Titz Random Settings Championship (Winner: Enormastitz)
Posted: Wed Apr 06, 2011 9:38 am
Titz Random Settings Championship
Number of Players: 32 + Reserves
Maps: Random
Type: Mixed
Play order: Sequential
Troop Deployment: Mixed
Spoils: Mixed
Reinforcements: Mixed
Fog: Mixed
This is my idea to have a tournament which uses all game types and settings (Except for speed & freestyle).
• Round 1 There will be 4 groups of 8. Each group will play 5 games on random maps. Points will be awarded for each game and the player on the least points in each group after 5 games will be eliminated. The settings for each game will be chosen at random.
• Round 2 The groups will be re-drawn with 7 players in each group and the points reset to zero. There will then be 5 more random games and again the lowest scoring players in each group will be eliminated.
• Round 3 The same process will be repeated with 6 in each group.
• Round 4 Same again with groups of 5
• Round 5 Groups of 4
• Round 6 Groups of 3
• Round 7 Groups of 2 (5 heads-up games).
• Round 8 The 4 remaining players will form a final group and repeat the same process of 5 games.
• Round 9 One group of 3
• Round 10 Final 2 players will play a best of 5 series to find the winner.
How the settings are decided
The first game will be either a standard, Terminator, Assassin, Dubs or Quads game (Can’t have trips in first round because there are 8 players). Type of spoils, fog, reinforcements and troop deployment will also be selected at random. If the first game is Terminator, no spoils, fog, chained then none of these will be options in the second game. The exception will be manual/auto deployment. Manuel every other game would be a bit much so I will do this on a 3 to 1 ratio so 1 in every 4 games is manual. When all settings have been used all will then be available again for the next game. For example if the first game is sunny the second will be fog so the third could be either.
All applicable settings will be available for the first game of each round regardless of what is left from the previous round
Hopefully I have covered everything here but please ask if you have any questions.
The Settings[spoiler]Game Type
1) Standard
2) Terminator
3) Assassin
4) Dubs
5) Trips
6) Quads
Deployment
1) Auto
2) Auto
3) Auto
4) Manual
Spoils
1) Esc
2) Flat Rate
3) No Spoils
4) Nuke
Reinforcements
1) Chained
2) Adjacent
3) Unlimited
Fog
1) Foggy
2) Sunny[/spoiler]
Scoring[spoiler]Round 1 (28 points will be awarded in each game)
Standard = 1st 7 2nd 6 3rd 5 4th 4 5th 3 6th 2 7th 1 8th 0
Terminator = 4 points per kill
Assassin = 7 points for the winner, 3.5 for surviving, 0 for the assassinated.
Dubs = 7 points for each of the winning team, 4.5 points for 2nd, 2.5 points for 3rd, 0 for 4th
Trips = N/A
Quads = 7 points per player of the winning team.
Round 2 (21 points will be awarded in each game)
Standard = 1st 6 2nd 5 3rd 4 4th 3 5th 2 6th 1 7th 0
Terminator = 3.5 points per kill
Assassin = 6 points for the winner, 3 for surviving, 0 for the assassinated.
Dubs = N/A
Trips = N/A
Quads = N/A
Round 3 (15 points will be awarded in each game)
Standard = 1st 5 2nd 4 3rd 3 4th 2 5th 1 6th 0
Terminator = 3 points per kill
Assassin = 5 points for the winner, 2.5 for surviving, 0 for the assassinated.
Dubs = 5 points for winners 2.5 for 2nd 0 for 3rd
Trips = 5 points for winners
Quads = N/A
Round 4 (10 points will be awarded in each game)
Standard = 1st 4 2nd 3 3rd 2 4th 1 5th 0
Terminator = 2.5 points per kill
Assassin = 4 points for the winner, 2 for surviving, 0 for the assassinated.
Dubs = N/A
Trips = N/A
Quads = N/A
Round 5 (6 points will be awarded in each game)
Standard = 1st 3 2nd 2 3rd 1 4th 0
Terminator = 2 points per kill
Assassin = 3 points for the winner, 1.5 for surviving, 0 for the assassinated.
