Search found 67 matches

by Rakio
Sun Jun 23, 2013 2:14 pm
Forum: Tool Archives
Topic: ConquerTell Notifier (Firefox Extension) (OLD VERSION)
Replies: 251
Views: 133971

Re: ConquerTell Notifier (Firefox Extension) (OLD VERSION)

Is this tool still being updated?
Not working for me in FF21.
by Rakio
Fri Feb 11, 2011 3:20 pm
Forum: Completed 2014
Topic: HA's 200th Tourney (Josko.ri Wins)
Replies: 6092
Views: 1163612

Re: HA's 200th Tourney (Round 1 Closing Down)

Thanks.

That should be in bold somewhere in the first post.
by Rakio
Fri Feb 11, 2011 9:38 am
Forum: Completed 2014
Topic: HA's 200th Tourney (Josko.ri Wins)
Replies: 6092
Views: 1163612

Re: HA's 200th Tourney (Round 1 Closing Down)

Did we have to report our wins or is there a tournament system that takes care of it automatically?

I won one of my games and this is my first tournament. Cant remember what the instructionm pms said or find them now.


Thanks for any help.
by Rakio
Tue Jan 18, 2011 4:56 pm
Forum: Completed 2014
Topic: HA's 200th Tourney (Josko.ri Wins)
Replies: 6092
Views: 1163612

Re: HA's 200th Tourney (211 Premium Prize***)

In.

Classic.
Escalating.
Sunny.
24h.
by Rakio
Sun May 16, 2010 12:28 pm
Forum: Conquer Club Discussion
Topic: Strategies for nuclear spoils
Replies: 51
Views: 8241

Re: Strategies for nuclear spoils

Yes, I was saying that too....
by Rakio
Sun May 16, 2010 10:21 am
Forum: Conquer Club Discussion
Topic: Strategies for nuclear spoils
Replies: 51
Views: 8241

Re: Strategies for nuclear spoils

I'm going to have to partially disagree, by keeping men on a card you own but don't intend to cash keeps them safe. ;) Only way to know they are safe.
wrong, it only makes it less likely they will be nuked, because there is always a chance someone else has the same card you have!
Still partially ...
by Rakio
Sun May 16, 2010 7:20 am
Forum: Conquer Club Discussion
Topic: Strategies for nuclear spoils
Replies: 51
Views: 8241

Re: Strategies for nuclear spoils

I have played plenty of nuclear games with 1 stack, it never got nuked...maybe the chance is very small?
Depends on the number of players and the size of the map. If you are building on a region that you also have as a card, and the # of regions > # of players * 5 then the chance of your stack ...
by Rakio
Sun May 16, 2010 5:15 am
Forum: Conquer Club Discussion
Topic: Strategies for nuclear spoils
Replies: 51
Views: 8241

Re: Strategies for nuclear spoils

Is it legal to attack and run out of time to not get 5 cards and thus avoid nuking your stacks?

The part about people being able to have duplicate cards seems very odd.
I have played plenty of nuclear games with 1 stack, it never got nuked...maybe the chance is very small?
by Rakio
Mon Mar 15, 2010 5:14 am
Forum: Tool Archives
Topic: BOB comments (old thread)
Replies: 1259
Views: 436332

Re: BOB 4.10.4

Lol. Sorry about that.
I did read through some of the last posts here and was surprised noone mentioned this, since it have been a few days.
by Rakio
Mon Mar 15, 2010 3:17 am
Forum: Tool Archives
Topic: BOB comments (old thread)
Replies: 1259
Views: 436332

Re: BOB 4.10.4

The shortcut for the next game link doesnt work since the next game link have been changed by CC.
Easy fix, please do :)
Its distrubing the fine cycle of pressing B and N to go through all of your games.
Thanks.
by Rakio
Sun Mar 14, 2010 5:38 pm
Forum: Conquer Club Discussion
Topic: Longest Game?
Replies: 9
Views: 1505

Re: Longest Game?

There we have some real activity :)
by Rakio
Sun Mar 14, 2010 12:04 pm
Forum: Conquer Club Discussion
Topic: Longest Game?
Replies: 9
Views: 1505

Re: Longest Game?

