Search found 12 matches

by markus Oralius
Sun Oct 16, 2011 7:34 pm
Forum: Suggestions
Topic: [EoA] Allow me to Stay Logged In
Replies: 231
Views: 71614

Re: Keep users signed into CC for longer than an hour

TheForgivenOne wrote:
Dukasaur wrote:I can see nothing but downside. What could possibly be the upside of doing this?
The upside? It saves people apparently 2 seconds to click login I guess.
Every little bit helps, thats how you become and stay #1
by markus Oralius
Sat Oct 15, 2011 4:49 pm
Forum: Suggestions
Topic: [GP] Undo, Redo, Mulligan, Take Back Options
Replies: 470
Views: 102792

Re: Make a "reset deployment selections" or "undo" button

You're right, It shouldn't apply to freestyle play
by markus Oralius
Sat Oct 15, 2011 4:31 pm
Forum: Suggestions
Topic: [EoA] Allow me to Stay Logged In
Replies: 231
Views: 71614

Re: Keep users signed into CC for longer than an hour

How is it a security risk?
My scottrade account has less security! If that's CC's reason (and I doubt that it is) then they're being paranoid.
by markus Oralius
Sat Oct 15, 2011 4:17 pm
Forum: Suggestions
Topic: Allow for a custom number of chained reinforcement movements
Replies: 54
Views: 20736

Re: Allow custom reinforcement movement counts

Custom adjascent reinforcements would be great, but custom chained reinforcements is probably more useful if its easier to program. (Option to set 3, 5, or 7 chained reiforcements?)
by markus Oralius
Sat Oct 15, 2011 4:09 pm
Forum: Suggestions
Topic: [GP] Undo, Redo, Mulligan, Take Back Options
Replies: 470
Views: 102792

Re: Create a troop deployment selection reset button

let me clarify that it couldnt apply to the initial random troop deployment at all. It would only apply to the reiforcements that you manuallly place at the beginning of your turn.
I switched to CC from another website, and it was one of the top features I thought I would like to see here. It can be ...
by markus Oralius
Sat Oct 15, 2011 2:21 pm
Forum: Suggestions
Topic: [GP] Undo, Redo, Mulligan, Take Back Options
Replies: 470
Views: 102792

Make a "reset deployment selections" or "undo" button

How about creating a reset button to re-arrange troop deployment (if needed) prior to starting your turn?
This would only apply to any manually placed reinforcements, (obviously no random troop placements)
creating a way to shuffle armies around the board until you chose to lock your selections in ...
by markus Oralius
Sat Oct 15, 2011 2:17 pm
Forum: Suggestions
Topic: [EoA] Allow me to Stay Logged In
Replies: 231
Views: 71614

Keep users signed into CC for longer than an hour

Let's keep users logged in for a month or so.
Hulu keeps me in for a month, Netflix doesnt boot me out until 3 months have gone by, and Gmail, ebay, and facebook all keep users logged in for at least 2 weeks before requiring them to sign back in.
Why does CC need to be so secure? It might not ...
by markus Oralius
Sat Oct 15, 2011 2:11 pm
Forum: Suggestions
Topic: Allow for a custom number of chained reinforcement movements
Replies: 54
Views: 20736

Allow for a custom number of chained reinforcement movements

I love the new custom round limits, lets bring the same thing to reinforcement counts!
I would love to have the option to set the number of chained and adjascent reinforcement movements to 2, 3, 5, 7, or 10 per turn.
Unlimitted reinforcements give the starting player too much of an advantage, and ...
by markus Oralius
Thu Sep 29, 2011 8:50 pm
Forum: Completed 2012
Topic: The Ultimate Secret Public Oxymoron Doubles (FINISHED)
Replies: 115
Views: 17853

Re: The Ultimate Secret Public Oxymoron Doubles Tournament

It sounds like I need to confirm that I'm joining with TheMoge?
Well, I'm doing that now then
by markus Oralius
Mon Aug 22, 2011 10:52 pm
Forum: Archived Suggestions
Topic: Suggestons for improving CC
Replies: 1
Views: 656

Suggestons for improving CC

1) How about keeping users logged in for a month or so? Hulu keeps me in for a month, Netflix doesnt boot me out until 3 months have gone by, and Gmail, ebay, and facebook all keep users logged in for at least 2 weeks before requiring them to sign back in. So why does CC need to be so secure? its ...
by markus Oralius
Sun Aug 21, 2011 2:53 pm
Forum: Suggestions
Topic: [GP] Surrender/Resign/Forfeit Button
Replies: 2025
Views: 760594

Re: suggestions for new CC features

I was thinking of limitting the number of reinforcement movements to make. In full disclosure, it's actually not my idea, I use to play on one of CC's competitor's website. CC is superior in almost every way, but I miss that option, it was alot of fun to play with before I switched clubs.
by markus Oralius
Sat Aug 20, 2011 7:52 pm
Forum: Suggestions
Topic: [GP] Surrender/Resign/Forfeit Button
Replies: 2025
Views: 760594

suggestions for new CC features

1) How about a surrender button? It would be epecially useful when playing 1 on 1 on large maps

2) How about an option to set reinforcements to 5 or 7 per turn? Unlimitted reinforcements give the starting player too much of an advantage, and chained reinforcements slow the game down too much ...

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