AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)

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homes32
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Post by homes32 »

It is, is that a problem?
If so.... is it because the two aren't compatible, or something is wrong with clickable maps?


this happens because both of them use confirmation dialogs. you need to turn all confirmations off in the script that loads 1st. (you can change the order by right-clicking on the monkey and dragging them up or down in the "manage user scripts" dialog)

it seems to work best if you turn BOB's off and clickable-maps on.
-homes32

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lilacfrostyness
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Post by lilacfrostyness »

homes32 wrote:
It is, is that a problem?
If so.... is it because the two aren't compatible, or something is wrong with clickable maps?


this happens because both of them use confirmation dialogs. you need to turn all confirmations off in the script that loads 1st. (you can change the order by right-clicking on the monkey and dragging them up or down in the "manage user scripts" dialog)

it seems to work best if you turn BOB's off and clickable-maps on.


Thank you =]
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Stoney229
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Post by Stoney229 »

suggestion: any way you can reset my in-game timer (and/or even my "My Games page time label... tho I don't expect that's possible?) to 1 hour when someone else starts their turn, like it does when I start my turn? not a big priority, since it's not hard to find in the game log when they started their turn, but then I have to do the GMT math :P and I have found myself wishing for it a couple times before.
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Post by hecter »

Stoney229 wrote:suggestion: any way you can reset my in-game timer (and/or even my "My Games page time label... tho I don't expect that's possible?) to 1 hour when someone else starts their turn, like it does when I start my turn? not a big priority, since it's not hard to find in the game log when they started their turn, but then I have to do the GMT math :P and I have found myself wishing for it a couple times before.

You can fix the "GMT math" by going into your CC Profile and changing your timezone...
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
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yeti_c
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Post by yeti_c »

homes32 wrote:how about some more accurate territory calculations in FOW. right now BOB only calculates territories that are visible to me where the log tells me exactly how many territories each person has. klupar has a Fog Analyzer gm script but the interface needs some lovin' http://userscripts.org/scripts/show/18465

perhaps he would let you use his code as a base to build on.

keep up the great work!


Er - this functionality has been in BOB for about a month?!

You need to look at the "Calc" column... - The Calc column is then carried through into the Territories Held bonus calculation.

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yeti_c
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Post by yeti_c »

Stoney229 wrote:suggestion: any way you can reset my in-game timer (and/or even my "My Games page time label... tho I don't expect that's possible?) to 1 hour when someone else starts their turn, like it does when I start my turn? not a big priority, since it's not hard to find in the game log when they started their turn, but then I have to do the GMT math :P and I have found myself wishing for it a couple times before.


Remember - this might not be true in a freestyle game...

Realistically - this is a site fix rather than a BOB fix.

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yeti_c
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Post by yeti_c »

homes32 wrote:
It is, is that a problem?
If so.... is it because the two aren't compatible, or something is wrong with clickable maps?


this happens because both of them use confirmation dialogs. you need to turn all confirmations off in the script that loads 1st. (you can change the order by right-clicking on the monkey and dragging them up or down in the "manage user scripts" dialog)

it seems to work best if you turn BOB's off and clickable-maps on.


Me and the owner of Clickable Maps are working on a collaborative effort to ensure compatibility with the next version of each script...

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railfrog
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Post by railfrog »

Hi
Got latest version of BOB installed. ( great script by the way ).
What does MIN FORM WIDTH mean?

Thanks
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yeti_c
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Post by yeti_c »

railfrog wrote:Hi
Got latest version of BOB installed. ( great script by the way ).
What does MIN FORM WIDTH mean?

Thanks


It's the minimum width the HUD bottom bar can be... it is a per map setting.

If the map size is bigger than this - then it will match the map size.

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railfrog
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Post by railfrog »

Thanks.... :)
Baas K
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Post by Baas K »

I don't know if this has been mentioned already.
The continents with bonuses aren't displayed on World 2.1 maps I'm playing. On all other maps the continents are displayed nicely in the table, but not on world 2.1.

I have the latest version of Bob installed annd did all the uninstalling, refreshing etc. several times.
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yeti_c
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Post by yeti_c »

Baas K wrote:I don't know if this has been mentioned already.
The continents with bonuses aren't displayed on World 2.1 maps I'm playing. On all other maps the continents are displayed nicely in the table, but not on world 2.1.

I have the latest version of Bob installed annd did all the uninstalling, refreshing etc. several times.


Game number please?

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Baas K
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Post by Baas K »

wow, you're fast :)

I now noticed my France map has it as well: http://www.conquerclub.com/game.php?game=1557332
world 2.1 example:
http://www.conquerclub.com/game.php?game=1640270
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yeti_c
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Post by yeti_c »

Looks OK to me...

