Titz Random Settings ChampionshipNumber of Players: 32 + Reserves
Maps: RandomType: MixedPlay order: SequentialTroop Deployment: MixedSpoils: MixedReinforcements: MixedFog: MixedThis is my idea to have a tournament which uses all game types and settings (Except for speed & freestyle).
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Round 1 There will be 4 groups of 8. Each group will play 5 games on random maps. Points will be awarded for each game and the player on the least points in each group after 5 games will be eliminated. The settings for each game will be chosen at random.
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Round 2 The groups will be re-drawn with 7 players in each group and the points reset to zero. There will then be 5 more random games and again the lowest scoring players in each group will be eliminated.
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Round 3 The same process will be repeated with 6 in each group.
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Round 4 Same again with groups of 5
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Round 5 Groups of 4
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Round 6 Groups of 3
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Round 7 Groups of 2 (5 heads-up games).
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Round 8 The 4 remaining players will form a final group and repeat the same process of 5 games.
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Round 9 One group of 3
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Round 10 Final 2 players will play a best of 5 series to find the winner.
How the settings are decidedThe first game will be either a standard, Terminator, Assassin, Dubs or Quads game (Can’t have trips in first round because there are 8 players). Type of spoils, fog, reinforcements and troop deployment will also be selected at random. If the first game is Terminator, no spoils, fog, chained then none of these will be options in the second game. The exception will be manual/auto deployment. Manuel every other game would be a bit much so I will do this on a 3 to 1 ratio so 1 in every 4 games is manual. When all settings have been used all will then be available again for the next game. For example if the first game is sunny the second will be fog so the third could be either.
All applicable settings will be available for the first game of each round regardless of what is left from the previous round
Hopefully I have covered everything here but please ask if you have any questions.
The Settings[spoiler]
Game Type1) Standard
2) Terminator
3) Assassin
4) Dubs
5) Trips
6) Quads
Deployment1) Auto
2) Auto
3) Auto
4) Manual
Spoils1) Esc
2) Flat Rate
3) No Spoils
4) Nuke
Reinforcements1) Chained
2) Adjacent
3) Unlimited
Fog1) Foggy
2) Sunny[/spoiler]
Scoring[spoiler]
Round 1 (28 points will be awarded in each game)Standard = 1st 7 2nd 6 3rd 5 4th 4 5th 3 6th 2 7th 1 8th 0
Terminator = 4 points per kill
Assassin = 7 points for the winner, 3.5 for surviving, 0 for the assassinated.
Dubs = 7 points for each of the winning team, 4.5 points for 2nd, 2.5 points for 3rd, 0 for 4th
Trips = N/A
Quads = 7 points per player of the winning team.
Round 2 (21 points will be awarded in each game)Standard = 1st 6 2nd 5 3rd 4 4th 3 5th 2 6th 1 7th 0
Terminator = 3.5 points per kill
Assassin = 6 points for the winner, 3 for surviving, 0 for the assassinated.
Dubs = N/A
Trips = N/A
Quads = N/A
Round 3 (15 points will be awarded in each game)Standard = 1st 5 2nd 4 3rd 3 4th 2 5th 1 6th 0
Terminator = 3 points per kill
Assassin = 5 points for the winner, 2.5 for surviving, 0 for the assassinated.
Dubs = 5 points for winners 2.5 for 2nd 0 for 3rd
Trips = 5 points for winners
Quads = N/A
Round 4 (10 points will be awarded in each game)Standard = 1st 4 2nd 3 3rd 2 4th 1 5th 0
Terminator = 2.5 points per kill
Assassin = 4 points for the winner, 2 for surviving, 0 for the assassinated.
Dubs = N/A
Trips = N/A
Quads = N/A
Round 5 (6 points will be awarded in each game)Standard = 1st 3 2nd 2 3rd 1 4th 0
Terminator = 2 points per kill
Assassin = 3 points for the winner, 1.5 for surviving, 0 for the assassinated.
Dubs = 3 points for the winners
Trips = N/A
Quads = N/A
Round 6 (3 points will be awarded in each game)Standard = 1st 2 2nd 1 3rd 0
Terminator = 1.5 points per kill
Assassin = 2 points for the winner, 1 for surviving, 0 for the assassinated.
Dubs = N/A
Trips = N/A
Quads = N/A
Round 7 1 point per win
Round 8Same as round 5
Round 9Same as round 6
Round 10Same as round 7[/spoiler]
Notes[spoiler]-Premium only. I don’t plan to send all 5 games per round out together but they will overlap.
- Groups will be decided using Random.org
-Settings for each game will be decided by Random.org
- For dubs, trips and quad games the teams will be decided using Random.org
- If a game is won by holding objectives rather than killing your opponents I will score the game in what I consider the fairest way.
- I will put a 40 round max on games as with random maps & settings we could get an endless game. If a game reaches round 40 all remaining points will be distributed evenly amongst surviving players.
- Tiebreakers will be 1 standard game with all players on level points. The first player eliminated from this game will be eliminated from the tournament. The settings will be decided at random as with the first five games
- If the wrong target is killed in an assassin game then the killer will receive no points, the player whose target is killed will count as the winner and the assasinated will be scored as a surving player (IE the killer of the wrong target replaces the killed as the player who gets zero points)
- Also if a player deadbeats in an assassin game that player will receive zero points and the player who is eventually killed will count as a surving player. The killer will still receive the winners points.[/spoiler]
Players[spoiler]1
Enormastitz2
GhoStedar3
hagardunor 4
kuma324785
Ickyketseddie6
rmjw10 7
mcshanester298
Woodruff9
xman515110
ndeli11
jjmracing12
istrici13
Mr_Adams 14
theheadholes15
shoop7616
Tomod17
canona85 18
Stanneke19
Crazyirishman 20
Wingnut 16ga21
overlander22
Fuzzy316 23
Ryall55 24
milo67 25
Hook226
helicalius 27
uk massive28
LewisJB3 29
uslaryan 30
mwaser31
V.J. 32
tnekzai Reserve1
yemphan Replaced Wodruff2
Tezka Replaced GhoStedar3
katsoulas Replaced theheadholes[/spoiler]