Texas Hold 'em map - UPDATED 02/02/08 12:45

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Would you like to see a Poker Map?

 
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Texas Hold 'em map - UPDATED 02/02/08 12:45

Post by Premier2k »

Nemesischild and myself have come up with a new map idea. It is based on a texas hold 'em poker game. Players start off with 2 cards and a seat and can attack the community cards and players to their left etc... I thought I would post here to get some feedback on how well (or not) recieved it would be. If you have any suggestions on features you would like to see in the new map. Please post here, otherwise any feedback would be helpful.

UPDATED!

The new image is now available! The work is continuing and as always all feedback whether good or bad is appreciated!

Please note there are two versions now. I wasn't happy with the colours of 1.0. The next version will hopefully have the table completed and then I just have to add team logos!

Version 1.0
Image


Version 1.5
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Thanks all,

Premier2k & Nemesischild
Last edited by Premier2k on Sat Feb 02, 2008 7:56 am, edited 13 times in total.
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Anarkistsdream
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Post by Anarkistsdream »

I would need to see a rough outline first.
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Post by Lone.prophet »

sounds fun though i cant say anything without a draft or something
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Post by TaCktiX »

I like the idea, but please get a beta image up so we can visualize what you two are thinking.
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Poker map idea more indepth Desripton

Post by NemesisChild »

With a little luck Prem will have a map by tomorrow, I have pretty much generated a large amount of the XML already.

But as an aid here's a not so brief Description.. please use imagination

The map is a Poker Table that seats up to 8 players,

the following territories will exist


<Where x is a number 1 to 8> (i.e. 32 territories)

Seat x chair
Seat x hole card 1
Seat x hole card 2
Seat x Chip stack


Dealers Seat
Dealers Deck
Burn Cards
Flop 1
Flop 2
Flop 3
Turn Card
River Card
Pot
Dealer Button
Big Blind
Small Blind

Total of 44 Territories

the following Bonus Combinations exists (continents)

Dealer + 2
- Dealers Seat
- Dealers Deck
- Burn Cards

The Flop + 2
- Flop 1
- Flop 2
- Flop 3

The Turn + 1
- Turn Card

The River + 1
- River Card

To the Turn +4
- Flop 1
- Flop 2
- Flop 3
- Turn Card

Community Cards + 5
- Flop 1
- Flop 2
- Flop 3
- Turn Card
- River Card

The Nuts and Position x + 6
- Seat x Hole cards 1 and 2
- Flop 1
- Flop 2
- Flop 3
- Turn Card
- River Card

The Dealer Chip + 1
- Dealer Button

The Blinds + 2
- Small Blind
- Big Blind

The Buttons + 4
- Dealer Button
- Small Blind
- Big Blind

The Pot + 2
- The pot

At the start of the game players are allocated a table position which consists of
the chair, hole cards (1 & 2) and chip stack (just like in a real poker game), all other territories are neutral

A player can;

attack the chair next to them in a clockwise direction from their chair (e.g. Seat 1 chair can only attack Seat 2 chair etc. Note : 8 will be able to attack 1)
attack the Pot from their chip stack
attack the Deck from either of their hole cards
attack any of the territories that make up a seat that they hold a territory in (e.g Hole card 1 can attack chair and so on)


The Dealer Position when captured (starts as neutral) can

Attack any Card related territory on the table
- Dealers Deck
- Burn Cards
- any position hole cards
- All Community cards
- the Dealer Button

The Deck can Attack (starts as neutral)
- All Community Cards
- Burn Cards
- Dealers Seat

The Community Cards can attack (starts as neutral)
The community card either side of it with exceptions
- Flop 1 can only attack Flop 2
- River Card can also attack the Pot

The Burn Cards can attack (starts as neutral)
- Dealers Seat
- Dealers Deck

The Pot can attack (starts as neutral)
- any position chip stack
- Dealers Seat

the Dealers Button can attack (starts as neutral)
- any positions chip stack
- Both Small and Big Blind

The small Blind & big blind can attack (starts as neutral)
- any positions chip stack
- Either of the other 2 Buttons



So picture a poker table in your head and apply the rules set out above, ;-)
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Post by Mr Unbeatable »

Sounds good can't wait for the first draft.
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Post by yeti_c »

Sounds good...

