JaneM wrote: It may be equally bad for all players. In that sense, it's fair, but I wouldn't say it enhances gameplay.
Why would the fact that more assaults are being made per minute result in better/worse dice for any of the players? Please, stop dodging the question and provide an answer. If ...
JaneM wrote: If there are long strings of certain numbers, and the code is grabbing them, then this effect will happen more often (or with more frequency) with more people playing.
Sure, but why would this result in better/worse dice for any of the players? They're still grabbing the numbers from ...
I also wonder if there's any way to correlate times of high usage with overall probability of the dice. To me, it seems like periods of high activity also favor the defender.
I don't understand what you're trying to get at here. Why would the level of activity have any affect on whether the ...
I also wonder if there's any way to correlate times of high usage with overall probability of the dice. To me, it seems like periods of high activity also favor the defender.
I don't understand what you're trying to get at here. Why would the level of activity have any affect on whether the ...
Though the numbers are generated randomly, and a string of them grabbed randomly, it seems this method would lead to greater improbability by latching on to streaks.
I wouldn't pretend to have the slightest notion of programming such a thing, but is it possible to generate a single random number ...