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[CC7] - RA v LOTZ (22-15) - RA Win Final 4/25
Posted: Mon Jan 02, 2017 5:12 am
by VioIet
https://www.conquerclub.com/public.php? ... WarId=2605
Lindax wrote:
Round 1: 37 Games, including 1 Tie-Breaker Game
18 Home Games
- 6 Doubles
- 6 Triples
- 6 Quads
----
The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
- Default Rules & Settings:
- Only game types allowed are "Teams" (Polymorphic is not considered a team game)
- All games must have automatic initial troop deploy (no manual)
- All games must be sequential (no freestyle)
- All games must have 24 hour round length (no speed)
- All spoils are allowed except zombie spoils (negotiable)
- All forts are allowed except "no forts" (negotiable)
- There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable)
- Trench is permitted in a maximum of 50% of home games (negotiable)
- Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
- Beta maps are not allowed
- Each clan will pick the map and settings for exactly half of the games
- Games will be exchanged in 2 sets
- At least half of the quads games will be exchanged in the first set
- 12 Hour Fog Rule will not be in effect (negotiable, TO will not enforce any penalties for violations)
- New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
Lx
RA
Primary Contact:
VioIet
Secondary Contact:
Silly Knig-It
LOTZ
Primary Contact:
Otnal
Secondary Contact:
ScaryTeded
Risk Attackers vs Legends of The Zone
This will be a 37 game challenge.
The challenge will consist of:
12 Doubles
12 Triples
12 Quads
1 Tie-breaker game will be a Trips on Classic, sunny, chained, no spoils
Each Clan will host 6 dubs, 6 trips, and 6 quads.
This war will be divided into two batches. The first round will have 18 games- 3 dubs, 3 triples and 3 quads for each side.
The second round will have 19 games- 3 dubs, 3 trips, 3 quads for each side in addition to the tie-breaker game.
There will be an 18 day time period between the first batch and the second batch.
Players participating in the tie-breaker game will not count towards the 14 game limit
Dubs
WWII Iwo Jima
Game 17124411 RA
Pearl Harbor
Game 17124409 RA
City Mogul
Game 17124407 RA
Cricket
Game 17124406 RA
Trips
Imperium Romanum
Game 17124417 RA
Poison Rome
Game 17124415 RA
Nordic Countries
Game 17124414 RA
Forbidden City
Game 17124413 RA
Quads
Conquer Rome
Game 17124433 LOTZ
Monsters
Game 17124430 RA
Eurasia
Game 17124422 RA
Napoleonic Europe
Game 17124420 RA
Dubs:
Ao3
Game 17114793 LOTZ
WWII Poland
Game 17114797 RA
Treasures of Galapagos
Game 17114799 LOTZ
Trips:
Egypt: Nubia
Game 17114802 LOTZ
Trafalgar
Game 17114804 LOTZ
New Zealand
Game 17114810 RA
Quads:
Stalingrad
Game 17114815 LOTZ
Waterloo
Game 17114817 RA
Philadelphia
Game 17114818 RA
Quads:
Charleston
Game 17222541 RA
Canada
Game 17222540 LOTZ
Trips:
Cricket
Game 17222539 RA
Napoleonic Europe
Game 17222538 RA
Dubs:
Baseball
Game 17222537 LOTZ
13 Colonies
Game 17222536 LOTZ
Quads:
Treasures of Galapagos
Game 17216191 LOTZ
Labyrinth
Game 17216188 LOTZ
Baseball
Game 17216185 LOTZ
Trips:
Middle Ages
Game 17216183 RA
Stalingrad
Game 17216182 LOTZ
Baltic Crusades
Game 17216179 RA
Dubs:
Duck and Cover
Game 17216178 LOTZ
New World
Game 17216177 RA
Salem's Switch
Game 17216175 LOTZ
Tie-breaker
Classic
Game 17114824 RA
Re: [CC7] - Round 1 RA v LOTZ
Posted: Mon Jan 02, 2017 8:54 am
by Lindax
VioIet: You seem to have mixed up other tournaments with CC7, the Mini Cup maybe?
Please check the [CC7] Main Thread for the rules and default settings, etc.:
https://www.conquerclub.com/forum/viewt ... 1&t=220866
Lx
VioIet wrote:RA
Primary Contact:
VioIet
Secondary Contact:
Silly Knig-It
LOTZ
Primary Contact:
ScaryTeded
Secondary Contact:
Otnal
Risk Attackers vs Legends of The Zone
This will be a 41 game challenge.
The challenge will consist of:
12 Doubles
14 Triples
14 Quads
1 Tie-breaker game will be a Trips on Classic, sunny, chained, no spoils
Each Clan will host 6 dubs, 7 trips, and 7 quads.
Maps can only be used twice per clan, but each map can only be used once in dubs/trips/quads.
The above includes the random map option.
A map can only be used once per round
A minimum of 10 players must be used
Tie-Breaker game does not count towards game count
No Beta maps
This war will be divided into two batches. The first round will have 22 games- 3 dubs, 4 triples and 4 quads for each side.
