I see JelleR. How creative and deceitful of your opponent. I hope you left appropriate feedback afterwards. I figured it must have happened in a FOG game at some time.
That player might earn a bad rep doing that. You can only cry "wolf" so many times before people smarten up.
Revealing others players strength and location during a fog game is very bad etiquette. It defeats the whole point of playing FOW. A major part of the skill is about figuring out where other players troops are and how many they've got from the limited information in the game log ...
The board that I have now have preset groupings for board pieces. I seem to recall when I was 1st introduced to the game (long long time ago). All the board pieces were individual hexagons. The current set that I have has 1x3 hex, 2x4hex, 2x2 hex. This gives us less board variety but I guess it ...
... When I win, it is usually the case that I have a good Brick and Wood supply.
(copied from website)
Overall strategies: Wood/brick (leads to longest road) Build lots of settlements. Build your future settlements on grain/ore hexes in order to build cities. Build roads to cut off other ...
Be wary when someone asks if "who all has resource x" or asks how many of a resource you have, because they might have a monopoly card and are deciding when to use it. It's best not to tell them exactly what you have, but turn it back on them and ask "What will you give for a resource x?"
Someone mentioned to win at all costs, or use any tool/trick that helps you win. Fair enough all is fair in war. I think this is a very short term gain. I think in the long run unless you are "Kiron" it will be difficult making truces then breaking them for the game. Assuming your competition even ...
But would you make a truce to and then break it. Or do you make truces with the intention of breaking them as a strategy. Is that the same thing as revealing info in fog?
We've tried random drop like in CC with 3 starting on each territory. We had to include neutrals to make up for the extra territories because we dealt out the moon and water as well. We limited the cards to 2 per turn. It was way harder to get your bonus b/c you still had to take 3 territories per ...