Search found 4 matches

by jpk1789
Fri Jul 20, 2007 8:52 am
Forum: Archived Suggestions
Topic: Deadbeat counter
Replies: 9
Views: 1014

I agree.

Here here. Either that, or implement one or all of the following:

1. Miss 3 turns and you're out of the game (I believe it's currently set at 4 turns).

2. Much like we have an automatically generated Scoreboard, we could have an automatically generated ranking of those who have been ejected ...
by jpk1789
Thu Jul 19, 2007 4:26 pm
Forum: Foundry Discussions
Topic: [Unofficial] REVAMPS
Replies: 171
Views: 38876

Classic Map

I was glad to hear that some of you were suggesting a revamp of the Classic Map. Although it is already a good map, it could be made into a great map. And why not, since it is the most played gameboard of all.

Honestly, something as simple as reducing the darkness of the overall map could make a ...
by jpk1789
Sun Jul 15, 2007 1:16 pm
Forum: Conquer Club Discussion
Topic: Cure the Deadbeat Problem!
Replies: 23
Views: 1879

good point.

Good point about 8-hours-per-turn getting in the way of sleep. I should have said 12 hours. And regarding your point that the whole point of this site is to not stress over whether or not you're missing your turn, I understand what you mean, however:

1) those who enjoy that pace would select 24 ...
by jpk1789
Fri Jul 13, 2007 10:43 pm
Forum: Conquer Club Discussion
Topic: Cure the Deadbeat Problem!
Replies: 23
Views: 1879

A possible solution.

Noobie here. I am 1 day old and already tired of deadbeats.

One solution would be to make a new 8-hour-per-turn version of the game. When joining or starting a game, the player could choose between games with 24 hour turns or 8 hour turns. Maybe name the new kind "Accelerated Game," or something ...

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