ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

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bbqpenguin
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Re: CC ZOMBIES!!! (v. 2 ; page 1&4 ; 7-13-08)

Post by bbqpenguin »

i love the idea; always been a big zombie movie and esp zombie book fan. i need to see a more refined map to really get an idea of what you have in mind though
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RjBeals
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Re: CC ZOMBIES!!! (v.1 ; page 1&3)

Post by RjBeals »

Natewolfman wrote:[bigimg]http://img.photobucket.com/albums/v215/Natewolfman/test1akopie-1.jpg[/bigimg]

The graphics are no good here. I'm not even sure what's going on. Looks like there are buildings with a top down view, and then there are zombies scattered about from a front face view. I appreciate the concept, night time, zombies attacking a city - but there needs to be a lot more thought put into these graphics. This isn't a typical map that can be accomplished with smooth borders and layer blending effects. This is going to be a tough one. I'll think of some more constructive comments in the meantime.

Also - what are the limits on blood/guts/gore ?
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Natewolfman
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Re: CC ZOMBIES!!! (v.1 ; page 1&3)

Post by Natewolfman »

RjBeals wrote:
Natewolfman wrote:[bigimg]http://img.photobucket.com/albums/v215/Natewolfman/test1akopie-1.jpg[/bigimg]

The graphics are no good here. I'm not even sure what's going on. Looks like there are buildings with a top down view, and then there are zombies scattered about from a front face view. I appreciate the concept, night time, zombies attacking a city - but there needs to be a lot more thought put into these graphics. This isn't a typical map that can be accomplished with smooth borders and layer blending effects. This is going to be a tough one. I'll think of some more constructive comments in the meantime.

Also - what are the limits on blood/guts/gore ?

limits: as far as im concerned no limits 8-) When all is said and done i would like the streets to look destroyed, car wrecks, fires, bloody bodies crouded around doorways (having died trying to find safty) blood streaks down the middle of the street leading to a dark allyway, you know, all the things a post-zombie outbreak should be 8-)
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Juan_Bottom
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Re: CC ZOMBIES!!! (v. 2 ; page 1&4 ; 7-13-08)

Post by Juan_Bottom »

How's development coming along? It's been a minute.



RjBeals wrote:You a romero fan? what about fulci or argento?

Unfortunitly I don't have much access to classic films out here. Especially foriegn. I have to order everything through the internet. But Lucio Fulci's ZOMBIE is one of the best zombie flicks ever. A friggin' zombie battles a shark,,, people! Enough said :lol: .
And about ROMERO, I have no access to his latest zombie movie as yet... But I just saw MONKEY SHINES for the first time, and the puppeteering made me laugh waaaayyyy too hard. That puppet monkey with a straight razor was some funny stuff; Sorry Mr. Romero!

I'm a film buff. I love older stuff, Grindhouse included! I have around 500 films in my collection... about 50 of which are zombie. And only 1 chick flick.

RjBeals wrote:One more thread jack - This was/is the tattoo I'm considering. I'll respect anyone who can name the artist.
I have no idea... so I'll guess Tony Moore, Charlie Adlard, or Barry Orman? You've got me...
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Re: CC ZOMBIES!!! (v. 2 ; page 1&4 ; 7-13-08)

Post by bryguy »

I dont care for the look of the map right now...


it just doesnt have the look and feel of a zombie map. Where are the roads? why is there so much black? where are the smashed cars? why are the buildings so blurry?
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Re: CC ZOMBIES!!! (v. 2 ; page 1&4 ; 7-13-08)

Post by whitestazn88 »

i'd like the idea of a zombie map, but the look of what you got so far has really put me off...
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Natewolfman
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Re: CC ZOMBIES!!! (v. 2 ; page 1&4 ; 7-13-08)

Post by Natewolfman »

bryguy wrote:I dont care for the look of the map right now...


it just doesnt have the look and feel of a zombie map. Where are the roads? why is there so much black? where are the smashed cars? why are the buildings so blurry?

lol because this was the first update by MarVal ;) when we finish it will have streets, the buildings wont be blurry, and it will look and feel like a good zombie map, dont worry! MarVal is really buisy right now but he will get to it soon im sure :)
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Re: CC ZOMBIES!!! (v. 2 ; page 1&4 ; 7-13-08)

Post by RjBeals »

Juan_Bottom wrote:
RjBeals wrote:One more thread jack - This was/is the tattoo I'm considering. I'll respect anyone who can name the artist.
I have no idea... so I'll guess Tony Moore, Charlie Adlard, or Barry Orman? You've got me...


