgotten battlefield of the war, but is worthy of mention on this map. Have the british fleet also attack Syria.Make the Battle to enter the Ottoman Empire the battle of Gaza.
Industrial Helix wrote:I wrote up a big paragraph about the Soviet Union in there and its relationship with the Russian empire and Germany, but after reviewing the map again, I saw what you did and it looks great!
Industrial Helix wrote:Also I feel like Belgium ought to give a bonus of 1, given that it was profitable for the Germans once they took it.
Industrial Helix wrote:I'm a tad confused about Britain, shouldn't it have territories within it? If you separate Ireland and North Ireland, make Ireland decay -1 per round because of the Easter rebellion. No decay on North Ireland.
Industrial Helix wrote:I disagree that towns should only bonus +1 if you hold all of the same power, just make it +1 for each town.
Industrial Helix wrote:And given the rules and gameplay of the map, I think the capitals ought to be starting points, but I can't see anything that indicates this. The rest of the map at random deployment would be much better than a ton of neutrals, but set all the the territories to start at 2 instead of 3. that way a player starting in his home country isn't faced with too much difficulty in getting his state on track to fight WW1.
Industrial Helix wrote:It really looks great, by far better than most of the war maps we have on CC. Once you get this one through, I'd be inclined to push for a WWII style map like this.
isaiah40 wrote:This is a good looking map Oneyed!! I believe this can go to the max supersize small of 780x650, add 10% for the large and you will be at 858x715 which is just a tad larger than the standard large. I'll let you know if you can go with the larger sizes!
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