Talk about all things related to Conquer Club
Moderator: Community Team
cawck mongler
Posts: 284 Joined: Sat Jan 20, 2007 5:49 pm
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by cawck mongler » Mon Aug 13, 2007 11:41 pm
Mines not working, anyone else having trouble with it?
I think the game got changed or something, b/c I can send messages faster in gamechat to.
hwhrhett
Posts: 3120 Joined: Fri Jun 02, 2006 9:55 pm
Gender: Male
Location: TEXAS --- The Imperial Dragoons
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by hwhrhett » Mon Aug 13, 2007 11:42 pm
mines not working either, but i think theyre updating the site or somethin
cawck mongler
Posts: 284 Joined: Sat Jan 20, 2007 5:49 pm
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by cawck mongler » Mon Aug 13, 2007 11:44 pm
ok, I can't see the board either anymore so that better be why...
treefiddy
Posts: 407 Joined: Fri May 25, 2007 12:37 pm
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by treefiddy » Mon Aug 13, 2007 11:45 pm
glad it's not just me. No armies displaying anywhere.
Begbie
Posts: 235 Joined: Tue Nov 07, 2006 8:06 pm
Gender: Male
Location: Godzone NZ
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by Begbie » Mon Aug 13, 2007 11:50 pm
I was on and got a white screen 'cc down for maintenance' for a couple of seconds then got it back minus the monkey......
'You don't need a weatherman to know which way the wind blows' Robert Zimmerman
lackattack
Posts: 6097 Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC
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by lackattack » Mon Aug 13, 2007 11:52 pm
The AJAX game chat I just put in somehow broke the monkey.
If you are having problems please disable the monkey (click on the monkey face) until someone makes an updated version of the script you are using.
Sorry for the inconvenience, I didn't expect any side-effects.
saywhat
Posts: 49 Joined: Sun Jan 21, 2007 4:21 pm
Location: TEXAS
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by saywhat » Mon Aug 13, 2007 11:52 pm
treefiddy wrote: glad it's not just me. No armies displaying anywhere.
I uninstalled the firefox scripts, then reinstalled them and I have the board back..
AndrewB
Posts: 1814 Joined: Mon Jun 12, 2006 6:02 pm
Location: Edmonton, Canada, MST
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by AndrewB » Tue Aug 14, 2007 12:00 am
lackattack wrote: The AJAX game chat I just put in somehow broke the monkey. If you are having problems please disable the monkey (click on the monkey face) until someone makes an updated version of the script you are using. Sorry for the inconvenience, I didn't expect any side-effects.
Lack, I am sorry, but do you know what testing is? It is not the first time you deploy something without proper testing. Just guess-works...
lackattack
Posts: 6097 Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC
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by lackattack » Tue Aug 14, 2007 12:06 am
I don't take responsibility for 3rd party addons
saywhat
Posts: 49 Joined: Sun Jan 21, 2007 4:21 pm
Location: TEXAS
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by saywhat » Tue Aug 14, 2007 12:13 am
lackattack wrote: I don't take responsibility for 3rd party addons
The in game chat only lets you write a note to everyone or yourself.. no team members.....
Xyl
Posts: 68 Joined: Fri Apr 06, 2007 3:43 am
Location: Seattle, WA
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by Xyl » Tue Aug 14, 2007 12:40 am
It looks like the input to map.php changed, from map.php?map=...&resolution=...&armies=X-X,X-X,... to map.php?map=mapXXXX..
The greasemonkey script depended on parsing that for information, so the new format makes it get all confused. Worse, I don't any way to fix it, since the information on how many armies are where just isn't there.
lackattack
Posts: 6097 Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC
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by lackattack » Tue Aug 14, 2007 12:43 am
Xyl wrote: It looks like the input to map.php changed, from map.php?map=...&resolution=...&armies=X-X,X-X,... to map.php?map=mapXXXX.. The greasemonkey script depended on parsing that for information, so the new format makes it get all confused. Worse, I don't any way to fix it, since the information on how many armies are where just isn't there.
Oh... That's gonna be a problem... I'll have think about that...
Night Strike
Posts: 8512 Joined: Wed Apr 18, 2007 3:52 pm
Gender: Male
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by Night Strike » Tue Aug 14, 2007 12:45 am
So in other words, you're asking whether we want AJAX or BOB.
cleveridea
Posts: 243 Joined: Wed Jan 17, 2007 8:46 pm
Contact:
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by cleveridea » Tue Aug 14, 2007 12:47 am
lackattack wrote: I don't take responsibility for 3rd party addons
Understandable but real chicken s.
stringybeany
Posts: 551 Joined: Mon May 28, 2007 11:28 am
Gender: Male
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by stringybeany » Tue Aug 14, 2007 1:00 am
lackattack wrote: I don't take responsibility for 3rd party addons
nice...screw up what most players consider critical components to game play, and then basically say "sorry for your luck?"
nice...
have you ever tried to count up world 2.1 bonus' by hand? good grief man...please reverse your changes for now until something else can be worked out?
lackattack
Posts: 6097 Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC
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by lackattack » Tue Aug 14, 2007 1:16 am
Alright... let me expalin myself with a bit more tact. I don't want to break the scripts, and I really don't want to permanently break them. But since I don't really know their inner workings I get caught off-guard when I change something that I didn't realize the script depended on, as is the case here.
Come to think of it, with the changes I made, you can no longer get those letters onto the map for colourblind scripts. That's pretty bad.
I can keep the AJAX chat and temporarily switch back the map url to the old version so the scripts still work. That will buy me some time to coordinate a solution with Tr0y & stocksr before the rest of AJAX is done.
Incandenza
Posts: 4949 Joined: Thu Oct 19, 2006 6:34 pm
Gender: Male
Location: Playing Eschaton with a bucket of old tennis balls
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by Incandenza » Tue Aug 14, 2007 1:21 am
Pretty please?
I tell ya, I can't imagine how I played this damnable game without troy's and stocksr's scripts.
THOTA: dingdingdingdingdingdingBOOMTe Occidere Possunt Sed Te Edere Non Possunt Nefas Est
lackattack
Posts: 6097 Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC
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by lackattack » Tue Aug 14, 2007 1:31 am
Are the scripts working now?
Last edited by
lackattack on Tue Aug 14, 2007 1:38 am, edited 1 time in total.
Incandenza
Posts: 4949 Joined: Thu Oct 19, 2006 6:34 pm
Gender: Male
Location: Playing Eschaton with a bucket of old tennis balls
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by Incandenza » Tue Aug 14, 2007 1:32 am
Troy's script is working. Can't say about BOB.
Thanks, lack.
THOTA: dingdingdingdingdingdingBOOMTe Occidere Possunt Sed Te Edere Non Possunt Nefas Est
hellwing
Posts: 6 Joined: Sun Jan 21, 2007 5:05 am
Gender: Male
Location: Tjele Denmark
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by hellwing » Tue Aug 14, 2007 1:38 am
lackattack wrote: Are the cripts working now?
yes we are ready to kill again
Harijan
Posts: 381 Joined: Thu Jul 26, 2007 10:29 am
Location: Phx
Contact:
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by Harijan » Tue Aug 14, 2007 3:09 pm
That was pretty fast turn around. Thanks for acting quickly. I know it probably was not much work to revert, but its still nice to see the responsiveness for fixing a problem that has to do with add-ons that you do not support.
Like others, I find the game almost unplayable without GM, nice to have it back.