Talk about all things related to Conquer Club
Moderator: Community Team
kevinc
Posts: 182 Joined: Tue Mar 14, 2006 4:47 pm
Location: Dublin
Contact:
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by kevinc » Mon Apr 10, 2006 4:58 pm
Hey,
One small suggestion. When a played is eliminated from the game it's quite important. It would be great if that line was bolded in the message box, or highlighted in some way, to make scanning easier.
cheers
General Mayhem
Posts: 197 Joined: Fri Mar 17, 2006 6:29 am
Location: Leeds, England, UK
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by General Mayhem » Tue Apr 11, 2006 4:28 am
Great idea. Needs refining but its a real nice tool. Im still tempted to stick to paper and pen until updated though.
"There is a forgotten, nay almost forbidden word, which means more to me than any other. That word is ENGLAND."
stevesparty
Posts: 42 Joined: Thu Feb 16, 2006 4:16 pm
Location: Portland, Maine
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by stevesparty » Wed Apr 26, 2006 7:06 pm
Im in one game where all the players have the correct number of cards except one who it says has none even though i know he has 2
Tr0y
Posts: 271 Joined: Mon Jan 23, 2006 1:26 pm
Location: Cary, NC
Contact:
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by Tr0y » Thu Apr 27, 2006 9:03 am
What game #?
It maybe be that the person's name matches part of a countries name.
I'm going to fix that bug after exams.
zorba_ca
Posts: 141 Joined: Mon Jan 30, 2006 4:44 pm
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by zorba_ca » Thu Apr 27, 2006 5:41 pm
Tr0y wrote: Ah.. so it does...
I'll investigate, and then release a revision.
Anyone have any ideas as the cause of this?
Maybe because the country names include numbers?
wicked
Posts: 15787 Joined: Thu Jan 26, 2006 1:23 pm
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by wicked » Sat Apr 29, 2006 1:31 pm
wow, this rocks!! now I'm even more lethal than before.... mwaahahaha!!
It didn't work with the previous version of Firefox, which for some odd reason was already on my computer, but when I upgraded it worked just fine. Thanks!
stevesparty
Posts: 42 Joined: Thu Feb 16, 2006 4:16 pm
Location: Portland, Maine
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by stevesparty » Sat Apr 29, 2006 3:05 pm
It happened again
Take a look at game 18432 in it D-force it says has no cards when he actually has one, and his turn status is wrong too.
john123
Posts: 161 Joined: Mon Feb 20, 2006 10:48 am
Location: Ireland
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by john123 » Mon May 08, 2006 1:04 pm
if i put this on is conquerclub the only site it will affect
moz976
Posts: 1132 Joined: Tue Jan 10, 2006 3:15 pm
Location: Georgia, USA
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by moz976 » Mon May 08, 2006 1:28 pm
yes
"The suitcoats say, 'There is money to be made.'
They get so excited, nothing gets in their way
My road it may be lonely just because it's not paved.
It's good for drifting, drifting away."
-Vedder
Tr0y
Posts: 271 Joined: Mon Jan 23, 2006 1:26 pm
Location: Cary, NC
Contact:
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by Tr0y » Mon May 08, 2006 1:51 pm
It happened again
Take a look at game 18432 in it D-force it says has no cards when he actually has one, and his turn status is wrong too.
There is going to be an update soon. I just need some time to code it.
It should be faster and do a better job of figuring out if someone is still playing.
MrConfigT
Posts: 450 Joined: Tue Jan 24, 2006 9:42 am
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by MrConfigT » Mon May 08, 2006 1:52 pm
Whats the newest version of the script nowadays?
Tr0y
Posts: 271 Joined: Mon Jan 23, 2006 1:26 pm
Location: Cary, NC
Contact:
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by Tr0y » Mon May 08, 2006 2:02 pm
version 0.3 BETA!
PaperPlunger
Posts: 657 Joined: Sun Mar 05, 2006 3:33 pm
Location: Maine!
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by PaperPlunger » Mon May 08, 2006 3:05 pm
Tr0y wrote: version 0.3 BETA!
new one? where?!
PaperPlunger
Posts: 657 Joined: Sun Mar 05, 2006 3:33 pm
Location: Maine!
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by PaperPlunger » Mon May 08, 2006 3:09 pm
lol nevermind.. i've had it.. hehe
Belzbub
Posts: 27 Joined: Sat Mar 11, 2006 2:22 pm
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by Belzbub » Wed Jun 07, 2006 2:18 pm
Is there any more people who having troble with the script? The cards are not calculated correctly anymore, and its not my computer cause its the same on both my comps.....
Tr0y
Posts: 271 Joined: Mon Jan 23, 2006 1:26 pm
Location: Cary, NC
Contact:
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by Tr0y » Wed Jun 07, 2006 2:23 pm
Its a bug, I need to update...
Belzbub
Posts: 27 Joined: Sat Mar 11, 2006 2:22 pm
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by Belzbub » Wed Jun 07, 2006 2:31 pm
Puhh.... VM starts friday.....
Alfiscool
Posts: 25 Joined: Sat Jun 03, 2006 12:15 pm
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by Alfiscool » Wed Jun 07, 2006 7:59 pm
Great addition. The only reason why I only gave it a 4 was because some parts weren't working, but hopefully those can be fixed.
jonboyau
Posts: 55 Joined: Fri May 12, 2006 10:35 pm
Location: Georgia USA
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by jonboyau » Sun Jun 11, 2006 9:47 am
Hey Troy,
Are there specific circumstances that cause the cards to be miscalculated? Something that one could think "I better double check the card counts" or should we just be wary of them at all times?
I had a game yesterday where they were miscalculated. I didn't realize it was a problem until I looked at this thread. The script is such a great tool- I just wondered if I could allow for the problems and continue to use it as a crutch or if I needed to disregard the card counts totally. Counting cards is a pain in the butt
Tr0y
Posts: 271 Joined: Mon Jan 23, 2006 1:26 pm
Location: Cary, NC
Contact:
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by Tr0y » Sun Jun 11, 2006 10:13 am
Yea, there is a bug(s) where if the name is found in a country name or really short ( ie 1 character ) it will miscalculate.
I need to update..
TitusFinn
Posts: 510 Joined: Tue May 30, 2006 7:37 pm
Location: Los Angeles, CA USA
Contact:
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by TitusFinn » Wed Jun 14, 2006 1:14 pm
Ummmm...just found this today and...ummm...it's the first time I've ever wanted to...well....Troy...I think I love you.
SonnyBono
Posts: 2 Joined: Tue Feb 20, 2007 11:13 pm
Location: Michigan
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by SonnyBono » Thu Apr 05, 2007 9:51 pm
thanks for the colorblind option man... really helps out.
I'm working on a little feature for world 2.1 in the future, I'll post a topic once it's done.
Beastly
Posts: 1137 Joined: Tue Feb 21, 2006 3:48 am
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by Beastly » Fri Apr 06, 2007 1:34 am
I have been using it for quite some time now, and boy do i Know the differrence when playing away from home!!
It rocks, I hate playing CC without it!!