I wish you luck with it...

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Re: Poker map idea more indepth Desripton

Post by Tieryn »

NemesisChild wrote:
the following Bonus Combinations exists (continents)

Dealer + 2
- Dealers Seat
- Dealers Deck
- Burn Cards

The Flop + 2
- Flop 1
- Flop 2
- Flop 3

The Turn + 1
- Turn Card

The River + 1
- River Card

To the Turn +4 would this replace the Flop and Turn bonuses above?
- Flop 1
- Flop 2
- Flop 3
- Turn Card

Community Cards + 5 Ditto question as above
- Flop 1
- Flop 2
- Flop 3
- Turn Card
- River Card

The Nuts and Position x + 6
- Seat x Hole cards 1 and 2
- Flop 1
- Flop 2
- Flop 3
- Turn Card
- River Card

The Dealer Chip + 1
- Dealer Button

The Blinds + 2 Could possibly consider making the big blind two territories? (Double the small blind!), maybe two similar sized chip stacks, same as the single on small blind)
- Small Blind
- Big Blind

The Buttons + 4
- Dealer Button
- Small Blind
- Big Blind

The Pot + 2 Maybe the possiblity of a side pot too?
- The pot

At the start of the game players are allocated a table position which consists of
the chair, hole cards (1 & 2) and chip stack (just like in a real poker game), all other territories are neutral

A player can;

attack the chair next to them in a clockwise direction from their chair (e.g. Seat 1 chair can only attack Seat 2 chair etc. Note : 8 will be able to attack 1)
attack the Pot from their chip stack
attack the Deck from either of their hole cards
attack any of the territories that make up a seat that they hold a territory in (e.g Hole card 1 can attack chair and so on)


The Dealer Position when captured (starts as neutral) can

Attack any Card related territory on the table
- Dealers Deck
- Burn Cards
- any position hole cards
- All Community cards
- the Dealer Button

The Deck can Attack (starts as neutral)
- All Community Cards
- Burn Cards
- Dealers Seat

The Community Cards can attack (starts as neutral)
The community card either side of it with exceptions
- Flop 1 can only attack Flop 2
- River Card can also attack the Pot

The Burn Cards can attack (starts as neutral)
- Dealers Seat
- Dealers Deck

The Pot can attack (starts as neutral)
- any position chip stack
- Dealers Seat

the Dealers Button can attack (starts as neutral)
- any positions chip stack
- Both Small and Big Blind

The small Blind & big blind can attack (starts as neutral)
- any positions chip stack
- Either of the other 2 Buttons



So picture a poker table in your head and apply the rules set out above, ;-)


There's already a poker map in discussion here - http://www.conquerclub.com/forum/viewtopic.php?t=22964 so I'd have a look at that and see if you see any ideas you like as well.. Tho I see that this concept is different to that (based on the different style of poker).

I really like what you're doing with this so far... For some added extra gameplay consider these options:

Make the "hole" cards face up, and give them values and suits... (we'd have to work out the best set to do this). Give them named and/or famous hands... The flop/turn/river will also be face up. As well as being able to attack the deck, make your hole cards able to attack matching ones in the community cards.

Example:
player 1 has Big Slick (A Spade, K Heart) Edit: duh!
player 2 has suited connectors (7 Diamonds, 8 Diamonds)
etc etc etc.

The community cards might be 4 diamonds, k diamonds, 6 clubs, queen hearts, seven clubs.

The seven diamonds could attack the seven clubs. The kings could attack each other....

Actually.. now I delve into this idea that's not so good, cause it'd make a "winner" hand straight up, giving more connections... but then again, that's the unfairness of poker...

But I suppose the unknowness is also a factor... (ooh I made up a word)...

