Search found 7 matches

by mknewey
Wed Nov 22, 2006 11:11 pm
Forum: Conquer Club Discussion
Topic: Does this warrant negative feeback?
Replies: 8
Views: 1404

I definately have to agree that negative or neutral feedback for green is not warrented here.... in fact ... I think you ought to give green positive feedback for being such an outstanding citizen and generally just awesome...

(anyway, he really wasn't trying to make an alliance... just annoyed ...
by mknewey
Fri Oct 20, 2006 9:42 pm
Forum: Archived Suggestions
Topic: System for awarding armies, alternate freestyle mode
Replies: 11
Views: 2580

Well, that might help somewhat... at least for the very first turn. Another idea might be to extend the no consecutive turns to something like 2 players have to take a turn first (assuming there are 2 players in the game).

But I wasn't talking about replacing freestyle, just creating another ...
by mknewey
Fri Oct 20, 2006 5:18 pm
Forum: Conquer Club Discussion
Topic: Question -- ethics (partner kill)
Replies: 7
Views: 1337

Question -- ethics (partner kill)

Is it really wrong to knock out your own doubles partner?

What if he missed 2 turns already, is about to be killed by someone else and you want his cards?
by mknewey
Fri Oct 20, 2006 5:08 pm
Forum: Archived Suggestions
Topic: System for awarding armies, alternate freestyle mode
Replies: 11
Views: 2580

First, I like benbodu's idea. Probably a lot simpler and it would have the same effect.

Hmm... who were you quoting there in that last bit?

The problem that I see is that in sequential mode everyone is forced into a fixed order. And if the worlds align poorly, it can take forever (imagine a ...
by mknewey
Thu Oct 19, 2006 10:55 pm
Forum: Archived Suggestions
Topic: System for awarding armies, alternate freestyle mode
Replies: 11
Views: 2580

hmm.. no offense taken... but why do you say so?
by mknewey
Thu Oct 19, 2006 10:11 pm
Forum: Archived Suggestions
Topic: System for awarding armies, alternate freestyle mode
Replies: 11
Views: 2580

hmm... I was a little worried that might happen...

I guess I will try again: its really not THAT complex

first though, define some terms... there is a round after every player has gone once and a 'turn that refers to each time a single player goes--so in a 5 player game there are 5 turns in a ...
by mknewey
Wed Oct 18, 2006 10:48 pm
Forum: Archived Suggestions
Topic: System for awarding armies, alternate freestyle mode
Replies: 11
Views: 2580

System for awarding armies, alternate freestyle mode

Ok, so this is my first post, and I have no idea how programmable this idea is but I had an idea for a mode that would go faster than sequential but be a little more fair than freestyle (for those that can't hit refresh all day waiting for their turn to gain that slight advantage):

This is the ...

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