Search found 26 matches

by Dorieus
Tue Jul 03, 2012 2:13 am
Forum: Acceptable Content
Topic: Discussion on WWII
Replies: 32
Views: 3250

Re: Discussion on WWII

The US opened new fronts in western North Africa in 42', Italy in 43' and Normandy in 44'.

I'm of the opinion that the Allies would have failed to overcome the Axis without US involvement.
by Dorieus
Mon Jul 02, 2012 5:54 pm
Forum: Acceptable Content
Topic: Discussion on WWII
Replies: 32
Views: 3250

Re: Discussion on WWII

The discussion started by GallantPellham.

http://www.conquerclub.com/forum/viewtopic.php?f=239&t=173836


The fact is that an allianse mainly consisting of England, France, Russia and USA defeated the nazi and facsist regime. Show me any other facts. quote]

Don't forget Australia, New Zealand ...
by Dorieus
Tue Jun 19, 2012 10:25 am
Forum: Suggestions
Topic: [GO] 12 Hour Game Rounds
Replies: 141
Views: 63800

Re: 12 hour option

PapaGeek:
I usually play in the morning, at lunch, when I get home and before I go to bed; 4 times a day.
The problem with a 12 hour game is if I sleep late one morning, can’t take the time to play that morning and by the time lunch rolls around it is more than 12 hours.

are you a dog?

no offence ...
by Dorieus
Sat Jun 16, 2012 12:12 pm
Forum: Suggestions
Topic: [PC] Average Wait / Response Time
Replies: 133
Views: 41185

Re: Average Response Time

One problem with this suggestion is that players in US time zones will have an advantage, whereas players in other zones will wrongly appear to be slower.
huh?

Please elaborate...
1 hour in the US is the same as 1 hour in Europe... unless Im missing something

No, I misunderstood the suggestion ...
by Dorieus
Wed Jun 13, 2012 8:27 am
Forum: Suggestions
Topic: [PC] Average Wait / Response Time
Replies: 133
Views: 41185

Re: Average Response Time

One problem with this suggestion is that players in US time zones will have an advantage, whereas players in other zones will wrongly appear to be slower.
by Dorieus
Mon Jun 04, 2012 6:57 pm
Forum: Conquer Club Discussion
Topic: question?
Replies: 10
Views: 1096

Re: question?

I was referring to the stars, that 3 stars are wrongly viewed as a horrible rating.

As for the player's comments, he seems to think it's necessary to leave them (every rating has them) and he's using generic comments he may not understand.
by Dorieus
Mon Jun 04, 2012 6:11 pm
Forum: Conquer Club Discussion
Topic: question?
Replies: 10
Views: 1096

Re: question?

The irony is that biosistemas1, at first glance of his/her Ratings Left page, is probably the only cc member that uses the rating system as it was meant to be used:
"The number of stars given should be based on this scale: 1 = Bad, 2 = Below Average, 3 = Average, 4 = Above Average, 5 = Excellent ...
by Dorieus
Tue May 22, 2012 5:46 pm
Forum: Archived Suggestions
Topic: Improve suggestions system
Replies: 20
Views: 3909

Re: Improve suggestions system

Suggestions is a great forum but I think there's just too much information for the moderators to process.

The topics get many hits, though. If more of those viewers left feedback, the mods' workload would lighten considerably as they could devote their time to only the most promising and popular ...
by Dorieus
Sat May 19, 2012 3:50 pm
Forum: Suggestions
Topic: [GO] 12 Hour Game Rounds
Replies: 141
Views: 63800

Re: 12 hour option

With the amount of money you guys bring in each year, it should only be a small fraction of that would cast to implement this. Oh, it make me boil when you say "it costs money" you should have more than enough $$$ for this.
why would CC have enough money for this?

why would they implement ...
by Dorieus
Fri May 18, 2012 5:28 am
Forum: Suggestions
Topic: [PC] National Flag
Replies: 69
Views: 20123

Re: National Flag

I'm suggesting the inclusion of our flag, not the replacement of the star; that was just an afterthought.

I still maintain that the star is superfluous as 'star' does not necessarily symbolize 'ratings', and it's more likely that it confuses new users because the rating percentage is right beside ...
by Dorieus
Mon May 14, 2012 4:52 pm
Forum: Suggestions
Topic: [PC] National Flag
Replies: 69
Views: 20123

Re: National Flag

I'm currently in an 8 player game and we all happen to be from different countries. Needless to say, I think it's great.

http://www.conquerclub.com/game.php?game=11072984

Why not replace the superfluous rating star with a colouful, little flag that actually says something about the player.

The ...
by Dorieus
Mon Apr 30, 2012 1:30 am
Forum: Suggestions
Topic: [PC] National Flag
Replies: 69
Views: 20123

[PC] National Flag

Make the national flag a permanent fixture of the Player name so that it is visible in my games, game finder, the forums, etc.

Such an addition would be an improvement in a number of ways.

1.With one quick look a player will be able to choose opponents based on time difference, language or even ...
by Dorieus
Thu Apr 26, 2012 7:39 am
Forum: Archived Suggestions
Topic: [PC] Salute Rating System (Thumbs-Up)
Replies: 11
Views: 4858

Re: New Rating System

In the previous post, my suggestion is modified and, at least I believe, improved.