Clive Barker !! One of his sketches.

Thanks for the guesses though Juan.
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Juan_Bottom
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Re: CC ZOMBIES!!! (v. 2 ; page 1&4 ; 7-13-08)

Post by Juan_Bottom »

Got me good! Clive Barker :lol:


Any word on an update bro? This one should be in the foundry by now... :cry:

You think it'll be ready for Holloween? :D
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Natewolfman
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Re: CC ZOMBIES!!! (v. 2 ; page 1&4 ; 7-13-08)

Post by Natewolfman »

Juan_Bottom wrote:Got me good! Clive Barker :lol:


Any word on an update bro? This one should be in the foundry by now... :cry:

You think it'll be ready for Holloween? :D

MarVal has had some things come up IRL that are SEVEARLY limiting his time on CC... which means that this map is going to slow way down :( which does suck because im so active and am answering comments almost as soon as they come in :lol: but without any GFX skills, i cant do anything with them exept forword them to MarVal :S

If anyone else is willing to step in and lend a hand with GFX it would be much apprechiated, but if not the updates will be slow :(
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Re: CC ZOMBIES!!! (v. 2 ; page 1&4 ; 7-13-08)

Post by Juan_Bottom »

You're killing me softly......
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Natewolfman
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Re: CC ZOMBIES!!! (need new GFX designer)

Post by Natewolfman »

do to real life issues, MarVal no longer has had time to work on this map, if anyone else would like to step up and help me with the GFX it would be much apprechiated!
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UCAbears
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Re: CC ZOMBIES!!! (need new GFX designer)

Post by UCAbears »

Natewolfman wrote:CC ZOMBIES

Ideas & Gameplay - NateWolfman
Graphics - MarVal

Ok so ive had this idea in my head for quite a while, but never acted on it do to my lack of graphical experience, but I figure i could post it up here anyways,

I AM LOOKING FOR SOME HELP WITH GRAPHICS

below is just some basic layout i did with paint, nothing is set in stone, just general ideas. Game play ideas are below the image

Version 2.0
[bigimg]http://img.photobucket.com/albums/v215/Natewolfman/test1akopie-1.jpg[/bigimg]

Version 1.0
[bigimg]http://img.photobucket.com/albums/v215/Natewolfman/test1akopie.jpg[/bigimg]

Template
Image

S - Starting Point for players
1-8 - Starting Homes Which i have not Named yet
Z - Zombies (more on them below)
*Note: the zombies are NOT finished, i just didnt feel like filling in the blanks, the Z markers will fill every street
NG1 - National Guard Outpost 1
NG2 - National Guard Outpost 2
S1 - Subway Station 1
S2 - Subway Station 2
FireSide Poet - Joint Detective Agency
Sully - Joint Detective Agency
M - MarVal's Travel Agency
WM - WidowMaker's Suveneer shop
Wi - wicked
Wa - wacicha
j - James Vazquez
X - killmanic

Tournament Complex (left side)
OP - Optimus Prime's VIP Suite
SH - Steel Horse's President Office
NS - Night Strike's Corner Office
G - Gozar's Printing Press

Mapping Complex (Right side)
CW - coleman's Corner Office
C - cairnswk's Map Storage Warehouse
F - Forza's XML programer office
G - Gimil's VIP Suite
O - oaktown's VIP Suite

Town Hall
T - Councilman Twill's Office
A - Councilman Andy's Office
L - Mayor Lack's Office
H - Helipad

NOTE: All blank buildings are yet to be named

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---

gameplay

GOAL
-The city has been overrun by zombies! and you have already exosted your food supply, only one option remains... make it to town hall, and hope that mayor lack's private helicopter is still there before the other 7 citizens take it.

STARTING POINTS
-Before you set out on your journy you have baracaded your home, and it CANNOT be broken into by another human, (much like das schlob, you cannot be eliminated).

ZOMBIES
-The most important part of this map is the fact that its ZOMBIES! and as said above the zombies will completely cover the streets, starting around the houses the neutral numbers will be small, the closer you get to town hall the bigger the numbers get, to make it extremely difficult to make it to town hall.
-All zombies are killer neutrals, just like with real zombie stories you cant stop in the street or you will be killed

NATIONAL GUARD
-When the outbreak first occured, the national guard set up stations on two rooftops, that has been long since abandoned, but the weapons remain, from these 2 points you can bombard the surrounding buildings (not houses) with bullets

SUBWAY
-The Subway Stations are a safe link between themselves, the gates have held the zombies out and the underground passageway is safely linked.