Dubs = 3 points for the winners
Trips = N/A
Quads = N/A
Round 6 (3 points will be awarded in each game)
Standard = 1st 2 2nd 1 3rd 0
Terminator = 1.5 points per kill
Assassin = 2 points for the winner, 1 for surviving, 0 for the assassinated.
Dubs = N/A
Trips = N/A
Quads = N/A
Round 7
1 point per win
Round 8
Same as round 5
Round 9
Same as round 6
Round 10
Same as round 7[/spoiler]
Notes[spoiler]-Premium only. I don’t plan to send all 5 games per round out together but they will overlap.
- Groups will be decided using Random.org
-Settings for each game will be decided by Random.org
- For dubs, trips and quad games the teams will be decided using Random.org
- If a game is won by holding objectives rather than killing your opponents I will score the game in what I consider the fairest way.
- I will put a 40 round max on games as with random maps & settings we could get an endless game. If a game reaches round 40 all remaining points will be distributed evenly amongst surviving players.
- Tiebreakers will be 1 standard game with all players on level points. The first player eliminated from this game will be eliminated from the tournament. The settings will be decided at random as with the first five games
- If the wrong target is killed in an assassin game then the killer will receive no points, the player whose target is killed will count as the winner and the assasinated will be scored as a surving player (IE the killer of the wrong target replaces the killed as the player who gets zero points)
- Also if a player deadbeats in an assassin game that player will receive zero points and the player who is eventually killed will count as a surving player. The killer will still receive the winners points.[/spoiler]
Players[spoiler]1 Enormastitz
2 GhoStedar
3 hagardunor
4 kuma32478
5 Ickyketseddie
6 rmjw10
7 mcshanester29
8 Woodruff
9 xman5151
10 ndeli
11 jjmracing
12 istrici
13 Mr_Adams
14 theheadholes
15 shoop76
16 Tomod
17 canona85
18 Stanneke
19 Crazyirishman
20 Wingnut 16ga
21 overlander
22 Fuzzy316
23 Ryall55
24 milo67
25 Hook2
26 helicalius
27 uk massive
28 LewisJB3
29 uslaryan
30 mwaser
31 V.J.
32 tnekzai
Reserve
1 yemphan Replaced Wodruff
2 Tezka Replaced GhoStedar
3 katsoulas Replaced theheadholes[/spoiler]
Number of Players: 32 + Reserves
Maps: Random
Type: Mixed
Play order: Sequential
Troop Deployment: Mixed
Spoils: Mixed
Reinforcements: Mixed
Fog: Mixed
This is my idea to have a tournament which uses all game types and settings (Except for speed & freestyle).
• Round 1 There will be 4 groups of 8. Each group will play 5 games on random maps. Points will be awarded for each game and the player on the least points in each group after 5 games will be eliminated. The settings for each game will be chosen at random.
• Round 2 The groups will be re-drawn with 7 players in each group and the points reset to zero. There will then be 5 more random games and again the lowest scoring players in each group will be eliminated.
• Round 3 The same process will be repeated with 6 in each group.
• Round 4 Same again with groups of 5
• Round 5 Groups of 4
• Round 6 Groups of 3
• Round 7 Groups of 2 (5 heads-up games).
• Round 8 The 4 remaining players will form a final group and repeat the same process of 5 games.
• Round 9 One group of 3
• Round 10 Final 2 players will play a best of 5 series to find the winner.
How the settings are decided
The first game will be either a standard, Terminator, Assassin, Dubs or Quads game (Can’t have trips in first round because there are 8 players). Type of spoils, fog, reinforcements and troop deployment will also be selected at random. If the first game is Terminator, no spoils, fog, chained then none of these will be options in the second game. The exception will be manual/auto deployment. Manuel every other game would be a bit much so I will do this on a 3 to 1 ratio so 1 in every 4 games is manual. When all settings have been used all will then be available again for the next game. For example if the first game is sunny the second will be fog so the third could be either.
All applicable settings will be available for the first game of each round regardless of what is left from the previous round
Hopefully I have covered everything here but please ask if you have any questions.
