Marvaddin wrote:Kyle, what are you waiting for to replace some names and armies shades, and write the xml, to show us how it would be with numbers?
I thought you wrote those after it was final forged?
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Marvaddin wrote:Kyle, what are you waiting for to replace some names and armies shades, and write the xml, to show us how it would be with numbers?
reverend_kyle wrote:As for writing the xml i dont know how to figure out the numbers for coordinates or what numbers I should be looking for
AndyDufresne wrote:99% in the right direction Reverend, I think. Doesn't it feel more like an ocean? Or at least, a nonplayable surface? Maybe even look into doing more with the neutral area. But I think you are on the right track.
--Andy
reverend_kyle wrote:Marvaddin wrote:Kyle, what are you waiting for to replace some names and armies shades, and write the xml, to show us how it would be with numbers?
I thought you wrote those after it was final forged?
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
Caleb the Cruel wrote:This map is looking pretty nice, still needs a little bit more work, but it's nicer than others that I've seen.
qeee1 wrote:Change either the colour of the Brittany territory or the new sea (perhaps make it much darker), I like the new sea a lot, but the two colours are too similar.
Also the rivers/mountains still look pretty bad.
Gameplay wise, I'd think about reducing centre bonus to 5, but other than that it seems perfect.
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