BOB wrote:Baas K 4 Bonus Cards4 0 27 ( 22% ) 14 ( 32% ) *** 32.11 7 (4 + 5 + 0) = 9 0 6.82 Alsace (2) Picardy (3)
KidWhisky 3 Bonus Cards3 0 40 ( 33% ) 12 ( 27% ) * 42.34 3 (4 + 4 + 0) = 8 0 3.43 Pyrenees (4)
Night Strike 5 Bonus Cards5 0 22 ( 18% ) 10 ( 23% ) - 27.33 5 (3 + 2 + 0) = 5 0 8.7 Brittany (2)
0ojakeo0 4 Bonus Cards4 0 32 ( 26% ) 8 ( 18% ) - 39.11 3 (3 + 4 + 0) = 7 0 6.18 Alps (4)


You need to do this part of the refresh process...

me wrote:If this is still failing - then we have to go the really slow route...

goto http://www.conquerclub.com/maps

Open each XML file in turn - and press CTRL F5... This will ensure a refresh occurs on the XML.


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Baas K
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Post by Baas K »

Guess I missed that one.

Works great now!

Thank you!!!
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Stoney229
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Post by Stoney229 »

hecter wrote:
Stoney229 wrote:suggestion: any way you can reset my in-game timer (and/or even my "My Games page time label... tho I don't expect that's possible?) to 1 hour when someone else starts their turn, like it does when I start my turn? not a big priority, since it's not hard to find in the game log when they started their turn, but then I have to do the GMT math :P and I have found myself wishing for it a couple times before.

You can fix the "GMT math" by going into your CC Profile and changing your timezone...

ha. I've been on this site for 2 years and I've never noticed that! Thanks!!
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jaybebo
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Post by jaybebo »

Scotland and Great Lakes require a constant leaving of the game to work...is there a fix to this? Great Lakes is one of my favorite maps.
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Stoney229
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Post by Stoney229 »

jaybebo wrote:Scotland and Great Lakes require a constant leaving of the game to work...is there a fix to this? Great Lakes is one of my favorite maps.

Read yeti's "fix procedure" post
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railfrog
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Post by railfrog »

On the BOB with EXTENDED STATS. under the territories column are two numbers and one or more stars. what do the stars mean please.
Also the TB under armies due.

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cicero
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Post by cicero »

yeti_c wrote:
homes32 wrote:how about some more accurate territory calculations in FOW. right now BOB only calculates territories that are visible to me where the log tells me exactly how many territories each person has. klupar has a Fog Analyzer gm script but the interface needs some lovin' http://userscripts.org/scripts/show/18465

perhaps he would let you use his code as a base to build on.

keep up the great work!

Er - this functionality has been in BOB for about a month?!

You need to look at the "Calc" column... - The Calc column is then carried through into the Territories Held bonus calculation.

C.
yeti_c

I think you're missing the point that (I think) homes32 is making ...

He's suggesting that as well as using the game log to calculate the data in the stats table:

"Territories [Calc]"

BOB could go further and specifically identify which territories are held by each player. I would suggest it then includes these territories in the Map Inspect information.

So:
# territories which shown on the map as "??" would be highlighted in the appropriate player colour (where the game log has revealed this) instead of the neutral colour as now

# the text in the map inspect bar would be presented in the appropriate player colour (where the game log has revealed this) instead of the neutral colour as now

PS I still think "Territories [Calc]"

Should be represented as: "Borders [Territories]" since this is what the numbers actually represent.

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yeti_c
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Post by yeti_c »

Actually I don't think he is stating that - as he mentioned Kuplar's FOW analyser which only told you how many people had what...

Also - I'm not sure exactly what you mean by "territories that the log has revealed"? The only way this can be done (as far as I'm aware) is if a player turns 3 cards in - and gets bonuses for all of those...

But as soon as they loses a territory - we can no longer guarantee that they hold those territories?

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yeti_c
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Post by yeti_c »

VERSION : 4.1.9

FIXED :
New Colours.
Upgrade button goes straight to upgrade
Var parent fix - for CM Script to work correctly.
Added - Time round finishes on Mygames
Added the menu option to change the format... (If on this page)

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newline
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Post by newline »

for the map inspect. teal and pink appear to bee switched!
also clock format doesn't work in the off position (it still shows up)
Last edited by newline on Sun Jan 27, 2008 3:39 am, edited 1 time in total.
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railfrog
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Post by railfrog »

yeti_c.......did you see my earlier post asking what some of the icons are?
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yeti_c
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Post by yeti_c »

railfrog wrote:yeti_c.......did you see my earlier post asking what some of the icons are?


Sorry - I missed that...

BOB Help/Info wrote:The Extended report also follows the number of territories is followed by a hyphen; '-' or one to three asterisks; '*'. The number of asterisks indicates the number of territories the player must lose to reduce the armies due by one. A hyphen indicates that the number of armies due cannot be reduced further by simply losing territories.


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