Next to a user's win%, put the average number of players/teams in the games that the person played in. Win% alone doesn't tell me much.
If you have a 50%, but play in 2v2 games all the time, that's not that great.
If you have a 50%, but play in 5 and 6 player individual games, that's pretty ...
That's why the sub-title is "Earth: 200 Million Years Ago". I realize its not a true pangea, I don't think that would be very fun to play or even that playable. (see the other failed attempts).
Still a little confusing, but I haven't tried all that hard to learn everything about it yet.
And I too was expecting some sweet Greek God pictures rather than colums, but if it helps define the rules and makes it less cluttered I guess that's the way to go.
I think the layout of the map is excellent. Some of the bonuses don't seem to work out.
Particularly, The Bronx.
With the Bronx, If you hold it, all you have to do is take Harlem and East Harlem, and you only have 2 border countries. I'd suggest knocking this down a bit, like a 4.
A dynamic map charting the spread of the continents over the past 250 million years.
It would start out as a true Pangea, rather than the Gondwanaland/Laurasia set-up I have above. Each turn, a new map is generated with the continents slowly sliding apart. As they ...
Also, I've looked over all the other "Pangea" type maps, and this one seems quite different. Maybe its not different enough from the Classic map though...
its been attempted a number of times. if u want to do it u need to use diffirent names. no point remaking classic.
You think? I am thinking the novelty of shifted countries/continents and different attack routes would be enough to make it interesting and fun to play.