Search found 7 matches

by MusicTrooper
Thu Apr 16, 2009 12:14 am
Forum: Archived Suggestions
Topic: [GP/UI] No Fortifications / Reinforcements
Replies: 258
Views: 92214

Re: __No Reinforcement as a game option.

ManBungalow wrote:Can you imagine a 1 vs 1 Circus Maximus game with no reinforcements ?? :shock:

1 vs 1 would be resolved by _______deployment______

tho a game with no spoils, would seem tedious
by MusicTrooper
Tue Apr 14, 2009 7:28 pm
Forum: Archived Suggestions
Topic: [GP/UI] No Fortifications / Reinforcements
Replies: 258
Views: 92214

Re: __No Reinforcement as a game option.

Much thanks for the thoughts on this subject,

To help clear up my question,

The following is from the game rules and describes the 3 kinds of reinforcements
that exit, which are____adjacent, chained, & unlimited.

----------------------------------
Reinforcements
With chained reinforcements ...
by MusicTrooper
Tue Apr 14, 2009 4:13 pm
Forum: Archived Suggestions
Topic: [GP/UI] No Fortifications / Reinforcements
Replies: 258
Views: 92214

No Reinforcements Option

Am wondering if this has been discussed before and what are some opinions of
no reinforcements as a game option.
by MusicTrooper
Sun Feb 24, 2008 11:25 pm
Forum: Closed C&A Reports
Topic: ___Thanks Mods:-) [You're welcome!]
Replies: 2
Views: 451

___Thanks Mods:-) [You're welcome!]

Hi to the MODs,



//edit//


much thanks!
by MusicTrooper
Sun Nov 04, 2007 8:56 pm
Forum: Conquer Club Discussion
Topic: Attack vs Auto attack
Replies: 26
Views: 2961

:lol:
by MusicTrooper
Wed Oct 24, 2007 11:24 pm
Forum: Conquer Club Discussion
Topic: Attack vs Auto attack
Replies: 26
Views: 2961

Well, mostly I have talked of my losses involving dice in looking
for evidence.

Let us try the reverse perspective.


Every first roll of mine of every first move of every game
results in a win.

6 vs 3

after that, I need a 9 to take out a 3.

hhhhhhhmmmmmm.......

The more ...
by MusicTrooper
Mon Oct 08, 2007 11:59 pm
Forum: Conquer Club Discussion
Topic: Attack vs Auto attack
Replies: 26
Views: 2961

Thanks for the clues guys:-)

The random die generator seems disfunctional to me, or, its results
should be more random. It just feels like a programing error and/or
misconception. Having worked with the random number generator
on an Atari-800 in Motorola 6502 machine language, there seemed ...

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