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greasemonkey

Posted: Mon Aug 13, 2007 11:41 pm
by cawck mongler
Mines not working, anyone else having trouble with it?

I think the game got changed or something, b/c I can send messages faster in gamechat to.

Posted: Mon Aug 13, 2007 11:42 pm
by hwhrhett
mines not working either, but i think theyre updating the site or somethin

Posted: Mon Aug 13, 2007 11:44 pm
by cawck mongler
ok, I can't see the board either anymore so that better be why...

Posted: Mon Aug 13, 2007 11:45 pm
by treefiddy
glad it's not just me. No armies displaying anywhere.

monkey

Posted: Mon Aug 13, 2007 11:50 pm
by Begbie
I was on and got a white screen 'cc down for maintenance' for a couple of seconds then got it back minus the monkey......

Posted: Mon Aug 13, 2007 11:52 pm
by lackattack
The AJAX game chat I just put in somehow broke the monkey.

If you are having problems please disable the monkey (click on the monkey face) until someone makes an updated version of the script you are using.

Sorry for the inconvenience, I didn't expect any side-effects.

Posted: Mon Aug 13, 2007 11:52 pm
by saywhat
treefiddy wrote:glad it's not just me. No armies displaying anywhere.


I uninstalled the firefox scripts, then reinstalled them and I have the board back..

Posted: Tue Aug 14, 2007 12:00 am
by AndrewB
lackattack wrote:The AJAX game chat I just put in somehow broke the monkey.

If you are having problems please disable the monkey (click on the monkey face) until someone makes an updated version of the script you are using.

Sorry for the inconvenience, I didn't expect any side-effects.


Lack, I am sorry, but do you know what testing is? It is not the first time you deploy something without proper testing. Just guess-works...

Posted: Tue Aug 14, 2007 12:06 am
by lackattack
I don't take responsibility for 3rd party addons

Posted: Tue Aug 14, 2007 12:13 am
by saywhat
lackattack wrote:I don't take responsibility for 3rd party addons


The in game chat only lets you write a note to everyone or yourself.. no team members.....

Posted: Tue Aug 14, 2007 12:40 am
by Xyl
It looks like the input to map.php changed, from map.php?map=...&resolution=...&armies=X-X,X-X,... to map.php?map=mapXXXX..

The greasemonkey script depended on parsing that for information, so the new format makes it get all confused. Worse, I don't any way to fix it, since the information on how many armies are where just isn't there.

Posted: Tue Aug 14, 2007 12:43 am
by lackattack
Xyl wrote:It looks like the input to map.php changed, from map.php?map=...&resolution=...&armies=X-X,X-X,... to map.php?map=mapXXXX..

The greasemonkey script depended on parsing that for information, so the new format makes it get all confused. Worse, I don't any way to fix it, since the information on how many armies are where just isn't there.


Oh... That's gonna be a problem... I'll have think about that...

Posted: Tue Aug 14, 2007 12:45 am
by Night Strike
So in other words, you're asking whether we want AJAX or BOB.

Posted: Tue Aug 14, 2007 12:47 am
by cleveridea
lackattack wrote:I don't take responsibility for 3rd party addons


Understandable but real chicken s.

Posted: Tue Aug 14, 2007 1:00 am
by stringybeany
lackattack wrote:I don't take responsibility for 3rd party addons


nice...screw up what most players consider critical components to game play, and then basically say "sorry for your luck?"

nice...

have you ever tried to count up world 2.1 bonus' by hand? good grief man...please reverse your changes for now until something else can be worked out?

Posted: Tue Aug 14, 2007 1:16 am
by lackattack
Alright... let me expalin myself with a bit more tact. I don't want to break the scripts, and I really don't want to permanently break them. But since I don't really know their inner workings I get caught off-guard when I change something that I didn't realize the script depended on, as is the case here.

Come to think of it, with the changes I made, you can no longer get those letters onto the map for colourblind scripts. That's pretty bad.

I can keep the AJAX chat and temporarily switch back the map url to the old version so the scripts still work. That will buy me some time to coordinate a solution with Tr0y & stocksr before the rest of AJAX is done.

Posted: Tue Aug 14, 2007 1:18 am
by stringybeany
thanks 'mon . . . much appreciated.

Posted: Tue Aug 14, 2007 1:21 am
by Incandenza
Pretty please? [-o<

I tell ya, I can't imagine how I played this damnable game without troy's and stocksr's scripts.

Posted: Tue Aug 14, 2007 1:31 am
by lackattack
Are the scripts working now?

Posted: Tue Aug 14, 2007 1:32 am
by Incandenza
Troy's script is working. Can't say about BOB.

Thanks, lack.

Team delta says OK

Posted: Tue Aug 14, 2007 1:38 am
by hellwing
lackattack wrote:Are the cripts working now?


yes we are ready to kill again

Posted: Tue Aug 14, 2007 1:44 am
by edbeard
BOB works

Posted: Tue Aug 14, 2007 1:58 am
by stringybeany
muchos gracias amigo

Posted: Tue Aug 14, 2007 2:26 pm
by cawck mongler
nvrmind

Posted: Tue Aug 14, 2007 3:09 pm
by Harijan
That was pretty fast turn around. Thanks for acting quickly. I know it probably was not much work to revert, but its still nice to see the responsiveness for fixing a problem that has to do with add-ons that you do not support.

Like others, I find the game almost unplayable without GM, nice to have it back.