Just a few thoughts, keep on this idea :) I like it.
Last edited by Tieryn on Thu Jan 31, 2008 5:02 pm, edited 1 time in total.
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Post by Premier2k »

Thanks for the feedback Tieryn!

Nemesischild and I have spoken about some of the ideas you have come up with and are currently working out how to implement some of them!

In answer to your questions, yes the turn bonus and river bonuses would replace the existing bonuses for the flop etc...

I like the idea of a side pot, something we haven't discussed yet!

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Post by TaCktiX »

Example:
player 1 has Big Slick (K Spade, K Heart)
player 2 has suited connectors (7 Diamonds, 8 Diamonds)
etc etc etc.


I'm a poker nut, I know, but Big Slick is Ace/King hole cards.

Back on topic, I really like the idea of the map. You'll definitely need to show the territory attack patterns very clearly on the map, because reading just the documentation looks to be a confusing map. Good luck on finishing it up.
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Post by Premier2k »

Hi Tacktix!

Yeah we know big slick is A K!

Thanks for the encouragement, territory attack patterns is also something we've discussed at length. It's going be hard explaining the rules and attack patterns without cluttering up the board. we'll keep at it tho!

Thanks for the feedback!

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Post by Tieryn »

With a big enough green felt table, I envision you could have the rules inked into the table, as you would see at any casino? I think that would look really awesome.

Yeah, for hands, it would be nice if some hands were stronger than others. but each player gets random placements at the hands...

I wish we could have alterable maps, where depending on conditions, the maps changed... Perhaps some sort of fog of map so you could only see -YOUR- cards, but then had to guess what others had based on how they attacked?

That would be soopa cuul
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Post by Premier2k »

Tieryn wrote:With a big enough green felt table, I envision you could have the rules inked into the table, as you would see at any casino? I think that would look really awesome.



The problem is the size of the table and the map restrictions! I have loads of ideas but I can't fit them all into the map.

Thats something I still want though! And I shall find a way! :wink:

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Post by NemesisChild »

hmm alterable maps!!
Give em an inch and they take a mile!!

there's lots I could probably do with it but I'm guessing embedded code is a big no no!

Lets get the layout down first

Cheers for the encouragement guys , some nice ideas in there too
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Post by NemesisChild »

Nice work on the new table Prem,

Will get on to you soon about getting xml integrated
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Post by yeti_c »

Just to point out Tieryn - this poker map and my poker map are completely different...

This is Risk on a poker table...

My Poker map (which will be back in dev V shortly) will be based on the cards and hands... with a Table in the background...

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Post by Keredrex »

At first Glance it looks great.... But I think you should add Some Stacks of chips by the players... Maybe have 2 big Chip players and the rest at an average amount and maybe 1 player with almost nothing .... it would be a good way to represent Small and Large territories. What cards are ou gonna place in the middle to represent the Flop, Turn, River, Etc. and Will the players cards be visible?

It would be very awesome if the cards were random to the game.... The flop would always be different and so would the player cards
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good map

Post by seriph2020 »

hi prem great map cant wait to play it hope people vote yes
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Post by paulb28 »

Hey guys looks really good...i have 2 pations conquer club and poker...if you can combine the 2 then i am in heaven....keep up the good work
Paul :D
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Post by Premier2k »

Hi All!

Another image uploaded for you! Thanks to everyone for suggestions and ideas etc... they really are a big help to Nemesis and myself as map 'novices' :lol:

Keredrex wrote:At first Glance it looks great.... But I think you should add Some Stacks of chips by the players... Maybe have 2 big Chip players and the rest at an average amount and maybe 1 player with almost nothing .... it would be a good way to represent Small and Large territories.

The original idea was to add small chip stacks next to everybody of equal size. However, after reading your suggestion, Nemesis and myself have agreed that this will be implemented into the design. Players will be assigned random starting chip stacks. We decided to go with this because we hope it will invite the players to attack the larger chip stacks to gain control over the game. This happens in real poker and so why should it be different here! Excellent suggestion!

Keredrex wrote:What cards are you gonna place in the middle to represent the Flop, Turn, River, Etc. and Will the players cards be visible?