The second round will have 19 games- 3 dubs, 3 trips, 3 quads for each side in addition to the tie-breaker game.
There will be an 18 day time period between the first batch and the second batch.
Players participating in the tie-breaker game will not count towards the 14 game limit
Other Restrictions include:
- No freestyle, speed, manual, polymorph
- Only escalating, flat rate, parachute, or no spoils options allowed
- 20 rounds for trench games and parachute games
- Limits on how many games per clan member (14)
Re: [CC7] - Round 1 RA v LOTZ
Posted: Mon Jan 02, 2017 3:31 pm
by ScaryTeded
LOTZ is Ready and waiting for the Correct War Post..
Teddy
Re: [CC7] - Round 1 RA v LOTZ
Posted: Tue Jan 03, 2017 3:50 am
by VioIet
I am not understanding the problem here.
Re: [CC7] - Round 1 RA v LOTZ
Posted: Tue Jan 03, 2017 4:10 am
by Keefie
Round 1 of this competition is best of 37 games, not 41.
You have set round limits for Parachute - Not permited
There maybe other issues too so I suggest that you look at the competition rules and revise your OP soonest.
https://www.conquerclub.com/forum/viewt ... 1&t=220866
Re: [CC7] - Round 1 RA v LOTZ
Posted: Tue Jan 03, 2017 4:12 am
by VioIet
OH, okay- 37 games instead of 41. I changed my first post accordingly.
And I'll take out parachute.
Re: [CC7] - Round 1 RA v LOTZ
Posted: Tue Jan 03, 2017 5:26 am
by VioIet
Via pm, LOTZ has agreed to the changes and the new terms. Keefie is witness to this.
Albeit that everything is correct, RA is requesting privileges.
Re: [CC7] - Round 1 RA v LOTZ
Posted: Tue Jan 03, 2017 5:54 am
by Keefie
I have asked you twice now to just copy the competition rules into the OP, which you have chosen to ignore.
Also, agreeing to rules by pm doesn't count, LOTZ still need to agree to things in here.
Re: [CC7] - Round 1 RA v LOTZ
Posted: Tue Jan 03, 2017 8:13 am
by Lindax
Keefie wrote:I have asked you twice now to just copy the competition rules into the OP, which you have chosen to ignore.
Also, agreeing to rules by pm doesn't count, LOTZ still need to agree to things in here.
And so does one of the CDs.
Lx
Re: [CC7] - Round 1 RA v LOTZ
Posted: Tue Jan 03, 2017 12:19 pm
by Otnal
As per sign up LOTZ contacts are:
Otnal: First contact
ScaryTeded: Second contact
Re: [CC7] - Round 1 RA v LOTZ
Posted: Tue Jan 03, 2017 3:21 pm
by ScaryTeded
Please Correct Below:
Teddy
Otnal wrote:As per sign up LOTZ contacts are:
Otnal: First contact
ScaryTeded: Second contact
Re: [CC7] - Round 1 RA v LOTZ
Posted: Tue Jan 03, 2017 4:31 pm
by ScaryTeded
ScaryTeded wrote:Please Correct Below:
Teddy
Otnal wrote:As per sign up LOTZ contacts are:
Otnal: First contact
ScaryTeded: Second contact
All Terms Agree
Teddy
Re: [CC7] - Round 1 RA v LOTZ
Posted: Tue Jan 03, 2017 9:20 pm
by VioIet
Keefie wrote:I have asked you twice now to just copy the competition rules into the OP, which you have chosen to ignore.
Also, agreeing to rules by pm doesn't count, LOTZ still need to agree to things in here.
Which I have chosen to ignore? Didn't we just have the following wall exchange last night?
Keefie wrote:
Just posted in the RA/LOTZ thread
VioIet wrote:Thank you. I just made the changes.
Keefie wrote:
Why not just cut and paste the competition rules into your OP instead of what you have there now ? I'm sure Lindax will find something else otherwise.
VioIet wrote:
If Lindax finds something otherwise, that is good. The point is to know and understand the rules. I don't achieve that by copy/paste- I achieve that by typing each thing individually.
Anyways, as it bothers you so much, and because Lindax kindly suggested it as well, I have added it to the inital OP.
Re: [CC7] - Round 1 RA v LOTZ
Posted: Wed Jan 04, 2017 12:09 am
by Keefie
You forgot to post the one advising you to scrap this thread and start again.
Re: [CC7] - Round 1 RA v LOTZ
Posted: Wed Jan 04, 2017 11:07 am
by Lindax
This needs to be deleted, because they are already existing rules and/or "rules" that are invalid:
Maps can only be used twice per clan, but each map can only be used once in dubs/trips/quads.
The above includes the random map option.
A map can only be used once per round
A minimum of 10 players must be used
Tie-Breaker game does not count towards game count
No Beta maps
And:
Other Restrictions include:
- No freestyle, speed, manual, polymorph (delete, is already in defaults)
- All reinforcements allowed except for the no reinforcements option (change of default settings, mark red in the default settings above)
- All spoils allowed except for zombie spoils (delete, is already in defaults)
- 20 rounds for trench games (change of default settings, mark red in the default settings above)
You guys are not setting dates/deadlines for the 2 batches of games?