The Settings[spoiler]Game Type
1) Standard
2) Terminator
3) Assassin
4) Dubs
5) Trips
6) Quads
Deployment
1) Auto
2) Auto
3) Auto
4) Manual
Spoils
1) Esc
2) Flat Rate
3) No Spoils
4) Nuke
Reinforcements
1) Chained
2) Adjacent
3) Unlimited
Fog
1) Foggy
2) Sunny[/spoiler]
Scoring[spoiler]Round 1 (28 points will be awarded in each game)
Standard = 1st 7 2nd 6 3rd 5 4th 4 5th 3 6th 2 7th 1 8th 0
Terminator = 4 points per kill
Assassin = 7 points for the winner, 3.5 for surviving, 0 for the assassinated.
Dubs = 7 points for each of the winning team, 4.5 points for 2nd, 2.5 points for 3rd, 0 for 4th
Trips = N/A
Quads = 7 points per player of the winning team.
Round 2 (21 points will be awarded in each game)
Standard = 1st 6 2nd 5 3rd 4 4th 3 5th 2 6th 1 7th 0
Terminator = 3.5 points per kill
Assassin = 6 points for the winner, 3 for surviving, 0 for the assassinated.
Dubs = N/A
Trips = N/A
Quads = N/A
Round 3 (15 points will be awarded in each game)
Standard = 1st 5 2nd 4 3rd 3 4th 2 5th 1 6th 0
Terminator = 3 points per kill
Assassin = 5 points for the winner, 2.5 for surviving, 0 for the assassinated.
Dubs = 5 points for winners 2.5 for 2nd 0 for 3rd
Trips = 5 points for winners
Quads = N/A
Round 4 (10 points will be awarded in each game)
Standard = 1st 4 2nd 3 3rd 2 4th 1 5th 0
Terminator = 2.5 points per kill
Assassin = 4 points for the winner, 2 for surviving, 0 for the assassinated.
Dubs = N/A
Trips = N/A
Quads = N/A
Round 5 (6 points will be awarded in each game)
Standard = 1st 3 2nd 2 3rd 1 4th 0
Terminator = 2 points per kill
Assassin = 3 points for the winner, 1.5 for surviving, 0 for the assassinated.
Dubs = 3 points for the winners
Trips = N/A
Quads = N/A
Round 6 (3 points will be awarded in each game)
Standard = 1st 2 2nd 1 3rd 0
Terminator = 1.5 points per kill
Assassin = 2 points for the winner, 1 for surviving, 0 for the assassinated.
Dubs = N/A
Trips = N/A
Quads = N/A
Round 7
1 point per win
Round 8
Same as round 5
Round 9
Same as round 6
Round 10
Same as round 7[/spoiler]
Notes[spoiler]-Premium only. I don’t plan to send all 5 games per round out together but they will overlap.
- Groups will be decided using Random.org
-Settings for each game will be decided by Random.org
- For dubs, trips and quad games the teams will be decided using Random.org
- If a game is won by holding objectives rather than killing your opponents I will score the game in what I consider the fairest way.
- I will put a 40 round max on games as with random maps & settings we could get an endless game. If a game reaches round 40 all remaining points will be distributed evenly amongst surviving players.
- Tiebreakers will be 1 standard game with all players on level points. The first player eliminated from this game will be eliminated from the tournament. The settings will be decided at random as with the first five games
- If the wrong target is killed in an assassin game then the killer will receive no points, the player whose target is killed will count as the winner and the assasinated will be scored as a surving player (IE the killer of the wrong target replaces the killed as the player who gets zero points)
- Also if a player deadbeats in an assassin game that player will receive zero points and the player who is eventually killed will count as a surving player. The killer will still receive the winners points.[/spoiler]
Players[spoiler]1 Enormastitz
2 GhoStedar
3 hagardunor
4 kuma32478
5 Ickyketseddie
6 rmjw10
7 mcshanester29
8 Woodruff
9 xman5151
10 ndeli
11 jjmracing
12 istrici
13 Mr_Adams
14 theheadholes
15 shoop76
16 Tomod
17 canona85
18 Stanneke
19 Crazyirishman
20 Wingnut 16ga
21 overlander
22 Fuzzy316
23 Ryall55
24 milo67
25 Hook2
26 helicalius
27 uk massive
28 LewisJB3
29 uslaryan
30 mwaser
31 V.J.
32 tnekzai
Reserve
1 yemphan Replaced Wodruff
2 Tezka Replaced GhoStedar
3 katsoulas Replaced theheadholes[/spoiler]