Moderator: Cartographers
TimWoodbury wrote:loutil wrote:IcePack wrote:loutil wrote:Are points at risk or for gain when we do this?
No.
Then count me in .
count me as well just let me know what im spose to do and ill help out
Nucker wrote:First, what is the current purpose of the Beta site?
Nucker wrote:Next, I see that the players on it seem to be opening regular games as per the main site.
This means that
A) No testing is being done. Even the games being played have no discussion as to their improvement.
B) Games take forever to fill up.
Nucker wrote:I am suggesting that we delete all open games and only admins gets to set up games that need testing.
Nucker wrote:What is being tested should also be made clear.
Nucker wrote:Looking at the current players awaiting games in Join Games tells me there are enough players on the Beta to make meaningful headway in fixing maps that need fixing and to test new ones that are awaiting testing to be added to the main site.
Nucker wrote:Analysis should be done during the game in chat and post game via PM/forum.
Nucker wrote:Indifferent attitude from the CC establishment
Nucker wrote:Degaston you are a very special human.
You read all the way to the bottom.
That makes you one of a very small percentage.
And you read the forum
Small percentage as well.
But what makes you exta special is that you picked up on such a salient point.
10 years has taught me the wisdom of your observation.
But they made the fable about whipping dead horses about me.
I have had dead horses get up and say "for you"
Obviously I am willing to put in a good amount of time just writing the stuff I have in these forums, let alone the time spent experimenting with and all the background work they refer to.
This is because Risk is my hobby. I enjoy the multi-player game at this level. Even if I am just average at it.
However I feel it can be made much more enjoyable and actually challenging by tweeking a few parameters (as options).
Unfortunately other sites miss the same things CC does.
CC has a long history, good game dynamics and a great player base.
So I have no choice. I am not a developer, just an ideas man (with practiced experience in the old normal, across a board) so I can't implement the changes myself
I need help guys.
This is the New Normal.
We are struggling to be relevant with an outdated site.
We need to update. Not nessecarily go full Monty modern but at least less cumbersome.
Thank you
Nucker wrote:Of the 361 waiting games
Not one to test a beta map.
In fact half are empty games.
Of the half that are populated, half have only 1 player
Several random maps, not sure what they are testing....
Nucker wrote:The beta testers themselves
I have sent messages to 40 players who appear on the waiting games from the most recent creations.
I am going to go out there and guess that the beta site has no more than 100 to 120 players in total.
This would be a great number to do very efficient testing, however of the 40 I sent messages to only 7 responded and actually joined a game.
This means that we probably have about 20 odd active testers.
Judging by the slow rate of play in the games I have been in, even these players don’t frequent the site regularly. This also impacts on the quality of testing a map.
Nucker wrote:A map that is available on the main site, even if labeled beta should not appear on the beta site unless it has particular issues that need to be tested.
Beta maps on the beta site should be;
Whodunnit?
Metro Parisian
Holy Wars 1250
Scenario maps
The rest should not be available at all for players on the beta site.
Indeed the maps for testing should only be put up by admin and players can join.
This will lead to more activity not less as the active players will fill up the available games more quickly. They may even frequent the site more regularly with more structured activity.
Nucker wrote:Reason for testing and player analysis
What is being tested should be made clear either in the description or in the chat at the start of the game.
Observations made live are probably more valuable than later reflective ones, which are also valuable.
A thread in the forum for the relevant map and its observations can be updated with the chat feed by the game tester and by players who wish to add further comments.
Nucker wrote:Currently there are no threads for
Whodunnit?
Metro Parisian.
Nucker wrote:Or for the multitude of other maps played. Not that these need any, but players are opening these games.
Nucker wrote:Beta forum
Is there a need for this? If not can the whole thing be scraped?
It creates confusion.
Nucker wrote:Main forum
I find the forum a difficult place to navigate.
The recent posts are pages away and the relevance is lost by a lot of noise.
On the whole players go to a lot of trouble to start them with some great explanations, but after that is goes pear shaped with irrelevant comments.
This is probably hard to fix but it does cause issues with the human attention span.
Nucker wrote:In summary
I am proposing
A) Scrapping the beta forum entirely to avoid confusion. A use could be found later maybe... Possibly the site will load faster with less encumbering it. Cut away all the superfluous stuff.
B) Scrapping all maps on the beta except;
New maps not on main site
Maps from the main site that need further testing
Scenario maps. This can facilitate better options for existing maps.
C) Rewarding the beta testers (after removing non active and players not participating in testing). This will also then become more of an exchange which can be measured.
I am trying hard to keep CC relevant. A lot of players leave due to;
A bad dice randomizer (this really needs fixing)
Outdated tech format.
Indifferent attitude from the CC establishment
Thank you
Nucker wrote:Scenarios.
When I join a scenario on the Beta (and probably the Main site) I see the number of qued players.
However I also see several versions of the exact same scenario?
They also show the same number of qued players.
Does this mean they are copies that that I have only joined 1 game?
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