Fog of War game. Limdul tells the other users that I just took over a specific continent early in the game, before anyone has any idea what anybody else is doing. Ruins the game for me. Please address this situation with this user.
Any chance that this rule gets implemented? I will say that I do not like the idea of booting a player who misses five total turns at all since some games can last for a long, long time. But four out of your last five turns missed is a different story. Nobody really wants to play with somebody who ...
I played a speed game the other night where this guy would miss two turns, then play, miss two turns, then play, etc., etc. People got bored and quit. Very lame and it seemed intentional. Why not eliminate a player for missing 4 of his/her previous 5 turns? Such a player is clearly a non-participant ...
You guys are talking about ways in which making what appear to be obvious changes will impact strategies in various games. My only point was that it is silly to provide superfluous steps for users to take. If there are no attacks to be made, then why require a user to click on "End Attacks" or ...
In situations where one is unable to make reinforcements, why do we need to click on "End Reinforcements"? Why even present us with that option? Why not just end the turn automatically?
Similarly, in situations where no attacks are possible (i.e., only one army on each territory), why do we need to ...
Consider adding a "Quit Game" and a "Skip Turn" option. I know that we do not want to encourage folks to quit games. However, it's inevitable, people do it, and the ones who suffer the most are the ones who have to sit there and wait for the five minutes (in speed games) or the 24 hours (in regular ...
I can say that, over the past several days, I have played QUITE a few games, and lost nearly all of them. I may not be the best player in the world but I will say that I have had many, MANY streaks where I have had a bunch of troops on one territory ...
Rather than complain again about the obvious dice generating mechanism, I thought I'd ask a different question.
Is Conquer Club considering switching to a different dice generating mechanism of some sort? Or has CC considered doing so in the recent past? Are there alternatives to Random.org that ...
Obviously those who will argue with such determination about the dice being "random" here on this site has not suffered a sufficient amount of "bad luck" for a long period of time that would seem very impossible.. I myself can handle bad random dice in games. Lose a few here.. and lose a few there ...
The sort of response that I just got from this Woodruff fellow is exactly the sort of response that I am referring to. It is condescending, flippant, unhelpful, rude, and surely not what the folks who are running this site want to see from its moderators, or so I'd like to think. If one of the head ...
I don't care for the flippant, condescending responses (e.g., "You don't understand probability," "Boo hoo, stop your whining," "Maybe the problem is with your strategy"). They are not helpful and are akin to the sorts of irritating responses that you often receive from customer service ...
Simple suggestion. I actually commented on it in our game that is currently being played. Here are my comments:
2011-02-20 10:42:54 - rogower: You know, it seems that the purple region (West Coast) should get four bonus troops, not five. It for sure should not get the same number of bonus troops as ...
Just because someone doesn't break a bonus doesn't make it secret diplomacy. Nimrod explained he reasoning and it is a sound reason to not attack. Sometimes being patient is the way to win the game. Also what attacks that you think another player should make aren't necessarily the attacks that they ...
Comments: Ferid had previously taken Africa. Ferid had only one troop on Nairobi. Nimrod7 had 22 (!) troops on Dubai. Africa was otherwise well-fortified. Nimrod7 did not take ...