The cards in the centre will be made up as a run with different suits, and No, the players cards will not be visible (at this time anyway :wink: )

Keredrex wrote:It would be very awesome if the cards were random to the game.... The flop would always be different and so would the player cards

Yes, we agree! However, I nothing nothing about XML. Nemesischild who knows a fair bit will look into this but as for the time being this will not be a feature. :(


paulb28 wrote:Hey guys looks really good...i have 2 pations conquer club and poker...if you can combine the 2 then i am in heaven....keep up the good work
Paul :D


Thank you Paul! We know they're your passions! Just a shame your no good at either of them.... :wink:
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Post by NemesisChild »

Premier2k wrote:
Keredrex wrote:At first Glance it looks great.... But I think you should add Some Stacks of chips by the players... Maybe have 2 big Chip players and the rest at an average amount and maybe 1 player with almost nothing .... it would be a good way to represent Small and Large territories.


The original idea was to add small chip stacks next to everybody of equal size. However, after reading your suggestion, Nemesis and myself have agreed that this will be implemented into the design. Players will be assigned random starting chip stacks. We decided to go with this because we hope it will invite the players to attack the larger chip stacks to gain control over the game. This happens in real poker and so why should it be different here! Excellent suggestion!



This is indeed indeeds a cracking idea, and I will implement it in the xml, just need a little clarification though, should we have bonuses on the pots only or will a player need the hole cards and seat for the position too?

I Now I think we may have a few to many bonuses and its making it all a bit complicated so I will be revisiting what gives bonus and what doesn't"! will post new "continents" when I get it done

Premier2k wrote:
Keredrex wrote:It would be very awesome if the cards were random to the game.... The flop would always be different and so would the player cards

Yes, we agree! However, I nothing nothing about XML. Nemesischild who knows a fair bit will look into this but as for the time being this will not be a feature. :(


Yes I also agree this would be cool and I do know a bit about xml but I see know way of doing this now or in the future unless the site allows embeded code and as I said in a previous post I think its a big no no on here, so as Prem states not a feature unfortunately


Finally if I could guide your suggestions a little bit, How would you expect to see the attack patterns displayed as it is quite complicated, will a short text description me enough or do we need to indicate them on the table some how?

Cheers guys
Nem :lol:
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Post by Premier2k »

NemesisChild wrote:This is indeed indeeds a cracking idea, and I will implement it in the xml, just need a little clarification though, should we have bonuses on the pots only or will a player need the hole cards and seat for the position too?

I Now I think we may have a few to many bonuses and its making it all a bit complicated so I will be revisiting what gives bonus and what doesn't"! will post new "continents" when I get it done

Let me know when you have the revised bonuses completed!

NemesisChild wrote:Finally if I could guide your suggestions a little bit, How would you expect to see the attack patterns displayed as it is quite complicated, will a short text description me enough or do we need to indicate them on the table some how?

Agreed Nem, some feedback would be good on this issue.

Anyone have any ideas how the attack patterns could be displayed?
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Post by Kaplowitz »

is the bg copyrighted?
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Post by DiM »

1. put updates in the first post and also in the post when you create them. this way the map is both on the first post and throughout the thread.
2. at the moment when i look at the image i get 1 thought in mind: SCREENSHOT. if that's a screenshot of a game then it's copyrighted. you'll have to create your own.
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Post by Premier2k »

DiM wrote:1. put updates in the first post and also in the post when you create them. this way the map is both on the first post and throughout the thread.
2. at the moment when i look at the image i get 1 thought in mind: SCREENSHOT. if that's a screenshot of a game then it's copyrighted. you'll have to create your own.


Hi DiM,

1. Do you mean post the new image and update details on both the original post and a new reply? If thats the case then I will do that in future.

2. The only thing that is a screenshot is the green cloth on the table and the edge around it. Everything else, on the table or around it has been created by myself.


I will customise the table more as the versions go on anyway but as it is there should be no copyright issues. I will make some changes anyway.

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