Moderator: Community Team
Spoken like a true cook.wrestler1ump wrote:Whoever captures Oceana wins the game.
wrestler1ump wrote:Whoever captures Oceana wins the game. You have to protect one border on Oceana. You need twice the armies to protect South America, yet you still only get the same number of bonus armies. Two borders does mean that you can bring in armies from more places on the board, but it still seems as though Oceana makes a classic game all about luck.
But it's not, it's just the weekly rant from our resident gameless tool.wicked wrote:If this is an actual suggestion, post it in the suggestions forum and use the proper form.

detlef wrote:But it's not, it's just the weekly rant from our resident gameless tool.wicked wrote:If this is an actual suggestion, post it in the suggestions forum and use the proper form.
Are you going to keep suggesting changes until the game somehow morphs into something you
can actually win at?
I was a Sargeant 1st class before getting stuck playing too many singles speed games at the same time. I would've been at least Captain under the old scoring system if highly-ranked players had the guts to join games I was in.codeblue1018 wrote:detlef wrote:But it's not, it's just the weekly rant from our resident gameless tool.wicked wrote:If this is an actual suggestion, post it in the suggestions forum and use the proper form.
Are you going to keep suggesting changes until the game somehow morphs into something you
can actually win at?
He never wins?![]()
2 is too much though when you consider only 1 border to protect.matt c. wrote:why? the classic game has it at 2
Very true. Escalating cards are another matter. I think they also make this game all about luck.nameless1 wrote:in an esc game conts become worthless very fast.
Good point about the deathmatch for Oceana. It would be kind of fun, but I think even 2 armies is enough for a deathmatch.bbqpenguin wrote:au, contrair my friend. the bonus should be bumped up to 10 or so so the entire game becomes a gloves-off deathmatch competition fighting for australia
really though, it has its tradeoffs. for instance, even though it only has 1 border to defend, this also means it only has one place to expand, and it's pretty impossible to hang onto asia anyway. south america, while having more borders, also has two relatively easy places to expand.
finally, this should be in suggestions and reports
Sorry about that. Feel free to move this thread.wicked wrote:If this is an actual suggestion, post it in the suggestions forum and use the proper form.
or maybe we can find a mod to move it there...-0wicked wrote:If this is an actual suggestion, post it in the suggestions forum and use the proper form.


so? But from where will you go next?wrestler1ump wrote:2 is too much though when you consider only 1 border to protect.matt c. wrote:why? the classic game has it at 2
True, but in a 4 or more player game, nobody is going to be able to capture both South America and Africa anyways.Iliad wrote:so? But from where will you go next?wrestler1ump wrote:2 is too much though when you consider only 1 border to protect.matt c. wrote:why? the classic game has it at 2
If you get S. A after your extra armies start paying off you can move into Africa or N.A depending on armies. You can spread and slowly win cont by cont. While Aus is easy protect it can be worthless if your armies are stuck in aussie while someone take europe or N.a
Wicked, feel free to remove him from this site permanently.wrestler1ump wrote:Sorry about that. Feel free to move this thread.wicked wrote:If this is an actual suggestion, post it in the suggestions forum and use the proper form.
I had a minute, so I figured, what the hell. Let's see how true this statement is. If Oceana makes the game all about luck, then it would appear that anyone that played it enough times would trend towards the core odds of winning games. That is one game per the average number of players in games played. In other words, if there's an average of 3 players in the games you play on that map and you play enough times, you should trend towards 33% winning percentage.wrestler1ump wrote:Oceana makes a classic game all about luck.
I am also not very good at singles games. Saying Oceana makes the game all about luck was a bit of a stretch. Saying that it adds an element of luck to the game is a more accurate statement.detlef wrote:I had a minute, so I figured, what the hell. Let's see how true this statement is. If Oceana makes the game all about luck, then it would appear that anyone that played it enough times would trend towards the core odds of winning games. That is one game per the average number of players in games played. In other words, if there's an average of 3 players in the games you play on that map and you play enough times, you should trend towards 33% winning percentage.wrestler1ump wrote:Oceana makes a classic game all about luck.
I just went through page 1 of yours and found that you'd played 45 singles games on that map (I tossed out team games due to obvious complications). In those 45 games you played a range of 2 to 8 player games and the aggregate chance of winning was 33.7%. You'll need to trust me on this. So, one would expect that you'd won about 15 of those 45 games for it all to be about luck, right?
You won 7. Is this to say that you are less than half as likely to gain Oceania as the next guy? Really? Over a stretch of 45 games? Sorry, I'm having a hard time buying that. My suggestion, worry more about what you're doing wrong in the game and less about the rules being "unfair".

