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Re: Demolition Derby - Full/Accepting Reserves

Posted: Tue Aug 05, 2008 10:40 pm
by Kilazul
1 player from 2 different games has not joined yet. 2nd notices have already been sent. If they have not joined by Friday I will consider their cars destroyed and we will be continuing on without them. Thank you for your patients and understanding while we give them a little longer to join up.

Thank you to everyone who is already in their games for joining so quickly.

Re: Demolition Derby - Full/Accepting Reserves

Posted: Thu Aug 07, 2008 12:28 pm
by Kilazul
If the players have not joined by Saturday I will be dismissing them from the tournament and recreating their games. We will treat it as if their cars were eliminated.

Re: Demolition Derby - Full/Accepting Reserves

Posted: Thu Aug 21, 2008 6:06 pm
by Kilazul
All of the round 1 games have completed and half the round 2 games are done also.

I will be updating car healths through round 1 soon and getting round 3 games going.

Re: Demolition Derby - Full - Round 3 Started

Posted: Thu Aug 21, 2008 10:40 pm
by Kilazul
Car Healths Updated

Round 3 games out =)

GL!

Re: Demolition Derby - Full/Accepting Reserves

Posted: Sun Aug 31, 2008 9:34 pm
by AtreidesHouse
Demolition Derby - Round 2 - Group 4

Claim this one

Re: Demolition Derby - Full/Accepting Reserves

Posted: Wed Sep 03, 2008 12:55 am
by Kilazul
Congrats.

Now we just have [game]3018864[/game] left in round 2.

Re: Demolition Derby - Full/Accepting Reserves

Posted: Sat Sep 06, 2008 2:37 pm
by Kilazul
Gonna wait another week before starting the next set of games. Give the last round 2 game a chance to finish up and get a little further on the round 3 games that are still going.

Re: Demolition Derby - Full/Accepting Reserves

Posted: Tue Sep 09, 2008 8:05 pm
by Kilazul
Round 2 games are all completed now. I have updated the car healths for everyone through round 2.

One player has told me that they will be away for about another week and we still have 2 of the 4 round 3 games going so I'm going to hold of on creating round 4 games for a week or so.

Hope you are all having fun and good luck.

Re: Demolition Derby - Full/Accepting Reserves

Posted: Thu Sep 18, 2008 12:26 am
by Kilazul
Round 3 games are completed and the away player is back. New games out shortly.

Re: Demolition Derby - Full/Accepting Reserves

Posted: Thu Sep 18, 2008 10:05 pm
by Kilazul
Round 4 games are out. Once everyone is in their round 4 games I'll start round 5 games.

Enjoy and GL.

Re: Demolition Derby - Full/Accepting Reserves

Posted: Wed Oct 01, 2008 12:10 am
by Kilazul
Got 1 player who hasn't joined up yet. Sent a final notice today. If they are not in by Friday we will recreate that one game without em.

Re: Demolition Derby - Full/Accepting Reserves

Posted: Fri Oct 03, 2008 11:43 pm
by Kilazul
Well we cannot wait forever. Drasill has been removed from the tournament. The group 2 game will be recreated with 1 less player.

Re: Demolition Derby - Full/Accepting Reserves

Posted: Tue Oct 07, 2008 10:21 pm
by Kilazul
To keep things moving I created round 5 games.

Re: Demolition Derby - Full/Accepting Reserves

Posted: Tue Oct 14, 2008 10:56 pm
by Kilazul
Sent vampir2124 a 3rd and final notice to join the round 5 game. I'll give this player until Friday to join and then they will be eliminated.

Re: Demolition Derby - Full/Accepting Reserves

Posted: Sun Oct 19, 2008 10:25 pm
by Kilazul
Okay all the games are going. Good Luck!

Re: Demolition Derby - Full/Accepting Reserves

Posted: Sat Oct 25, 2008 11:32 am
by Kilazul
Created Round 6 games and sent them out. After doing so I realized that I never recorded the round 4 games.

I went back to record them and realized we have a game still going.[game]3292782[/game] In round 60 right now with 3 remaining players =)

Please join your round 6 games anyways but we may have to hold up a little after round 6 to see if we have any eliminations.

Re: Demolition Derby - Full/Accepting Reserves

Posted: Mon Oct 27, 2008 12:29 pm
by fossunited
So what are the standings now in terms of health. The front page lists up to Round 3.

Man, this is taking ages.

Re: Demolition Derby - Full/Accepting Reserves

Posted: Sat Nov 01, 2008 12:21 am
by Kilazul
Waiting for the last round 4 game to end before I update.

Looks like it might be getting closer.

Re: Demolition Derby - Full/Accepting Reserves

Posted: Fri Nov 07, 2008 7:59 pm
by Kilazul
Round 78 and going strong!

[game]3292782[/game]

Re: Demolition Derby - Full/Accepting Reserves

Posted: Sun Nov 09, 2008 4:25 pm
by agripa
Kilazul,

I think from round 7 onwards you need to add cards/spoils to the games (say Flat Rate, since Escalating would be too unfair on such a short map). In my game it's been ages since anyone has attacked, and if it keeps on like this i think I'll die of old age before the tournament is over. :?

Re: Demolition Derby - Full/Accepting Reserves

Posted: Mon Nov 10, 2008 6:21 pm
by fossunited
agripa wrote:Kilazul,

I think from round 7 onwards you need to add cards/spoils to the games (say Flat Rate, since Escalating would be too unfair on such a short map). In my game it's been ages since anyone has attacked, and if it keeps on like this i think I'll die of old age before the tournament is over. :?


Hey, that was my idea :lol:

I agree completely though. Without cards, almost every game turns into a giant reinforcement, and the structure of the game was already going to see it take ages to finish. This is just dragging it on more than it really needs to.

Re: Demolition Derby - Full/Accepting Reserves

Posted: Fri Nov 14, 2008 11:13 pm
by Kilazul
In my game it's been ages since anyone has attacked


=) You too have the power to change that =) Attack someone.

No card games are a lot about being patient.

Esc would go to quickly, flat rate add another piece of luck since a red set versus a wild card set changes the game.

Long tournaments are my specialties. Sorry but I highly doubt the format will change.

Re: Demolition Derby - Full/Accepting Reserves

Posted: Sun Nov 30, 2008 9:22 pm
by Kilazul
Well Round 7 games will be out in just a minute. We have quite a few players who could be eliminated this round.

Re: Demolition Derby - Full/Accepting Reserves

Posted: Wed Dec 03, 2008 5:26 pm
by Clericgs3
Round 5 - Group 4 [game]3423024[/game] is finally over!!!
After 161 rounds...
2008-10-19 10:22:18 - harvmax eliminated grant.gordon from the game in round - 24
2008-10-22 14:22:06 - popeyelvc eliminated Ryall55 from the game in round - 32
2008-12-02 17:58:20 - Clericgs3 eliminated harvmax from the game in round - 153
2008-12-03 15:21:27 - Clericgs3 eliminated popeyelvc from the game in round - 161

WOW! the longest game I have ever been around at the end for... congrats to all that were a part of it!

Re: Demolition Derby - Full/Accepting Reserves

Posted: Thu Dec 11, 2008 11:15 pm
by Kilazul
All the games through round 6 have been completed and the car healths have been updated.

4red hasn't joined yet and I've sent the 3rd and final notice. If they are not in their game by the weekend I will recreate that game and kick 4red from the tournament.

JPPoker has dodge elimination for this round as 2 players have been eliminated before him. He will make it to the next round.