pepperonibread wrote:You can't attack from Ney 04 to Reille 07, and if I understand the legend, you should be able to because Ney 04 is a cavalry territory.
The red arrow on the screenshot points to R06, not R07...
Edit: Just checked Cairns' updated XML, and he's got it right in there... panic over!
Last edited by MrBenn on Mon Feb 11, 2008 5:42 am, edited 1 time in total.
Cairns, I am still in both games that you invited me to play in. I also played in a couple other ones, doubles and quadruples. The more I play this map and understand it better, the more I love it. Elijah and I both think that you are incredibly talented. Keep the maps coming!!!!
Suzy1 wrote:Cairns, I am still in both games that you invited me to play in. I also played in a couple other ones, doubles and quadruples. The more I play this map and understand it better, the more I love it. Elijah and I both think that you are incredibly talented. Keep the maps coming!!!!
Thanks Suzy1...apreiate that! Watch out for Das SChloss....
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Thank you once again for this wonderful map! I never imagined that I was a good enough player to get to Colonel, but with this map as a crutch I actually managed it!
I'm now looking forward to doing similar things with Gazala.
The map does have a slight weakness from an aesthetic perspective in that the configuration of the artillery either side of the road, means that many games become left vs right rather than French vs Allies - a very minor point indeed, but one I thought I'd point out.
BENJIKAT IS DEAD wrote:Thank you once again for this wonderful map! I never imagined that I was a good enough player to get to Colonel, but with this map as a crutch I actually managed it!
I'm now looking forward to doing similar things with Gazala.
The map does have a slight weakness from an aesthetic perspective in that the configuration of the artillery either side of the road, means that many games become left vs right rather than French vs Allies - a very minor point indeed, but one I thought I'd point out.
Yes, Benjikat, there are several weak points, one being that Napoleon can't be attacked from the left because of the artillery sitting above left.
However, I might consider a review of this whole gameplay in the near future to make it more equal. Would you be up to being included in that?
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
cairnswk wrote:However, I might consider a review of this whole gameplay in the near future to make it more equal. Would you be up to being included in that?
Yes I very much would - I'm pretty certain I understand it's subtleties better than anyone.
As I intimated above - the left-right thing is what bugs me most.
C.....thanks for that link....i had targeted trafalgar before but it got put aside in favour of other maps. it is still on my list for later.[/quote]
Excellent news!!
C.
PS just been reading back through this thread to see how the map took shape again... it's quite a journey... Page 10 is where it starts looking like the eventual product!!!
I just wanted to say that I've but recently started playing foggy 1v1s on this, and of my dear sweet creeping jesus is it fun, perhaps the most satisfyingly strategic experience on this whole damn site. Major thumbs up, cairns. Sure hope to see a trafalgar map sooner rather than later.
[quote="Incandenza"]I just wanted to say that I've but recently started playing foggy 1v1s on this, and of my dear sweet creeping jesus is it fun, perhaps the most satisfyingly strategic experience on this whole damn site. Major thumbs up, cairns. Sure hope to see a trafalgar map sooner rather than later.[/quote] Thanks incandenza :-) You must be able to see a whack of terts if you've got those artillery?
Yeah, the artillery are pretty damn important, to say nothing of the deep satisfaction one gets from wiping out half-a-dozen enemy terits. I can almost hear the crack of the field guns...
[quote="Incandenza"]Yeah, the artillery are pretty damn important, to say nothing of the deep satisfaction one gets from wiping out half-a-dozen enemy terits. I can almost hear the crack of the field guns...[/quote]LOL...great stuff.
I can't fort into my teammate's artillery, P01, from P06 or Z01, even when I owned P04 and P02. And it's chained, not adjacent, so that's not the problem.
Is there a reason for this? The relevant game is [game]3059663[/game], but I may have lost some of those territs by now so it probably won't be any help to look at it.
Reputation cleared. Never let it be said that Team CC don't investigate fairly. Although they take bloody forever to do it...
Mjinga wrote:I can't fort into my teammate's artillery, P01, from P06 or Z01, even when I owned P04 and P02. And it's chained, not adjacent, so that's not the problem.
Is there a reason for this? The relevant game is [game]3059663[/game], but I may have lost some of those territs by now so it probably won't be any help to look at it.