Hi guys, I have been playing and enjoying the club for a while now, but the only thing that frustrates me is the deffered armies for people missing turns.
I think that you should only get defferred armies amounting to the total of 1 round regardless of how many rounds you miss.
Why should someone sign up for a game and then miss 3 goes and still have no penalty, for doing so??
For a start it is annoying not knowing wether they are going to appear or not, then even more annoying when they suddenly appear! plonk a large army down and more often than not change the aspect of the game.
Anybody have any feelings on this???
Paulb28
Not to long ago it was that they got the armies before they started their attack. That was annoying, as you didn't know what amount of armies to prepare for (0 if they didn't show, or a hugh amount if they suddenly did show).
This is much better. Now you know how many armies they get when they show (just the normal amount anybody gets), and they only can deploy the extra's after their attack is done. You can much more easily prepare for/react on that.
Yes sorry i know they get booted after 3 i meant appearing on the 3rd suddenly minmum of 9 armies. But why??
I would not enter a game and then not play it for 3 days. I know you can have emergencies but some people seem to have them all the time.
I just think that someone who misses a go should get penalized for it and giving them deffered armies is not penalizing them. I don't think anyone should get deffered armies if you miss a go then tough.
This has been discussed to death and what we have now is a compromise and it won't be changing anytime soon. There's plenty of threads where this is discussed to death, go read up. Moved to GD.
gannable wrote:i was just in a game where the person purposely missed a turn and wound up winning because of it. I think its a lousy ploy to use.
pay attention to the game and then it can not happen, actualy missing turns IS a penalty since you wil get your armies AT THE END of the turn and you will NEVER get more armies (more likely less) then you would have gotten, so just make sure you don't WASTE your fucking armies when you take your turn, and then you will be fine.
no need to roll your eyes there junior. the situation in the game had nothing to do with me being "surprised". I was in a bad spot and i need the person who deferred to take his turn and break up another player's bonus.
thanks for telling us all about your girlfriend too. we're impressed
zimmah wrote:
gannable wrote:i was just in a game where the person purposely missed a turn and wound up winning because of it. I think its a lousy ploy to use.
pay attention to the game and then it can not happen, actualy missing turns IS a penalty since you wil get your armies AT THE END of the turn and you will NEVER get more armies (more likely less) then you would have gotten, so just make sure you don't WASTE your fucking armies when you take your turn, and then you will be fine.
Missing a turn is penalty enough. Deferring reduces the surprise involved when/if they decide to come back.
The best advice I could give is, never rely on another player to do something that you would consider to be "the obvious smart thing to do" such as break a bonus. But also, never assume that an absent player will remain absent until they are booted.
gannable wrote:i was just in a game where the person purposely missed a turn and wound up winning because of it. I think its a lousy ploy to use.
i think your interests say it all missing turns is generally not beneficial to anyone except the people who are playing against them. obviously it can help those missing turns every now and then but the majority of time it aids you rather than them.
I think getting deferred armies encourages some players to miss turns.
For many, lesser skilled players, it's about the only tactic they know and they join games with the intent to miss turns so they can deploy a large army. -Whether they get the armies before or after their move doesn't really matter.
It's as bad, or worse, in team games when the partner suddenly inherits his deadbeat buddy's armies and ends up with a continent as a result. -Talk about a wimpy way to play!
My opinion is to eliminate getting deferred armies altogether. Put it this way... If your baseball team doesn't take the field for 2 innings they aren't rewarded with points given to them. -No, they forfeit the game.
So, if players can't manage to make turns, for either legitimate or bullshit reasons, they should lose.
IT'S NOT YOUR OPPONENT'S FAULT IF YOU CAN'T MAKE YOUR TURNS!!!
I think you should not only not get the men but you should get men taken off you. when people miss there turns it holds the game up. once I was playing a game with 3 others and everryone always took their go really quickly apart from one guy. it ruined it for everyone one else because we had to wait a day everytime. then the N00b takes his go in the last hour after missing two so as not to get eliminated. If there is an emergency and people can not play because of it they are hardly going to care losing one game on risk are they!!!
paulb28 wrote:Hi guys, I have been playing and enjoying the club for a while now, but the only thing that frustrates me is the deffered armies for people missing turns. I think that you should only get defferred armies amounting to the total of 1 round regardless of how many rounds you miss. Why should someone sign up for a game and then miss 3 goes and still have no penalty, for doing so?? For a start it is annoying not knowing wether they are going to appear or not, then even more annoying when they suddenly appear! plonk a large army down and more often than not change the aspect of the game. Anybody have any feelings on this??? Paulb28
I totally agree 100%, if u miss a turn, u miss that turn and the benefits that go with that turn, cards, armies and fortification. I see no reason why anybody holding the game up should be rewarded by getting a double deployment of armies.
Miss the turn lose its benefits - end of story!
What about a vote on this? See what the general opinion is? I am sure most would agree that its an unfair rule? Wel at least those of us who are always there for our turn
gannable wrote:i was just in a game where the person purposely missed a turn and wound up winning because of it. I think its a lousy ploy to use.
i think your interests say it all missing turns is generally not beneficial to anyone except the people who are playing against them. obviously it can help those missing turns every now and then but the majority of time it aids you rather than them.
Hi Alex, I disagree with that, HOWEVER for arguments sake lets say i agree.
A MAJORITY of the times its to the others advantage ...... so in some instances its not. WHY should anybody that cant be bothered playing their turn, holds up the game, or possibly even purposely misses a turn even benefit at all even on the odd instance? They gave up any rights to that turn by not playing.
Any advantage gained, no matter how small, should never be rewarded by double deployments?!?!
The current rule is a compromise and won't change anytime soon. Works well and most are pleased. This is what the community came up with after long back&forth discussions. Do a forum search if you want to read it all.
I do not believe missing turns gives one an advantage. It means you won't get a card, and you'd be getting the same amount of armies anyways. However getting deferred armies allows one to keep others guessing as to where those armies will be placed.
I think you miss...You miss out. Since the deferred armies rule has started you get all kind of excuses. I just got kicked from a game that has a player, that has missed 4 out of 11 rounds. I can handles a miss but 4!? Defanitly using as an advantage. So he has a bad rating from me. And I told him on his wall. But what is to stop him from giving me a bad rating because of mine towards him. But he is now on my foe list, so One down.
The two enemies of the people are criminals and government, so let us tie the second down with the chains of the Constitution so the second will not become the legalized version of the first.~ Thomas Jefferson
zimmah wrote:if you can't even win from someone missing 4 turns, you're really a very bad strategist!
He didn't take me out. But thanks for the asshat comment...
The two enemies of the people are criminals and government, so let us tie the second down with the chains of the Constitution so the second will not become the legalized version of the first.~ Thomas Jefferson