Risk 2210 AD [copyright]

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LB Ninja
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Risk 2210 AD [copyright]

Post by LB Ninja »

that is the new version of the board game.... i think that map should be put on here.... with the watter territ and the moon.... im not a great graphics guy but i will be willing to help someone create the gameplay and stuff if someone wants to use this idea..... i think it would be a cool map to add with classic.... and of course we will change the name because of copywrite issues.... but it would be a fun map :)
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drake_259
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Re: Risk 2210 AD...

Post by drake_259 »

taking all there ideas, i don't think there gonna be happy lol
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tubaman
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Re: Risk 2210 AD...

Post by tubaman »

Hell yeah I just got that game I love it! We should do this. Or atleast get commanders into play that would be cool.
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LB Ninja
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Re: Risk 2210 AD...

Post by LB Ninja »

tubaman wrote:Hell yeah I just got that game I love it! We should do this. Or atleast get commanders into play that would be cool.


commanders would be tuff to add into the game.... but this would be a really sweet map.... if we can get a map maker i can come up with some suggestions
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blackraptor58
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Re: Risk 2210 AD...

Post by blackraptor58 »

SOUNDS AWESOME!!!

I WOULD LOVE TO SEE THIS AS A MAP!!!
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gimil
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Re: Risk 2210 AD...

Post by gimil »

Someone fine me an image of the 2010 board? I've heard of it but never seen the board itself.
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jason.woolem
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Re: Risk 2210 AD...

Post by jason.woolem »

Here is a link to the picture itself, however the only thing that it doesn't have is the mooon picture on here.

http://members.aol.com/gamestersgames/ahrisk2.jpg

I will see if I can go try and find a picture of the moon layout.
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drake_259
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Re: Risk 2210 AD...

Post by drake_259 »

Whats different to this map, except its all closer together
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Re: Risk 2210 AD...

Post by jason.woolem »

The big thing is that there is the underwater territories.

Other than that, the way that the original game played out was that three territories, drawn at random, were considered nuclear wastelands, and they actually blocked movement through them, so it really made for some interesting games when it blocked passageways between continents, and then with the addition of the moon, it allowed people to build up there, and then allowed for dropping down and attacking the world.
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LB Ninja
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Re: Risk 2210 AD...

Post by LB Ninja »

drake_259 wrote:Whats different to this map, except its all closer together


yeah the game play was the big difference in this game..... i think it would be cool to add underwater terits and the moon to the game....
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whitestazn88
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Re: Risk 2210 AD...

Post by whitestazn88 »

that's not even a new idea at all... its been thrown around, and it would be super hard to do since this site isn't affiilated with hasbro at all, and so we'd have to make our own map similar to theirs
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LB Ninja
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Re: Risk 2210 AD...

Post by LB Ninja »

whitestazn88 wrote:that's not even a new idea at all... its been thrown around, and it would be super hard to do since this site isn't affiilated with hasbro at all, and so we'd have to make our own map similar to theirs


oh ok.... i wasnt sure...
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drake_259
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Re: Risk 2210 AD...

Post by drake_259 »

i think we should have the gameplay of the nuclear waste though on any map that could be on the same settings as fog of war, yes or no.

since that sounds cool
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LB Ninja
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Re: Risk 2210 AD...

Post by LB Ninja »

drake_259 wrote:i think we should have the gameplay of the nuclear waste though on any map that could be on the same settings as fog of war, yes or no.

since that sounds cool


it would be very cool.... but that would have to go through lack and stuff.... right now i just want to get the map on here.... and if someone wants to tell me how to do all of the graphics and stuff i will try to do it
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tubaman
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Re: Risk 2210 AD...

Post by tubaman »

Well the map wouldn't really matter because it's not that different. Only thing is the water territs and the moon but you would have to have a lot more stuff to make a new map. But I think we should use some of the changes in gameplay like the nuclear waste zones. That should be an option like FoW.
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gimil
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Re: Risk 2210 AD [copyright]

Post by gimil »

marked as copyright!

Unless someone wants to make a "variation" of the the 2210 board ;)
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Littlejib
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Re: Risk 2210 AD [copyright]

Post by Littlejib »

Would there really be a copyright issue? You would just be using the classic board off CC, add some water territories and a moon. The commanders would be hard to put into the game without energy. You could just put permanent moon bases on territories.
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Littlejib
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Re: Risk 2210 AD [copyright]

Post by Littlejib »

Image

Just a map like this, the standard CC map with water and moon territories, the red dots are launch pads and can only attack any of the moon bases and the moon bases can only attack each of the launch pads. The moon and water territories can start off neutral. Although with a better map, anyone interested in helping?
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Littlejib
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Re: Risk 2210 AD [copyright]

Post by Littlejib »

To put commanders in the game you could have a area you have to take(each commander) that doesn't count for re-enforcements and can't be taken that attacks one way to the moon bases. Would be harder for water commanders, unless you had something like if holding this territory and commander can attack here
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Juan_Bottom
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Re: Risk 2210 AD [copyright]

Post by Juan_Bottom »

Ok, I (we), have no idea by what youmean by commanders.

But, there gimil, the map is all finished.... can you get it quenched now?
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Littlejib
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Re: Risk 2210 AD [copyright]

Post by Littlejib »

Have you ever seen the ant colony game, kinda like that, it's off the board, and you attack a neutral army. Once captured it would serve as your moon base
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RjBeals
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Re: Risk 2210 AD [copyright]

Post by RjBeals »

I really like this idea:
2210 rules wrote:The map changes each game — before any units are placed, four Devastation markers are positioned randomly on the board. Those four territories are nuclear wastelands that are impassable and uninhabitable during the game.


I don't think our XML could do this - but it would be really fun.
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Littlejib
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Re: Risk 2210 AD [copyright]

Post by Littlejib »

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new board, any ideas on how to make the moon and water territories work?
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Juan_Bottom
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Re: Risk 2210 AD [copyright]

Post by Juan_Bottom »

Try putting the moon where the legend is, and then run the legend along the bottom of the map.
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