What about active games?
Where people actually play and not just place troops without attacking for years.
by Rakio
Wed Feb 10, 2010 5:26 pm
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 506724

Re: Research & Conquer (DRAFT v1.00 in P1 & P23)

One way to balance the spy feature you are talking about would be to make the terr a killer neutral with high number of troops. So it would cost you to get that view and a chance to attack.
by Rakio
Tue Feb 09, 2010 4:13 pm
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 506724

Re: Research & Conquer (DRAFT v1.00 in P1 & P23)

First an apology - I haven't read the entire thread before replying, so sorry if someone else has already said this - just flame me as a n00b.

You suggested that spies can't work in the tech tree. Why not have "areas" in the boxes at the edge with one-way borders to map territories? An army in the ...
by Rakio
Sun Jan 24, 2010 4:11 pm
Forum: The Atlas
Topic: The HIVE [Quenched]
Replies: 711
Views: 495167

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Anyway to speed how clicky works with this map?
Very interesting map but so tedious to play with clicky that it isnt enjoyable :/
by Rakio
Sat Jan 23, 2010 10:29 am
Forum: The Atlas
Topic: The HIVE [Quenched]
Replies: 711
Views: 495167

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Maybe your zoom in the browser is on?
That gets the number blurry, not just the white and slate ones.
by Rakio
Fri Jan 22, 2010 5:55 pm
Forum: The Atlas
Topic: The HIVE [Quenched]
Replies: 711
Views: 495167

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Unnecessary to have "The" in the map name(as of the create game list etc).
Just messes up the order. "The Citadel" should be "Citadel" to be more consistent with other names and order.
Nothing wrong with "Hive" IMHO. "Beehive" might be even better ;) No big deal but is there a need for appending ...
by Rakio
Fri Jan 22, 2010 5:20 pm
Forum: Recycling Box
Topic: [Abandoned] - Aztec Gods
Replies: 19
Views: 10603

Re: Aztec Gods

I hope this move/promotion will encourage you more.

Now lets focus on the gameplay!
by Rakio
Fri Jan 22, 2010 3:39 pm
Forum: Recycling Box
Topic: [Abandoned] - Aztec Gods
Replies: 19
Views: 10603

Re: Aztec Gods

Make a draft, with some simple graphics but the importance of having clear rules on the image already.
You rules would need to be simple and clear enough to fit on the image. So on could always start with that.
by Rakio
Wed Jan 20, 2010 11:34 am
Forum: The Atlas
Topic: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
Replies: 855
Views: 658669

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Clan Rhu is the only kingdom that cannot have 6 terrs + a neutral terr to bombard and a way out?
Im concerned about Rhu 1 in no spoils game.

Maybe this "issue" have been addressed already, if so apologizes on my behalf.
by Rakio
Wed Jan 20, 2010 11:30 am
Forum: The Atlas
Topic: The HIVE [Quenched]
Replies: 711
Views: 495167

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Have different textures on the colours to help the colour blind?

Also is this map slow on BOB/Clicky or just me?
by Rakio
Fri Jan 15, 2010 11:35 am
Forum: Melting Pot: Map Ideas
Topic: The CUBE
Replies: 828
Views: 121409

Re: The CUBE - Attack in 3D - gameplay passed! (again)

Actually I dont really mind the balls, I think I didnt made my point thoroughly in the first posts.

Would you have anything against making the balls in different textures? Just add in some irregularities or patterns(in grey if you want).

Is it just me or does the clear grey balls hurt to the eyes ...
by Rakio
Thu Jan 14, 2010 9:42 pm
Forum: Melting Pot: Map Ideas
Topic: The CUBE
Replies: 828
Views: 121409

Re: The CUBE - Attack in 3D - gameplay passed! (again)

Do they all really have to be balls?
Try different shapes, it might be easier for the eye.
by Rakio
Thu Jan 14, 2010 8:08 pm
Forum: Recycling Box
Topic: [Abandoned] - Aztec Gods
Replies: 19
Views: 10603

Re: Aztec Gods

Very nice idea and theme.

I hope you are a patient person, since I assume this map will take a long time to develop. Both graphically and game play.


I dont think you need or will have the space for a bonus table. Making it clear enough in text would be enough.


Best of luck!
by Rakio
Mon Jan 11, 2010 9:27 pm
Forum: The Atlas
Topic: The HIVE [Quenched]
Replies: 711
Views: 495167

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Beta means that we have to wait for lack to upload the map to the game?

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