BRIDGES
-Throughout the city you will see dashed lines between buildings, these are bridges, safe from the killer neutral zombies below

DOORWAYS (SOON TO COME)
-every building will only have 1 or 2 enterence directions, i have not added this yet, once the zombies are added through the streets you will see how it is linked.

Building Decay
Outer Edge (houses/homes) are fine, no decay added
the corner buildings (4 in each corner) will have a -1 decay added
the center buildings (tournament/map complex and long buildings) will have a -2 decay added
the town hall will have a -3 decay

what do people think about that?

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---

BONUS'S
For bonus's nothing is yet set in stone, the general idea i had was for a auto-deploy only, and much like the zombies, the closer you get to town hall, the more that get auto-deployed on the buildings.
-NO SPECIFIC CONTINENT BONUS
-All bonus's are auto deploys?

OK thats my general game plan, please tell me what you think in terms of gameplay, ive PMed qwert to ask if he will do my graphics for me, if not though ill need someone else so if your interested please tell me so :)



Name a building after me?
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Natewolfman
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Re: CC ZOMBIES!!! (need new GFX designer)

Post by Natewolfman »

UCAbears wrote:Name a building after me?

lol until i have a new GFX designer no buildings will be named after anyone :lol:
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Juan_Bottom
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Re: CC ZOMBIES!!! (need new GFX designer)

Post by Juan_Bottom »

ANYONE!!!!!!!!

YOU ARE GARAUNTEED SUCCESS!!!!! IT'S AN F~ING ZOMBIE MAP!!!!!!!!!
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Natewolfman
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Re: CC ZOMBIES!!!

Post by Natewolfman »

To Do:
-Restart the image my own way
-Give an EXACT layout, i left it VERY vegue initially and will bring you a good layout (630x600)
-create an active legend

I hope to start into this up coming week
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whitestazn88
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Re: CC ZOMBIES!!!

Post by whitestazn88 »

thanks nate, because i did like the idea, but the image just wasn't cutting it for me....
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MarVal
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Re: CC ZOMBIES!!!

Post by MarVal »

Natewolfman wrote:To Do:
-Restart the image my own way
-Give an EXACT layout, i left it VERY vegue initially and will bring you a good layout (630x600)
-create an active legend

I hope to start into this up coming week

I wish you much GL Nate and again sorry for it.

Grtz
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Juan_Bottom
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Re: CC ZOMBIES!!!

Post by Juan_Bottom »

I wish I were dead. :cry:

But not a Zombie.
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Natewolfman
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Re: CC ZOMBIES!!!

Post by Natewolfman »

MarVal wrote:
Natewolfman wrote:To Do:
-Restart the image my own way
-Give an EXACT layout, i left it VERY vegue initially and will bring you a good layout (630x600)
-create an active legend

I hope to start into this up coming week

I wish you much GL Nate and again sorry for it.

Grtz
MarVal

its fine Marv, RL always comes first, and i understand completely :)
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Natewolfman
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Re: CC ZOMBIES!!!

Post by Natewolfman »

BIG UPDATE ok, here is a reset, similar, but more specific, i added all the zombies, and all of the numbers are the neutral start values! what do you think about this gameplay update?

[bigimg]http://img.photobucket.com/albums/v215/Natewolfman/zombies.jpg[/bigimg]
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bbqpenguin
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Re: CC ZOMBIES!!! (Reset update, pg. 1&7, 8/16/08)

Post by bbqpenguin »

this one makes much more sense than your first version, et least to me. it's a little too symmetrical for my tastes, though
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Natewolfman
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Re: CC ZOMBIES!!! (Reset update, pg. 1&7, 8/16/08)

Post by Natewolfman »

bbqpenguin wrote:this one makes much more sense than your first version, et least to me. it's a little too symmetrical for my tastes, though

thank you, it took me a while to think out the numbers system and actually draw it all out :)

As for the symmetry, i personally like it, i have set up MANY chances for human interaction which i hope is the key factor, stabbing others in the back, as all zombie games should be ;)
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Natewolfman
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Re: CC ZOMBIES!!! (Reset update, pg. 1&7, 8/16/08)

Post by Natewolfman »

just throwing the banner at the top
[bigimg]http://img.photobucket.com/albums/v215/Natewolfman/zombies-1.jpg[/bigimg]
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Re: CC ZOMBIES!!! (Reset update, pg. 1&7, 8/16/08)

Post by whitestazn88 »

its quite an eyefull right now...

but it looks cool, i like the gameplay
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