Lx
Re: [CC7] - Round 1 RA v LOTZ
Posted: Thu Jan 05, 2017 2:22 am
by VioIet
Lindax wrote:
You guys are not setting dates/deadlines for the 2 batches of games?
Lx
I went ahead and deleted both of those sections. I didn't mark anything in red, because LOTZ and RA didn't agree to anything deviating from the default rules (the negotiables). We have not discussed a time frame yet, but I was planning to post games as soon as we have privileges. Then I thought it reasonable for all first set games to be filled within 8 days of receiving privileges. Then 18 days later- start exchanging set two games. If LOTZ doesn't like that, I can always modify.
Re: [CC7] - Round 1 RA v LOTZ
Posted: Thu Jan 05, 2017 2:29 am
by VioIet
Keefie wrote:You forgot to post the one advising you to scrap this thread and start again.
I found that to be unnecessary. And it wouldn't have resolved all issues, as I still needed to make changes. No point in deleting this thead, creating a new one, and then, still having to make adjustments to that one. Lindax is guiding me through this, which is most helpful.
Re: [CC7] - Round 1 RA v LOTZ
Posted: Thu Jan 05, 2017 7:57 am
by Lindax
VioIet wrote:Lindax wrote:
You guys are not setting dates/deadlines for the 2 batches of games?
Lx
I went ahead and deleted both of those sections. I didn't mark anything in red, because LOTZ and RA didn't agree to anything deviating from the default rules (the negotiables). We have not discussed a time frame yet, but I was planning to post games as soon as we have privileges. Then I thought it reasonable for all first set games to be filled within 8 days of receiving privileges. Then 18 days later- start exchanging set two games. If LOTZ doesn't like that, I can always modify.
Ok, thanks. Now LOTZ need to agree once more and I will approve this thread.
Lx
Re: [CC7] - Round 1 RA v LOTZ
Posted: Thu Jan 05, 2017 9:43 am
by ScaryTeded
LOTZ Agrees
Teddy
Re: [CC7] - Round 1 RA v LOTZ
Posted: Thu Jan 05, 2017 3:31 pm
by Lindax
Approved.
Lx
VioIet wrote:Lindax wrote:
Round 1: 37 Games, including 1 Tie-Breaker Game
18 Home Games
- 6 Doubles
- 6 Triples
- 6 Quads
----
The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
- Default Rules & Settings:
- Only game types allowed are "Teams" (Polymorphic is not considered a team game)
- All games must have automatic initial troop deploy (no manual)
- All games must be sequential (no freestyle)
- All games must have 24 hour round length (no speed)
- All spoils are allowed except zombie spoils (negotiable)
- All forts are allowed except "no forts" (negotiable)
- There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable)
- Trench is permitted in a maximum of 50% of home games (negotiable)
- Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
- Beta maps are not allowed
- Each clan will pick the map and settings for exactly half of the games
- Games will be exchanged in 2 sets
- At least half of the quads games will be exchanged in the first set
- 12 Hour Fog Rule will not be in effect (negotiable, TO will not enforce any penalties for violations)
- New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
Lx
RA
Primary Contact:
VioIet
Secondary Contact:
Silly Knig-It
LOTZ
Primary Contact:
Otnal
Secondary Contact:
ScaryTeded
Risk Attackers vs Legends of The Zone
This will be a 37 game challenge.
The challenge will consist of:
12 Doubles
12 Triples
12 Quads
1 Tie-breaker game will be a Trips on Classic, sunny, chained, no spoils
Each Clan will host 6 dubs, 6 trips, and 6 quads.
This war will be divided into two batches. The first round will have 18 games- 3 dubs, 3 triples and 3 quads for each side.
The second round will have 19 games- 3 dubs, 3 trips, 3 quads for each side in addition to the tie-breaker game.
There will be an 18 day time period between the first batch and the second batch.
Players participating in the tie-breaker game will not count towards the 14 game limit
Re: [CC7] - Round 1 RA v LOTZ
Posted: Thu Jan 05, 2017 8:19 pm
by iAmCaffeine
It's still not right.
Re: [CC7] - Round 1 RA v LOTZ
Posted: Thu Jan 05, 2017 10:26 pm
by ScaryTeded
Re: [CC7] - Round 1 RA v LOTZ
Posted: Fri Jan 06, 2017 1:26 am
by VioIet
iAmCaffeine wrote:It's still not right.
LOL!

Re: [CC7] - Round 1 RA v LOTZ
Posted: Fri Jan 06, 2017 11:23 am
by iAmCaffeine
VioIet wrote:iAmCaffeine wrote:It's still not right.
LOL!

Have a good war.
Re: [CC7] - Round 1 RA v LOTZ
Posted: Sat Jan 14, 2017 2:26 pm
by ScaryTeded
Can we get the main post updated for home LOTZ and Home RA !!!! Games
Thanks
TEDDY