The last person to vote for the ceasefire would be considered to have ended their turn last and could not start the next turn. Play resumes normally afterward.
So this option would almost never be used then. People wouldn't vote if it was a risk they where last to vote (apart from the occasional ...
It would be an early end phase. After everyone votes, the attackers' phases will immediately end. After everyone votes again, reinforcement is over and the next turn can start. The last person to vote for the ceasefire would be considered to have ended ...
Enable an anonymous voting option in freestyle speed games to end the current phase. Unanimity among surviving players first ends the attack phase, then after another vote, the reinforcement phase. Players can vote and ...
I don't really think that there's anything to be concerned about here. Having played and chatted with assassin a couple of times it seems out of character. Also, they have very different joined dates and have played a total of two games together, including the one you mentioned. Sorry, but the only ...
I voted that I liked the old ones better, but it was sort of a knee-jerk reaction. It'll be awkward settling into the new system but eventually it will start to make sense.
Still don't know why Field Marshall is so high, though.
Yeah I noticed that too... I rationalized it somehow but can't remember why I thought it makes since. I don't think that it's because of the color, a2z, because that could apply to any other map the same way.