[Rules] Deadbeat Extra Point Penalization

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Should deadbeats be penalized in their score?

Poll ended at Sat May 27, 2006 2:22 pm

Yes
24
96%
No
1
4%
 
Total votes: 25

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Coleman
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Post by Coleman »

I'd support the doubling of armies to not occur on speed games.
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Gilligan
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Post by Gilligan »

But only the missed turns, I think. Some people have unexpected things occur when playing a speed game.
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ahchin
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Post by ahchin »

ya. so join when u r free.
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Post by misterman10 »

ahchin wrote:ya. so join when u r free.
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Post by ahchin »

misterman10 wrote:
ahchin wrote:ya. so join when u r free.
Things come up that are unexpected


true.

how about, setup a deadbeater status.

for people that have deadbeat out for more than 3 game will be blacklisted and "enjoy" the penalties of 2x points deduction for every deadbeat kick.
Teutonics
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Penalize deadbeaters with increasing point deductions

Post by Teutonics »

A penalty system, with increasing point deductions, would likely help curb the deadbeating problem, without hurting the players that are forced to deadbeat due to real-world conflicts. An example would be:

1st offense: 0 Rank points lost
2nd offense: 5 Rank points lost
3rd offense: 10 Rank points lost
4th offense: 25 Rank points lost
5th offense: 50 Rank points lost
and so on...
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yeti_c
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Post by yeti_c »

This might work - but the real problem is that DBers often never return...

So this might be unnecessary.

C.
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Rozebud
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How about replacing deadbeat players with real players???

Post by Rozebud »

Create a screen that let's other players review the game and assume the deadbeat's position if it looks decent? Alternatively, replace the deadbeat with another player, with the option that they dont gain or lose any points at the end..just have the fun of assuming the position from the deadbeat?
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Post by Splash_x »

what if you go on vacation?
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millertime13
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Post by millertime13 »

what if you go on vacation?

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wcaclimbing
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Post by wcaclimbing »

I have seen many people deadbeat in order to reach the bottom of the scoreboard.

Taking more points away would just encourage more deadbeating.
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lanyards
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Post by lanyards »

Most people who deadbeat on purpose don't care about their points, or else they wouldn't deadbeat on purpose. So this still wouldn't really motivate them to not deadbeat. Also, sometimes deadbeaters might try to loose points, or just try to get on poeple's nerves, so subtracting their points would be a reward to them. So I say not such a good idea.

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Herakilla
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Post by Herakilla »

yeti_c wrote:This might work - but the real problem is that DBers often never return...

So this might be unnecessary.

C.


thats the thing, why bother with punishments when they prolly never feel them...
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InkL0sed
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Post by InkL0sed »

It could help curb inflation though...

Has a thread about ways to curb inflation been made? Because I've thought of a few.
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Risktaker17
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Post by Risktaker17 »

I occassionally deadbeat a game because I am gone for a weekend. If I miss just a few I get a huge penalty
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Post by Ditocoaf »

Anyway... as it is, there's only 1000 points per player, and as many have upwards of 3000 points, there are a lot of people stuck as cooks and cadets. Actually, less than a 1000 points per player, because of other penalties and punishments. Leave these deadbeats their points, so others can take them away lower; we need some point inflation here. I think there should be some sort of reward program to inject some extra points into the system, such as an official tournament with point prizes.
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Rozebud
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Maybe find some other way to punish deadbeats!!!

Post by Rozebud »

For example, add a deadbeat percentage that is displayed along with their positive-negative score. So, a score of 75-3-10 would be 75 positives, 3 negatives, and 10% of their games where they were a deadbeat :o)

Based in that then when someone sets up a new game. give them the option to exclude players according to their deadbeat percentage...
Teutonics
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Re: Maybe find some other way to punish deadbeats!!!

Post by Teutonics »

Rozebud wrote:For example, add a deadbeat percentage that is displayed along with their positive-negative score. So, a score of 75-3-10 would be 75 positives, 3 negatives, and 10% of their games where they were a deadbeat :o)

Based in that then when someone sets up a new game. give them the option to exclude players according to their deadbeat percentage...


Cool idea, but I get the feeling that it won't be adopted. It gets my vote though.
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CarrotKhan
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Re: Penalize deadbeaters with increasing point deductions

Post by CarrotKhan »

I've played several games where high brass intentionally deadbeat because it's been stated that since they can't win, there's no point to finish.

While chronic deadbeaters won't care about the point loss - maybe some of the top dogs might thing twice about walking out.
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legionbuck
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Deadbeats and points ...spread deadbeaters points fairly.

Post by legionbuck »

<DELETE ME>
PLACE A CONCISE DESCRIPTION OF THE SUGGESTION OR BUG IN THE SUBJECT LINE!!!

The dice ARE random, lots and lots of analysis has been done on them both internally and by community members.

Search for previous suggestion or bug reports and check stickies before posting something "new".

Delete or replace any xxxxxxx with the appropriate information.
Delete any entires which do not apply.
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Concise description:
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This will improve the following aspects of the site:
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Last edited by legionbuck on Thu Oct 16, 2008 5:10 pm, edited 1 time in total.
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killmanic
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Re: Deadbeats and points ...

Post by killmanic »

whats the suggestion?
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legionbuck
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Deadbeats and points ...

Post by legionbuck »

Everyone in the Club has been in games where deadbeats have affected outcomes, and sometimes that deadbeat is a doubles, trips, or other team member. Seems that if you can't finish what you start, then you should be the one punished, not your team. I suggest that all deadbeat players lose X amount of points to ALL players in a game. That way, if the team loses, at least the other team players aren't penalized as severely.

As for non team games, deadbeaters should give up a set number of points evenly divided by the rest of the game players...what say you all ?
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cicero
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Re: Deadbeats and points ...spread deadbeaters points fairly.

Post by cicero »

legionbuck's next post, where he actually included the suggestion, is now in a topic of its own.

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Hoagy
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Re: Deadbeats and points ...

Post by Hoagy »

I like the idea of penalising deadbeats. If they become neutral through missing three turns in a standard or team game then yes, I think their points should be divided between the other players that see the game to the end.

Terminator games and assassin games are a bit different. I think the current system for these types of games is fine.

I find deadbeats annoying. They make you wait a full 24 hours before anyone can take a go (3 days for those that are autokicked) and also upset the strategy of the players in the game. Even worse are those who deliberately miss a turn or two to give the impression that they are deadbeating, then come back in with a load of deferred units and launch a suicide attack.

There are those who have genuine reasons for missing turns and the above comments do not apply to them.
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jackal31
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Deadbeats = Double Points

Post by jackal31 »

I am sure someone has brought this up already, but this is the second time in a week that someone has deadbeated on me. One was against me and the other was my teammate. I think in a h2h game, the deadbeat loses double points and in a team game the partner sacrifices his/her points to the teammate.

Is this already under construction or something that can be implimented?

Thanks,

Jackal
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