I still think this is a good idea. I would appreciate some more feedback, perhaps from one of the decision makers of CC?
Is there something I'm missing?
Is it just too big of a change for CC, a case of don't f**k ...
by Dorieus
Tue Apr 17, 2012 9:22 am
Forum: Archived Suggestions
Topic: [PC] Salute Rating System (Thumbs-Up)
Replies: 11
Views: 4858

Re: New Rating System

Ok, to put the above in some order:

Salute/No Salute options are incorporated in the game page. To exit a completed game you must tick either. This will ensure that a rating is always left.
If your experience of an opponent is a positive one, you tick the 'salute' box at the end of a game. Said ...
by Dorieus
Fri Apr 13, 2012 8:31 am
Forum: Archived Suggestions
Topic: [PC] Salute Rating System (Thumbs-Up)
Replies: 11
Views: 4858

Re: New Rating System

Thanks for your points.

“What if they are bad? They get an anti-salute?”

If they are bad, they don't get a recommendation. More importantly, if they are good they don't get a bad rating, and their rep cannot be damaged by an embittered player.
I think we all prefer no rating left than some of the ...
by Dorieus
Mon Apr 09, 2012 2:15 am
Forum: Archived Suggestions
Topic: [PC] Salute Rating System (Thumbs-Up)
Replies: 11
Views: 4858

Re: New Rating System

any more opinions?
by Dorieus
Fri Apr 06, 2012 4:34 am
Forum: Archived Suggestions
Topic: [PC] Salute Rating System (Thumbs-Up)
Replies: 11
Views: 4858

[PC] Salute Rating System (Thumbs-Up)

New Rating System


Concise description:
A much simplified Rating System of 'salutes'.

Specifics/Details:
A single 'salute' is given to an opponent to commend him/her on fairplay, gameplay and attitude. When x number of 'salutes' are accumulated, player receives a medal or a point bonus.

How this ...
by Dorieus
Sat Mar 31, 2012 11:49 am
Forum: Closed C&A Reports
Topic: flashdan & mickalien are related: Father & Son [Closed] DCR
Replies: 30
Views: 2485

Re: flashdan & mickalien are related: Father & Son [Pending]

I think you're weakening your case by repeatedly referring to their freemium status. Is it not irrelevant?

"It's free to play, so what are you waiting for? Register now!"

That's what it says on the site's home page.
by Dorieus
Sun Feb 26, 2012 9:31 pm
Forum: Closed C&A Reports
Topic: Nasty Den NL Namecalling[Warned]TFO
Replies: 21
Views: 1991

Re: Nasty Den NL Namecalling[Warned]TFO

I'd much rather be called a fag than have to read something like this:

2012-02-19 19:38:34 - Topgeneral: ur mom helps me sleep at night
2012-02-19 19:38:49 - Topgeneral: after she's done with all the other johns

I would've thought that is adequately 'extreme'.

In any case, I don't care whether or ...
by Dorieus
Sat Feb 25, 2012 10:37 am
Forum: Closed C&A Reports
Topic: Nasty Den NL Namecalling[Warned]TFO
Replies: 21
Views: 1991

Re: Nasty Den NL Namecalling[Warned]TFO

one is worse than the other.

this can't be how they interact with people in real life, they would never get away with it.
by Dorieus
Tue Feb 21, 2012 11:18 am
Forum: Closed C&A Reports
Topic: Lensois - Holdin' me HOSTAGE [Warned] DCR
Replies: 8
Views: 1019

Re: Lensois - Holdin' me HOSTAGE [Warned] DCR

(sorry about that. I wanted to quote last sentences.)
I agree with you that filing a complaint should be the last resort.

But, when he's got 30 troops due and you only 3, it's over. no two ways about it.
by Dorieus
Tue Feb 21, 2012 11:14 am
Forum: Closed C&A Reports
Topic: Lensois - Holdin' me HOSTAGE [Warned] DCR
Replies: 8
Views: 1019

Re: Lensois - Holdin' me HOSTAGE [Pending] DCR

2 previous posters make it sound like it's General that's doing something wrong.

Lenois can't 'try things out' at someone else's expense, c'mon.

I was simply pointing out that you can ask someone to end it in the game chat, as I normally do when its dragging on. If you havent even asked someone ...
by Dorieus
Tue Feb 21, 2012 10:45 am
Forum: Closed C&A Reports
Topic: Lensois - Holdin' me HOSTAGE [Warned] DCR
Replies: 8
Views: 1019

Re: Lensois - Holdin' me HOSTAGE [Pending] DCR

2 previous posters make it sound like it's General that's doing something wrong.

Lenois can't 'try things out' at someone else's expense, c'mon.
by Dorieus
Mon Feb 06, 2012 2:54 am
Forum: Closed C&A Reports
Topic: wrisky 50[CLOSED]es & bg
Replies: 12
Views: 1748

Re: wrisky 50[pending]es & bg

In the handful of games I've played I've been suicided against, had a pact broken and received a bad rating. Accompanying the loathed ? rank, I had a rating of 3.7 for an entire week, not the best for making new friends lol.

Regarding the game I was suicided in, it was my first game. The player ...
by Dorieus
Fri Feb 03, 2012 6:25 am
Forum: Closed C&A Reports
Topic: wrisky 50[CLOSED]es & bg
Replies: 12
Views: 1748

Re: wrisky 50[pending]es & bg

nikola, if I'm the 'new player' you are referring to, I do not and should not expect anyone to protect me from idiots or bad players. If my opponent suicides, it's a losing strategy so ultimately in my favour. I owe it to myself to be prepared for every eventuality, every possible move my opponent ...

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